I hate to be a Debby Downer, but...
#126
Posté 12 février 2010 - 08:11
Still, unless ME3 increase the squad size from 3 to 4, I dont think we will see more then 12 or so people at Max again. I seriously BioWare will create 15 to 18 squad members. That is just too overboard. When you only use 2 per mission.
Overall I believe we will see an addition of 4 or 5 non ME2 squad members. Which means that since the room on team is finite that some people have to go regardless of if they survived the mission.
The new / returning people will have 1 tech, 1 Biotic, 1 Leader and 1 Tank. Now Liara return as the Biotic is a strong possibility. Kaiden / Ashley as the Leader Character is also good. You still need a Tech Guy and a Tank. Still who knows what other character type they MAY add, that also have to be filled.
Overall, my biggest suggestion to BioWare is that they have a LOT more missions where you choose to send the rest of the squad to do something else. I mean you have 10 Squad Members for the Collector Ship potentially, why are you taking on 2 people? I would like there to be more of a mission setup where your squad is split into 3 groups and you pick the leaders and who goes with what team, and success depends a little on the choices you make.
#127
Posté 12 février 2010 - 08:34
#128
Guest_poisonoustea_*
Posté 12 février 2010 - 08:44
Guest_poisonoustea_*
Actually, that specific problem wouldn't occur. You have to consider that a good chunk of the VOs involved "random" dialogue during missions. With a tighter main plot dialogue (as I said, Bioware could accomplish that by making the recruitment sessions more linear - e.g. you would face the decision so send Tali back to the Flotilla and only then be able to recruit the new tech specialist) the VOs could be spent on personal relationships, which are strictly personal and wouldn't involve all the variables besides personal choice. The feeling I get from the community leads me to think they'd prefer more personal interaction, and a more linear plot (and consequently, dialogue) could be viable without much discontent.The biggest problem I see with this is budget and disc-space. Bioware'd need a hell of a lot of VOs if they're going to do the 14 squadmates and 14 replacements. They COULD just limit the squadmates roles, but I'd much rather them opt for less characters, more development...as I'm sure many here would.
This way, Bioware could handle the game with the same resources needed for ME1 and ME2 - and I suppose they'll have a wider budget in ME3. The only backdraw to this is that "random" interaction with characters during missions would be limited to Shepard's decisions - along with the player's freedom of bringing whoever he wants to the missions - but I think noone would complain if it's done in a nice and believable way. From a certain point on, the relations between squadmates, random dialogue, etc could be kept under control.
A good way to achieve this would be to "force" the player into choosing some particular type of character for every mission. This would be realistic, too. If you need to hack a database, you'll need to bring a tech specialist along; characters seem to have heavy connections in ME2 already, you might require bringing some characters to know what's happening (Mordin/scientist might be essential if you're investigating a research facility) and so on. This way the voice acting could focus on one of the two characters choices (e.g. dialogue with Tali / dialogue with new tech specialist; dialogue with Mordin / dialogue with new scientist etc) and bypass all the work needed with other possibilities.
Also, additional content could be released in DLC packs. Never underestimate the usefulness of knowing how the players are going through the game. People wanted some more quarrels and interaction between squadmates. It's not necessary to put them all in the first release. Bioware could get information (online?) on the most common character setups and develop the new dialogues with that in mind. After all, a lot of characters proved to be heavily polarizing ones - people loved them or hated them. One who chooses, say, Tali, could have a high chance of preferring to recruit certain characters - or even need to, in order to make everyone get along with each other - Once the devs get that information, they could set up a list of priorities to work on.
So, with a little planning in advance, Bioware could enhance one-on-one interaction, storyline, VAs, money, time, and the characters issue. It's ambitious but definitely doable.
Modifié par poisonoustea, 12 février 2010 - 09:08 .
#129
Posté 12 février 2010 - 09:22
As was stated previously, a lot of the team members have no ties to anyone else. Grunt is part of your krantt, Thane is dying and hisonly son is in prison, Mordin has family but he wants to save the galaxy for his autobiography, Jacob and Miranda both left Cerberus, Jack has no one else to go to either, and Garrus has stuck by you through thick and thin.
