Thinking about a career in game development
#1
Posté 11 février 2010 - 04:46
I'm hoping that one of the devs or someone else with a gaming-related job can give me some advice here. Are my fears irrational? Or are they justified? Any help you can give me would be much appreciated.
#2
Posté 11 février 2010 - 05:51
I don't have a job in game developing or anything but I do study computer animation at school. I also know a few people from the game art major. If it helps I'll tell you what I've noticed so far. I haven't had games or movies ruined for me, but I do tend to notice things more. (Such as how things are made/ techniques used, etc.) If anything it has made me enjoy/appreciate good games and movies even more. Not sure if this will help, hope you get the advice you need.
#3
Posté 11 février 2010 - 06:22
Working in the industry can expose you to the worst parts of game development, which may make you want to never touch another game again. On the other hand, it might just increase your game-playing because now you want to see how other studios do things. Personally, all that working at BioWare has done for my game-playing is it's made me way more picky about the kinds of games I play, way more critical about the games I do play, and made me enjoy console gaming quite a bit.
Now, if only I wasn't involved in so many non-gaming activities, I might be able to catch up on my backlog of games I need to finish...
#4
Posté 11 février 2010 - 06:28
Because some people over here could find that interesting...
#5
Posté 11 février 2010 - 06:44
As for personal experience I cook and see how alot of things are made but it doesn't ruin food for me. But I know some people who won't eat a hot dog, even thought they made it to the required standards.
#6
Posté 11 février 2010 - 06:44
Having said that, I know a lot of people who work here who play a ton of games. I know some people who play very few. It comes down to you yourself, and that's something that no one can really predict but you.
#7
Posté 11 février 2010 - 10:10
But I would LOVE to voice-over in a computer game. Esp. a BioWare one.
#8
Posté 12 février 2010 - 12:49
#9
Posté 12 février 2010 - 06:24
My personal experience made me have a distaste for gaming in general. Took me about a year after my job to get back into enjoying games for what they are.
As for gaming development, my career advice to you is to find out which field you want to get into and focus on that. 1) Programmer 2) Game Designer/writer 3) Artist... The 4th is Producer but that requires you have exp. in the other aspects.
Btw, Game Designer requires some knowledge of scripting. I suggest you try out scripting for Neverwinter Nights to have some idea of what that entails. I have yet to try out the DOA toolset (I need to get the PC version first...)
Good luck Mars.
#10
Guest_Syncrosonix_*
Posté 12 février 2010 - 06:46
Guest_Syncrosonix_*
check out q/a testing positions at various companies. they're always hiring. the thing is...they're always hiring for a reason. the turnover is very, extremely high. work your way up from there. be careful of what you may be getting yourself into. become very familiar with 3D studio max. you'll be using it quite a bit.
#11
Posté 12 février 2010 - 07:57
Btw, Game Designer requires some knowledge of scripting. I suggest you try out scripting for Neverwinter Nights to have some idea of what that entails. I have yet to try out the DOA toolset (I need to get the PC version first...)
Being a game designer myself I can say, that it largely depends on the company and the exact position / specialization of the game designer. Some game designers work closer to the arts department, while others are more in touch with the producers, qa or even programmers. Some create content, while others only outline it for more specialized people to create. Basically you can say: The bigger the company the less flexible you have to be. In smaller firms you'll most likely end up having to do a bit of everything, while in larger teams it's most important you know your place and don't mess with the stuff others do.
The most important qualification a game designer has to have either way are strong communication skills, a good understanding of the game design industry and a very good understanding of game design theory. Anything else is basucally just a plus, though it might still be a must-have requirement for the exact job you're about to apply for.
Modifié par BrotherJason, 12 février 2010 - 08:00 .
#12
Posté 12 février 2010 - 09:11
#13
Posté 12 février 2010 - 02:53
KneeTheCap wrote...
I have always wondered how voice actors work. I mean, do they gather around in a big recording studio and read their lines there from a paper? Do the read their lines simultaneously while watching the scene from screen? How about dialogue with other character, do the read their stuff face to face, like a conversation?
This would be a very good thing to have a topic on with input from BioWares writers and their voice director. It would be good to get tips since their is the ability ti use voice acting a bit easier in DA.
