Concerned : Community mods and other CC file hosting. Where? How?
#1
Posté 16 octobre 2009 - 04:06
At first glance, it does not seem to me that the Projects section is sufficiently user-friendly at this time for the purpose of file distribution : I do not see how players will easily find completed mods, there is no robust ranking system (though the absence of this could be desirable in some ways, ultimately it might turn off would-be players by making it hard to find the "good" mods), the file size limit per project appears to be capped at 120 mb, which I would think risks being insufficient for some mods etc.
What are people's thoughts on this? And what are the plans for DA community-made content distribution, including beefing up the Projects section, if any?
A robust, user-friendly, centralized file distribution service, in my view, is essential from near-Day 1, to allow the building community to take its place and thrive.
Deep down, I just want to be reassured things are on the right track.
Thanks.
P.S.: This topic was touched upon in this thread, but there has been no resolution to the question, AFAIK.
#2
Posté 17 octobre 2009 - 06:23
At minimum, it would would be good to separate builder projects from playable modules, and have some sort of module classification.
The 5-star rating system may have limited value here in the forum, but it would be perfect for module rating IMO.
Some people might like a more granular rating system, but statistically I doubt whether anything more refined is meaningful.
Modifié par Proleric1, 17 octobre 2009 - 06:23 .
#3
Posté 18 octobre 2009 - 09:46
#4
Posté 18 octobre 2009 - 11:19
#5
Posté 27 octobre 2009 - 01:58
Transfering the star system over to the file distribution area is not a bad idea. I wonder if it can represent averages with decimals (e.g. 4 1/2 stars).
I`m fairly convince the "Popularity" ranking on projects is not a suitable content ranking system.
Modifié par E.C.Patterson, 27 octobre 2009 - 02:00 .
#6
Posté 27 octobre 2009 - 04:00
The problem is that the site currently feels a bit disorganized - it is too hard to find what you are looking for, and I fear that will only get worse when the game is released.
With respect to custom content, my main problem is that there is no clear division between the three main categories, and the project classification system is currently not usable.
By three main categories of custom content, I mean the following:
- Playable modules or addons (Builder-to player) ready for download.
- Builder-to-Builder content.
- Projects under development.
If I am a builder, looking for something to incorporate into my own work, I may be looking for specific categories, like models, textures, music, scripts, VO samples, sound effects, Vfx, or even ready-made area layout files, like a ready-made village that I could populate and so on. The current project classification system is rather unsatisfactory in classifying the Builder-to-builder material.
Finally, if I am a builder with some spare time, and a willingness to assist others, I want to be able to look for projects that need people with specific skills - but I have no interest in projects that are already completed.
The bottom line is that currently the site is not really usable for sharing custom content, due to problems with classification and difficulty in searching for the right type of material.
I have posted my suggestions for how to fix this before, so I will not repeat those here.
Modifié par Adinos, 27 octobre 2009 - 04:01 .
#7
Posté 27 octobre 2009 - 04:33
#8
Posté 27 octobre 2009 - 05:02
Snoteye wrote...
I don't rate on the Vault because I can never be arsed to think of something to write, but I do believe rating shouldn't be possible without also commenting. I also happen to think 10 (or even better, multiple categories, like technical quality and main storyline) is better than five.
There's nothing wrong with just saying in your comment "This was good I give it a 7."
Modifié par FalloutBoy, 27 octobre 2009 - 05:03 .
#9
Posté 27 octobre 2009 - 07:32
After a while on the Vault people giving carefully considered 7s for something they felt was "good" were flamed by the author for hurting their average. Similarly people would complain that system X was completely bugged and still award 10. The system was so broken that even a protest or troll vote (i.e. 1-5) represented 4% of the votes needed for the HoF and there was guaranteed to be enough people voting 10 to mask it.
The goal with any voting system is to encourage feedback and recognition. A simple thumbs up/thumbs down and optional comment would suffice and these seem to work for all these ebay/amazon/play-style marketplaces.