Samara has no reason to stick around, and if you're renegade, quite probably wants to kill you.
Which leaves Legion to potentially join with the Geth, and Tali to potentially help the Quarians.
Whether characters are dead or alive is simple to determine, and if they're not there, you simply miss out on their dialogue. Most characters don't need to be reference specifically by other characters except for maybe "we lost some good people" or "it's too bad not everyone survived the suicide mission."
To be honest, for me the big decisions that made me gasp were the decisions that will affect the entire galaxy for the reapers and beyond. It seems fairly obvious that the rachni will make an appearance, I'm pretty certain BioWare planned that right from the start. If you kill them, the Salarian council member says "just be aware that your actions could have far-reaching consequences." You mean, all the way through to the final chapter of the trilogy?!? It seems he does.
Dead characters can potentially be ignored by most NPCs, as they don't know or care who Shepard recruited. But when the Quarians cease their war with the Geth, or the Geth start helping organics by fighting the reapers, or the Krogan start breeding rapidly again... people are going to notice. And I expect those changes to affect the outcome of the Reaper War in massive ways. If BioWare took those things into account, and there's no way those decisions would be in there if they weren't going to, then I don't think there's anything to worry about in terms of dealing with the potential for a few dead characters.
Have a little faith. Some of the issues you've raised aren't that big a deal, and BioWare isn't sitting firmly atop the pile of RPG makers as the undisputed King without reason. I'm convinced ME3 is going to be the best conclusion to a trilogy... perhaps ever. I'd say this is what can happen when you plan a series to be a trilogy right from the start rather than decide to turn it into one after the "first chapter" makes a packet of money.
#130
Posté 14 février 2010 - 09:01
#131
Posté 14 février 2010 - 09:08
#132
Posté 14 février 2010 - 09:15
Cutlass Jack wrote...
Hey, I didn't expect them to dig a hole so large for themselves. But since they chose to do so, I'd like to believe they had a plan.
If the ME2 Squadmates are not potential Squadmates in ME3 (where logical), then your actions in ME2 had no purpose whatsoever. I would lose all personal investment in the game and would not purchase it.
Since they all could live, and they knew that when they made the game, I'd like to think they allowed for it.
These are my thoughts exactly. People would feel like they've wasted time trying to save everyone if they don't remain on your squad in ME3. And you'll lose that feeling of risk in ME2 since it wouldn't matter if a bunch of your squadmates die at the end if you weren't able to have them as squadmates in ME3.
IceSavage wrote...
BioWare needs to introduce some new people.
No! They should not do this. They should not introduce a single new character into your squad in ME3. Your entire squad in ME3 should only consist of surviving squadmates from ME1 and ME2.
Modifié par Jackal904, 14 février 2010 - 09:17 .
#133
Posté 14 février 2010 - 09:17
#134
Posté 14 février 2010 - 09:25
FlyinElk212 wrote...
BTW, I would love for Bioware to prove me wrong, and have everyone return as squadmates. I just really don't see it happening.
Well, I'm forced to agree with your OP.
I imagine they'll weed out Mordin and Grunt as they aren't love interests. Abit of a shame really, as I like both - Grunt is like a young Wrex and Mordin gives sex tips for interspecies relations!
Any other non-Love interests probably won't return unless you had members of your squad die on the suicide mission.
#135
Posté 14 février 2010 - 09:28
#136
Posté 14 février 2010 - 09:53
#137
Posté 14 février 2010 - 10:01
Grunt - Gone. Needs to return to his clan, he says so.
Thane - Gone. Dead man walking.
Tali - Stays. Tali vas Normandy for renegades.
Miranda - Toss up. TIM or Shepard.
Jacob - Stays. Nothing to lose and undying respect for Shepard.
Jack - Gone. She's a rebel.
Samara - Gone. She's a Justicar that was there because she owed a debt.
Legion - Toss up. Returns to Geth for the intel or sticks it out with Shepard as a representative of the Geth.
