I hate to be a Debby Downer, but...
#151
Posté 14 février 2010 - 10:58
A good way to deal with so many characters is that one.
My only real concern is the interaction between characters. I'd LOVE to see something more like Tali/Legion or Jack/Miranda in ME3. Not that drastic, but crew members interacting each other and not only if you go to speak to them would be nice.
I'd also love yo see my crew move around the ship a little more, as a consequence of this "deeper" interaction. For example: you're looking for Garrus and go to the usual place and you don't find exactly there, but with the cooker talking about some food issues. Or you want to see Tali and you don't find her in the 4 deck. Then you ask EDI and you find out that she went to Chakwas/Mordin/the new doctor to talk about some illness she has. Because you have EDI almost anywhere, you could ask anytime the location of your squadmates whenever you want to see them.
Anyway, about the "possible losts" from your team, maybe you don't have to make all die, because you just don't know when will ME3 take place. I don't know: Maybe Thane decides to go to see his son and spend the rest of his life with him, Mordin stays in your lab but decides he's not able to go shooting people anymore, etc.
But, back to the point, though I really like the idea of many potencial squad members, I think that if you make some more missions like the last one from ME2, handle 10-15 people shouldn't be that messy or pointless.
#152
Posté 14 février 2010 - 11:03
Lyssar wrote...
Samara, as most already mentioned, could go back to being a justicar or might even try to kill Shepard if she was seriously displeased by his/her actions. She might be back as NPC for a side mission or for the final battle.
.
If you speak to Samara after the Suicide Mission, she says that she will stay by your side until the mission is finished/Reapers are defeated. (The Reapers are coming, so there's still a mission).
#153
Posté 14 février 2010 - 11:03
#154
Posté 14 février 2010 - 11:12
#155
Posté 14 février 2010 - 11:14
Malckeor wrote...
Lyssar wrote...
Samara, as most already mentioned, could go back to being a justicar or might even try to kill Shepard if she was seriously displeased by his/her actions. She might be back as NPC for a side mission or for the final battle.
.
If you speak to Samara after the Suicide Mission, she says that she will stay by your side until the mission is finished/Reapers are defeated. (The Reapers are coming, so there's still a mission).
Oh... I missed that one. So I guess she will be staying after all.
rab****annel wrote...
I'm sorry, but I seem to be
lacking information here. Can anyone clarify for me? Jacob and Miranda
left TIM? When did that happen? I seem to recall still being allied
with him at the end of the game. And what's this about a Cerberus
traitor?
If you take Miranda to the final fight and you decide to blow up the base, she will tell TIM she's quitting Cerberus.
#156
Posté 15 février 2010 - 12:28
+ (extra chances)
- (less chances)
Mordin:
+ unique character with interesting history
+would be hard to make a salarian just as cool
- short lifespan
Miranda/Jacob:
+ both may become really loyal to Shepard at the ending
- unlikely that Bioware would fill 2 slots with not-so-loved characters
- already play a large role in ME2 and ME Galaxy
Zaeed Messani:
- too much a stereotype
- underdeveloped, doesn't even chat
Jack:
+ strong and surprisingly deep character
+ lot of effort put into
- not so loved
Grunt:
+ owes Shepard a lot
+ quite different for a Krogan warrior
- not as cool and adored as Wrex
- found a ''purpose'' in Tuchanka
Legion:
+ mysterious and controversial
+ powerful ally (together with the geth) for final battle
+ big fanbase
- leave to lead his ''people'' is a strong possibility
Samara:
+ one of the most complex characters according to Bioware themselves
+ great overall quality
+ ''I will come for you, Shepard''
- Liara might return, and two asari as squadmates is unlikely
Thane:
+ very loyal, and a true friend to Shepard
+ a new race was created because of him, which was one of the hardest characters to create according to Casey Hudson (if my memory is correct)
+ may fight his true redemption (or cure)
+ very well received and poster character
- kepral's syndrome
Tali and Garrus:
+ importand, strong and loyal in both games
+ potential love interests in ME2 (also the most request ones by far)
+ enormous fanbase
+ even when not LIs, both are really close to Shepard, and in the end this it's still his trilogy
is hard to know how many they are willing to bring from each game, but I believe it will be 2 or 3 from each, with the rest being around 6 or 7 new or previously non-squadmate characters
based upon that, these are my guesses:
Returning from ME1:
Garrus, Tali and Wrex (and/or maybe your LI)
Returning from ME2:
Samara, Thane and Legion
#157
Posté 15 février 2010 - 12:38
Legion: Left to rejoin the geth
Tali: Still with you.
