Big_Stupid_Jelly wrote...
Dethateer wrote...
Which was a huge problem in the beginning, because snipers, for example wobbled around, and you had to wait for the perfect moment to press the trigger, which requires faster reflexes than this. Incidentally, I usually failed at that. My reflexes suck.
I have to agree with you about the Sniper Rifle, but then again it didn't require a 'baby and bathwater' approach to it either.
I don't understand the problem with the sniper rifle in ME1. In the beginning, when you had no skill using it, it made sense for it to wobble around. Once you get points in the skill, it got much easier. By the end, when I had maxed the ability, I could use the sniper rifle not just to snipe - easily and accurately - but I used it as a close range weapon and shot my enemies in the face, to their demise. That, really, is one reason I have complained about the combat in ME2. In ME1, Shep's shooting abilities were largely on her (or him); in ME2, it's all about the player. I prefer the former to the latter and, since this is supposed to be a RPG, then the playable character's abilities should definitely depend more on her/his skill rather than the player's abilities with a controller or keyboard.




Ce sujet est fermé
Retour en haut






