What would you like to have in the Normandy SR-3/SR-2 Version 2?
#76
Posté 03 mars 2010 - 11:09
#77
Posté 04 mars 2010 - 04:21
#78
Posté 05 mars 2010 - 07:02
#79
Posté 05 mars 2010 - 07:13
mxfox408 wrote...
Keep the Sr2 but make the exterior look like the Sr1
Glad to see i'm not the only one that prefers the way the exterior of the SR1 looks compared to the SR2.
#80
Posté 05 mars 2010 - 07:22
I'd be well up for that. Inviting ur squad mates to get drunk with you would be amazing
#81
Posté 05 mars 2010 - 10:08
2) Training Area, like what Garrus described on Turian ships. Either add a deck or convert the basement or something. Can be interacted with at least in scripted ways.
3) Brig for a less cooperative Squad member (based on story, not player choice).
#82
Posté 05 mars 2010 - 10:34
#83
Posté 05 mars 2010 - 11:20
- Remodel Samara's observation room into a lounge/bar. Get Matriarch Aethyta as a bartender...with an optional consort-esque scene when the bar is sufficiently clean.
- A shooting range or mission sim room would be cool.
- Paintjobs for the exterior would be great. Like others, all I want is to remove the Cerebus logo from every inch of the ship.
- Hanar hairstylist/barber. That is all.
I could mention other purely RP-based additions (such as more snuggling options for romances and the ability to have dinner with your crewmembers) but that's not really a priority.
Modifié par SaltyWound, 05 mars 2010 - 11:21 .
#84
Posté 09 mars 2010 - 03:17
#85
Posté 09 mars 2010 - 03:52
HypesterHypester wrote...
1) Moving Crew: Multiple 'stations' for each NPC (a terminal shows you where each is currently), NPCs that walk down the hallway from time to time (light traffic).
2) Training Area, like what Garrus described on Turian ships. Either add a deck or convert the basement or something. Can be interacted with at least in scripted ways.
3) Brig for a less cooperative Squad member (based on story, not player choice).
I agree with these and a lot of the other suggestions, and I think it would also be more interesting to have more meetings.
#86
Posté 09 mars 2010 - 04:51
Basically this, plus the observation deck bar idea.Deejtage wrote...
HypesterHypester wrote...
1) Moving Crew: Multiple 'stations' for each NPC (a terminal shows you where each is currently), NPCs that walk down the hallway from time to time (light traffic).2) Training Area, like what Garrus described on Turian ships. Either add a deck or convert the basement or something. Can be interacted with at least in scripted ways.
3) Brig for a less cooperative Squad member (based on story, not player choice).
I agree with these and a lot of the other suggestions, and I think it would also be more interesting to have more meetings.
#87
Guest_gmartin40_*
Posté 09 mars 2010 - 04:56
Guest_gmartin40_*

A mini-bar.




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