Garrus: Still with you.
Miranda: Reasssigned
Jacob: Reassigned
SuZe(I refuse to call her jack): I dunno.
Samara: Justicar business
Grunt: You are his battlemaster, so maybe he stays.
Mordin: Dead of old age.
Zaeed: Retired.
Those are the best reasons I can come up with. And it would be tough to have a competent story line for ME3 when you can have random assortments of your squad dead at the end-game. So everyone but Garrus and Tali are written out or dead. Tali and Garrus would prolly get the Ashley/Kaidan/Liara treatment if they don't stay as squaddies.
#158
Posté 15 février 2010 - 12:59
Legion are many. Having Legion's N7 plattform in your Normandy wouldn't make any difference with him leading the Geth Army. Legion just communicates with all their plattforms at light speed no matter where they are.
There is no need for the N7 Legion to leave the Normandy.
#159
Posté 15 février 2010 - 01:15
Knoll Argonar wrote...
Sorry, but I don't get why should Legion "lead" the Geth Army.
Legion are many. Having Legion's N7 plattform in your Normandy wouldn't make any difference with him leading the Geth Army. Legion just communicates with all their plattforms at light speed no matter where they are.
There is no need for the N7 Legion to leave the Normandy.
I believe that the "Legion Platform" on your ship is something...unusual in the Geth world. The legion you had with you, at times seemed to be more of an unaware indivdual among many.
There wasn't much to back this up, and maybe most of it is just wild speculation but he may be among the first Geth to realize his..individuality and therefore it's importance becuase of it's diret interaction with Shepard.
Also, I loved the part where he/it/they would not answer your question as to why it had N7 armor welded to himself/it/them.
#160
Posté 15 février 2010 - 01:16
FlyinElk212 wrote...
How in the WORLD is Bioware going to have every squadmember from ME1 & 2 return as squadmates?
So the game will start with your 11 previously saved squadmates from ME2 already on your team? Some of the intrigue in RPGs comes from starting off with a smaller motley crew, then slowly building your numbers to a sizeable force. I don't know about you guys, but starting the game with your strongest crew potential seems...boring. It kills the feeling of progression and growth.
So will the game just start with the crew inexplicably splitting up just before the big reaper invasion? Then will you have to trod through recruiting everyone again?
How will they diversify squadmates? If everyone returns, that's 14 members. You're going to create 14 different combat styles for the characters and still maintain a level of diversity and complexity?
I'm not saying your surviving squadmembers shouldn't return. I'm simply stating that I find it hard to believe they all return as SQUADMATES. The Normandy can only carry so many people.
Maybe Tali'll lead the Quarian troops. Maybe Wrex/Grunt will lead the Krogan. Maybe Legion leads the Geth. With those character's potential to their respective races, I find it hard to believe that they'd stick it out with Shep's crew.
Like I said, sorry for being a Debby Downer/Buzz Killington/what have you, but I'm thinking in terms of practicality. In no way do I want new characters to suddenly pop up and help Shep save the day...but at the same time, I don't think everyone from the past can return to help out.
In terms of creating a different-feeling game with a sense of progression, I believe Bioware HAS to weed out some squadmates to NPC roles. From a videogame development perspective, with all the variables of the suicide mission, it just makes sense.
You can bet the story will change sufficiently over the next two year to allow the devs to do whatever they wish.
As to being over-powered at the beginning of ME3, if game is started with all the surviving squadmates? Consider: If you were the Reapers, and you have set up the galaxy(ies) with Mass Relays and the Cidadel, so that all the tech of the major races is based on the Mass Effect; would you have given this parade of species, you later harvest, the same technology you, youselft, use?
#161
Posté 15 février 2010 - 01:18
Zulmoka531 wrote...
Knoll Argonar wrote...
Sorry, but I don't get why should Legion "lead" the Geth Army.
Legion are many. Having Legion's N7 plattform in your Normandy wouldn't make any difference with him leading the Geth Army. Legion just communicates with all their plattforms at light speed no matter where they are.
There is no need for the N7 Legion to leave the Normandy.
I believe that the "Legion Platform" on your ship is something...unusual in the Geth world. The legion you had with you, at times seemed to be more of an unaware indivdual among many.
There wasn't much to back this up, and maybe most of it is just wild speculation but he may be among the first Geth to realize his..individuality and therefore it's importance becuase of it's diret interaction with Shepard.
Also, I loved the part where he/it/they would not answer your question as to why it had N7 armor welded to himself/it/them.
Well, the "software" you interact with (the actual Legion that puts N7 armors in his platform) is the only one that seems to be prepared to interact with organic species, and he in fact has the mission to understand us.