#14
Posté 12 février 2010 - 03:16
I imagine that each individual actor is brought into the studio to record their lines. They're given direction by the voice director as to the setting of the scene, the atmosphere, the tension in the air (if applicable, like during Tali's Trial) and it's then up to the actor to bring the voice of their character into line with the scene.
I think the animation of the cutscenes is only done after all the recording has been done. It's easier to animate to a pre-recorded voice than it is to record a voice in sync with a pre-animated scene.
I could be wrong, though. They could have multiple actors in studio recording a scene at once, but as there are very few instances where characters are talking over each other, I doubt this is the case.
#15
Posté 12 février 2010 - 08:04
#16
Posté 12 février 2010 - 10:46
Skilled Seeker wrote...
There is also the matter of fans bashing your work heartlessly no matter what you do to appease them
I think this happens in almost every career field
#17
Posté 12 février 2010 - 11:36
#18
Posté 13 février 2010 - 02:25
lv12medic wrote...
I think this happens in almost every career field.
Especially in the field of chartered accountancy [smilie]../../../images/forum/emoticons/wink.png[/smilie].
Modifié par BrotherJason, 13 février 2010 - 02:26 .
#19
Posté 13 février 2010 - 05:24
#20
Posté 20 février 2010 - 10:17
Goth Skunk wrote...
I have no experience in the industry, but if I were to make an educated guess, the only person with any sort of knowledge as to how a scene plays out before any recording is done would be the voice director.
I imagine that each individual actor is brought into the studio to record their lines. They're given direction by the voice director as to the setting of the scene, the atmosphere, the tension in the air (if applicable, like during Tali's Trial) and it's then up to the actor to bring the voice of their character into line with the scene.
I think the animation of the cutscenes is only done after all the recording has been done. It's easier to animate to a pre-recorded voice than it is to record a voice in sync with a pre-animated scene.
I could be wrong, though. They could have multiple actors in studio recording a scene at once, but as there are very few instances where characters are talking over each other, I doubt this is the case.
Sometimes they will record mocap of the actors face as reference why trying animate the line as well, this can be a timesaver as well.
#21
Posté 20 février 2010 - 10:48
Interestingly enough, this is what David Gaider was doing before he joined BioWare.Mars Nova wrote...
I have always liked hotels and thought that would be a fun environment to work in, so I'm going to explore that possibility.
Anyway, like a lot of other jobs, I suspect this is one of those fields you probably shouldn't enter unless you absolutely have to.
#22
Posté 20 février 2010 - 10:57
[loud whisper]Mars Nova wrote...
Thanks everyone for all the advice, it is deeply appreciated. For now, I've decided that even though I love games, a career in game development might not be for me. I'm not ruling it out, but I'm going to explore other options. I have always liked hotels and thought that would be a fun environment to work in, so I'm going to explore that possibility.
Software engineering! Try software engineering! More people need to suffer horribly with me-I mean absolutely have a blast with me!
[/loud whisper]
Modifié par Chained_Creator, 20 février 2010 - 10:57 .
#23
Posté 20 février 2010 - 11:00
Will you go through burn-outs, sure everyone does when that all they do, just take a nice balancing act and it will work out.
Besides you might launch the next big company of developers that keeps Bioware on its toes through competition or you may wind up at Bioware. Point of all this rambling is if you do what you love it will never just be a job.
#24
Posté 20 février 2010 - 11:59
I went through sooooooo many unpaid internships, notably at the time, RedStorm(Ghost Recon, Rainbow Six), I got burnt out, and went into freelance animation/modeling/texturing/simulation/advertising then by the time I thought about giving it another try Maya 5 was outdated, and normal mapping was hitting the industry in a big way, my college education became obsolete as far as the gaming industry was concerned. I probably shouldve started out looking for QA/tester jobs rather than trying to land an artist job. Just my two cents on it. I'm sure with the economy it's still as cut throat as it was by my observations back in 2002-2003. I cant even begin to tell you how many times I tried to get into Mythic, I figured with them actively working on their MMO Dark Age it wouldnt be to hard to get a foot in the door, boy was I freaking wrong lol.
Modifié par Operative84, 21 février 2010 - 12:00 .
#25
Posté 21 février 2010 - 02:11




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