Garrus - Stays. With Shepard till the end.
Liara - Returns. Handles the Shadow broker and returns.
Did I miss anyone?
Edit :
Mordin - Gone. He's died of old age.
Modifié par Kerberus88, 14 février 2010 - 10:02 .
#138
Posté 14 février 2010 - 10:06
AmstradHero wrote...
As was stated previously, a lot of the team members have no ties to anyone else. Grunt is part of your krantt, Thane is dying and hisonly son is in prison, Mordin has family but he wants to save the galaxy for his autobiography, Jacob and Miranda both left Cerberus, Jack has no one else to go to either, and Garrus has stuck by you through thick and thin.
Samara has no reason to stick around, and if you're renegade, quite probably wants to kill you.
Which leaves Legion to potentially join with the Geth, and Tali to potentially help the Quarians.
This happened in YOUR playthrough. It doesn't always turn out like this. Hence the whole thing called 'choices'. So it is harder than you think.
#139
Posté 14 février 2010 - 10:14
Kerberus88 wrote...
Tali - Stays. Tali vas Normandy for renegades.
Miranda - Toss up. TIM or Shepard.
Liara - Returns. Handles the Shadow broker and returns.
Tali - Vas Normandy no matter what you do.
Miranda - Probably Shepard.
Liara - possibly. Depends on if she can track him down that fast.
Did you mention Thane? Gone by reason of dying.
#140
Posté 14 février 2010 - 10:15
Doug84 wrote...
Kerberus88 wrote...
Tali - Stays. Tali vas Normandy for renegades.
Miranda - Toss up. TIM or Shepard.
Liara - Returns. Handles the Shadow broker and returns.
Tali - Vas Normandy no matter what you do.
Miranda - Probably Shepard.
Liara - possibly. Depends on if she can track him down that fast.
Did you mention Thane? Gone by reason of dying.
Thane was third on my list.
Was there anyone that I missed?
#141
Posté 14 février 2010 - 10:18
#142
Posté 14 février 2010 - 10:18
#143
Posté 14 février 2010 - 10:20
Kerberus88 wrote...
Doug84 wrote...
Kerberus88 wrote...
Tali - Stays. Tali vas Normandy for renegades.
Miranda - Toss up. TIM or Shepard.
Liara - Returns. Handles the Shadow broker and returns.
Tali - Vas Normandy no matter what you do.
Miranda - Probably Shepard.
Liara - possibly. Depends on if she can track him down that fast.
Did you mention Thane? Gone by reason of dying.
Thane was third on my list.
Was there anyone that I missed?
Nope - you got everyone from the second game.
Ashley/Kaiden might be back though. And Wrex is off building his Kingdom on Tuchanka.
#144
Posté 14 février 2010 - 10:26
I'm hesitant for Ashley/Kaiden due to their reaction on horizon. Wrex of course is too busy, that's why I didn't include him. They still may play intregal parts in ME3, but probably not as squadmates.Doug84 wrote...
Kerberus88 wrote...
Doug84 wrote...
Kerberus88 wrote...
Tali - Stays. Tali vas Normandy for renegades.
Miranda - Toss up. TIM or Shepard.
Liara - Returns. Handles the Shadow broker and returns.
Tali - Vas Normandy no matter what you do.
Miranda - Probably Shepard.
Liara - possibly. Depends on if she can track him down that fast.
Did you mention Thane? Gone by reason of dying.
Thane was third on my list.
Was there anyone that I missed?
Nope - you got everyone from the second game.
Ashley/Kaiden might be back though. And Wrex is off building his Kingdom on Tuchanka.
#145
Posté 14 février 2010 - 10:38
Kerberus88 wrote...
I'm hesitant for Ashley/Kaiden due to their reaction on horizon. Wrex of course is too busy, that's why I didn't include him. They still may play intregal parts in ME3, but probably not as squadmates.Doug84 wrote...
Kerberus88 wrote...
Doug84 wrote...
Kerberus88 wrote...
Tali - Stays. Tali vas Normandy for renegades.
Miranda - Toss up. TIM or Shepard.
