Anybody who has spent a significant amount of time on BioWare’s Social Network, will have witnessed at leastone of the regular exchanges between Community members and BioWare employees. Whether it is a complaint about the price of DLC, the near-vapour-ware status of PS3-RtO, or how Dragon Age is inferior to Baldur’s Gate 2, the Community is there to post–and so are BioWare.
In the experience of this Warden, having a forum where you can regularly converse with the game’s creators is a significant point to note. Not only does this activity make the Community feel more involved in the object of their interest, but it also allows the creators to see first-hand reactions to their creation. In an ideal world, Community and Creator would live alongside each other, exchanging well thought out remarks and feedback. Striving, in a land of butterflies, exploding toffees and popcorn, to produce–in union–examples of gaming zenith.
Of course in the real world such does not occur (excluding, of course, my self-detonating home-made toffees).
More often than not certain vocal members of the Community are found at loggerheads with BioWare’s representatives. The Social Network becomes a proverbial boxing ring of complaints and counter-arguments; of
bad-spelling and an ill-used caps lock.
With Victor Wachter employed as BioWare’s Community Facilitator it may come as a surprise to find that, more often than not, it is David Gaider who hoists BioWare’s banner. Just a glance at their profiles tells a tale: Wachter has his ten visible posts spread out across 12 days, while all ten of Gaider’s have been made within the past 20-hours.
Read the rest of the article here and debate.
Modifié par exorzist, 11 février 2010 - 05:52 .






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