#10
Posté 27 octobre 2009 - 08:00
#11
Posté 27 octobre 2009 - 08:09
#12
Posté 27 octobre 2009 - 08:53
In spite of its own shortcomings and the possible lack of value of the actual score, the Vault system still produced, in my view, what was most useful: a fairly accurate ranking of mods from the best to the worst. Of course, people could argue for eternity if mod x was actually better than mod y, but overall it worked. A system based on 2, 5, 10 or 40 different possible ratings wouldn't change the end result much, IMO.
All in all, I think I'd be happy with any voting system that can be called such. Not so sure I`d be happy with anonymous votes, but I could learn to live with that I suppose.
I will argue that an equally important role of a ranking system, if not the most important, is to make it easy for players to jump into a good game. Players will become quickly frustrated I think if they don't have a means to quickly assess what the good mods are. Asking the forums for recommendations is something only one in a couple thousand players will do.
Re user-friendly centralized file distribution: This is key!! Fragmented distribution would be terrible for the community (again, player frustration!). If perchance this site does not rise to the challenge, then we can only hope a kind soul will create a DA Vault, Cave, Chest, Hoard or whatever. Then again, the hosting requirements are huge and beyond the reach of the hobbyists themselves I'm sure.
Modifié par E.C.Patterson, 27 octobre 2009 - 08:53 .
#13
Posté 28 octobre 2009 - 01:41
Now, if you take a look at the current top rated list for NWN2 modules (since they have a standard, as it is) - http://nwvault.ign.c...2modulesenglish - it seems to be in order to me. In my eyes, it has perfect meaning. Is anyone else confused with this list? Things that the "community at large" deem to be good, always seem to rise to the top. Things that the "community at large" deem to be not as good, aren't even on the first page, if even on the Top Rated list at all. Btw, I put "community at large" in quotes, because too many times, I see people say that the voting system is broken, because for instance, they don't like Dark Waters, and it is rated so high. No, Dark Waters is rated high because a lot of people like it, and that is the point of the ratings!
Finally, with regards to people dealing with voters who give them, as they deem, lowball votes, well... they just have to learn to deal with it. And this is coming from someone who has released 2 modules... I have definitely had my fair share of 1's, 4's, etc. Hell, I admit I used to get pissed when I got a 7, and it brought my average down. As time went on, I accepted this, and now when I look back at the votes, I think, "Hmm, this person was actually spot on with what he/she said". I guess my point is, someone is always going to have a different opinion of what is/is not good. No matter what system we use, people are going to vote low... In my opinion, this will never change, and no matter what we do, it will be there.
Anyway, so yeah, I guess that's it
EDIT - I pretty much agree with the concerns about the hosting in general, by the way.
EDIT2 - Removed section complaining about star system. Just went to Amazon (I don't go there that much and do queries based on ratings), and it actually seems fine to me.
Modifié par Challseus, 28 octobre 2009 - 02:00 .
#14
Posté 28 octobre 2009 - 06:37
And yet at the same time it is sort of broken -- or rather, less than ideal. There are many games praised for their great story and/or gameplay which suffer from a high number of potentially game breaking bugs (V:tM - Bloodlines, TToEE) or something similar. I do not think games like these should have a score of 9+ because it doesn't accurately reflect the quality of the game. This applies likewise to the Vault. I do second the opinion that a percentage based score is more userfriendly (though that's purely psychological), but still think a single overall score just doesn't do content (in particular mods) justice.Challseus wrote...
Btw, I put "community at large" in quotes, because too many times, I see people say that the voting system is broken, because for instance, they don't like Dark Waters, and it is rated so high. No, Dark Waters is rated high because a lot of people like it, and that is the point of the ratings!
#15
Posté 28 octobre 2009 - 10:39
Getting a "better" rating system is secondary to getting a system that will allow people to find the content they are looking for - because unless you can do that, ratings are irrelevant.
Modifié par Adinos, 28 octobre 2009 - 10:39 .





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