Liara - Returns. Handles the Shadow broker and returns.
Tali - Vas Normandy no matter what you do.
Miranda - Probably Shepard.
Liara - possibly. Depends on if she can track him down that fast.
Did you mention Thane? Gone by reason of dying.
Thane was third on my list.
Was there anyone that I missed?
Nope - you got everyone from the second game.
Ashley/Kaiden might be back though. And Wrex is off building his Kingdom on Tuchanka.
True, true. But I figured I'd mention them just in case
#146
Posté 14 février 2010 - 10:38
#147
Posté 14 février 2010 - 10:45
I would think to fight a legion of reapers you would need a fleet with better defenses and fire power then the reapers, the whole galaxy united with enough fire power, or a magical hell marry insta kill the reapers with a biological virus that only effects their unique bio/synthetic makeup type of attack.
The last option seems too one sided single person doing everything. I think a use your crew to gather and unite the galaxy while finding a way to stop the reapers plan is more interesting but would be vary time consuming unless you could convince key people in high places to believe you when the council doesn't. Unless of course the reapers do something big to make their presence known to everyone what they are so you can just laugh in the councils face and say told you so.
#148
Posté 14 février 2010 - 10:50
Artillis22 wrote...
If anyone can pull it off BioWare can. They already took your crew from the first one and completely broke it up making you start from scratch, I don't think they are going to use that story card over again. Since the end of the second one showed the huge reaper fleet, I'd imagine the 3rd one is you finding a way to stop them were as the first one was you stoping the vanguard and learning about them, the 2nd is you learning more about them, thirds should be the finale confrontation of you stopping the destruction of the galaxy or possibly letting it happen. Also too with how much emphasis they are putting on choices meaning something in this game I'm placing my money on what crew members are with you at the end of the 2nd game making a difference in the third game some how. Then there is the issue of you being able to end the 2nd game with everyone living or everyone including your self dieing. With all the interesting possibilities in the different endings for the game it will be extremely interesting how the third will play out.
I would think to fight a legion of reapers you would need a fleet with better defenses and fire power then the reapers, the whole galaxy united with enough fire power, or a magical hell marry insta kill the reapers with a biological virus that only effects their unique bio/synthetic makeup type of attack.
The last option seems too one sided single person doing everything. I think a use your crew to gather and unite the galaxy while finding a way to stop the reapers plan is more interesting but would be vary time consuming unless you could convince key people in high places to believe you when the council doesn't. Unless of course the reapers do something big to make their presence known to everyone what they are so you can just laugh in the councils face and say told you so.
Hail Mary, it refers to praying.
#149
Posté 14 février 2010 - 10:52
Check out my thread to get some decent information on who might/might not be returning:
http://social.biowar...5/index/1211820
Modifié par Malckeor, 14 février 2010 - 10:53 .
#150
Posté 14 février 2010 - 10:56
Samara, as most already mentioned, could go back to being a justicar or might even try to kill Shepard if she was seriously displeased by his/her actions. She might be back as NPC for a side mission or for the final battle.
Mordin might still be on the ship, but too busy with his research (genophage cure) to be a full squadmate.
Grunt could go back to clan Urdnot to learn more about the Krogan ways and would join Shepard again for the final battle along with Wrex (if alive).
Legion could be send on a mission back to geth space, get them ready for the war.
Zaeed/Kasumi will surely not be in ME3 since they were DLCs. I guess you will receive an email if they made it through the suicide mission.
That would leave the six LIs.
Thane would be the most vulnerable due to his illness, however I can't see him dying in between ME2 and ME3. That would just be mean. They could cure him quite early in the game or he might become a NPC, too sick to fight but still sticking around on the ship (until his death).
Finally the old ME1 squad.
The devs said they wanted to make sure they survive, but I think they never explicitly metioned they would become full sqaudmates again. They could have very large NPC roles.
Liara would be your main information broker.
Kaiden/Ashley could be Shepards strongest tie to the alliance.
So you could end up with only 5 available squadmates in ME3 to start with.





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