Then again, more reasons for us to keep enjoying people getting freak out seeing Legion with me xD
#162
Posté 15 février 2010 - 10:30
#163
Posté 15 février 2010 - 10:40
#164
Posté 15 février 2010 - 10:49
btw chrono cross had 44 party members. you couldnt get all 44, cause of the different actions you take and what you do, so maybe they will do that in this one, depending on what choices you make is who joins your team, example, you stick with ceberus, ash/kai wont join back up wth you, you may even have to kill them
#165
Posté 18 février 2010 - 09:59
Knoll Argonar wrote...
I just would like to play some
missions like the FINAL mission on ME2, where everyone takes part and
you actually make choices about what to plan, how to move, who to send,
etc....
...But, back to the point,
though I really like the idea of many potencial squad members, I think
that if you make some more missions like the last one from ME2, handle
10-15 people shouldn't be that messy or pointless.
I'm totally with you on the "more missions like the suicide mission" part. It was clearly the best portion of the game and I would not mind seeing more of it through DLC/ME3 (anyone for a Suicide Mission expansion DLC?)
The problem with the 10-15 squadmates, Knoll, isn't that I don't think it's doable, it's that I believe that if they choose to do so, the story or the character's development (or both) will be seriously gimped. There's only so much room a game disk can hold.
The_Shootist wrote...
You can bet the story will change sufficiently over the next two year to allow the devs to do whatever they wish.
As to being over-powered at the beginning of ME3, if game is started with all the surviving squadmates? Consider: If you were the Reapers, and you have set up the galaxy(ies) with Mass Relays and the Cidadel, so that all the tech of the major races is based on the Mass Effect; would you have given this parade of species, you later harvest, the same technology you, youselft, use?
Perhaps I misspoke when I said this. Don't think of overpowered in terms of the storyline. Against the Reapers, even a squad of 25 members would probably be undermatched. What I meant by "overpowered" is that, if the game really chooses to just begin with everyone that survived the suicide mission, that leaves almost ALL of your crewmates, right from the get-go. There's no feeling of team expansion, game growth, or strategical development, because all of your pieces are already there to begin with.
#166
Posté 18 février 2010 - 10:05
Doug84 wrote...
FlyinElk212 wrote...
BTW, I would love for Bioware to prove me wrong, and have everyone return as squadmates. I just really don't see it happening.
Well, I'm forced to agree with your OP.
I imagine they'll weed out Mordin and Grunt as they aren't love interests. Abit of a shame really, as I like both - Grunt is like a young Wrex and Mordin gives sex tips for interspecies relations!
Any other non-Love interests probably won't return unless you had members of your squad die on the suicide mission.
This has been a fear of mine for a while now. I'd really hate it if only the LIs returned to the crew. This is MASS EFFECT! Not Real World: Normandy.
#167
Posté 18 février 2010 - 10:10
Liara is almost guaranteed a Squaddie in ME 3 everyone else is questionable.
#168
Posté 18 février 2010 - 10:13
Lyssar wrote...
Malckeor wrote...
Lyssar wrote...
Samara, as most already mentioned, could go back to being a justicar or might even try to kill Shepard if she was seriously displeased by his/her actions. She might be back as NPC for a side mission or for the final battle.
.
If you speak to Samara after the Suicide Mission, she says that she will stay by your side until the mission is finished/Reapers are defeated. (The Reapers are coming, so there's still a mission).
Oh... I missed that one. So I guess she will be staying after all.
I don't think she ever says that, unless I'm a terrible listener (which I am). If you get the 'friend' ending, she bascally tells you that you can call on her for aid at any time and she will 'come for you'. So, you're not exactly peas and carrots, but the option is left open.
#169
Posté 18 février 2010 - 10:27
Maj.Pain007 wrote...
Its simple their not going to bring them back.
Liara is almost guaranteed a Squaddie in ME 3 everyone else is questionable.
This statement gets my seal of approval
#170
Posté 22 mars 2010 - 01:14
#171
Posté 22 mars 2010 - 01:22
#172
Posté 22 mars 2010 - 01:26
*OH I SEE THE TIMESTAMPS*
*JUMPS BACK OUT*
Not to mention there are threads going full rage about this topic atm
#173
Posté 22 mars 2010 - 01:27
--Master of All-- wrote...
Maj.Pain007 wrote...
Its simple their not going to bring them back.
Liara is almost guaranteed a Squaddie in ME 3 everyone else is questionable.
This statement gets my seal of approval
Agreed, I don't see why folks think this is some big complicated issue to deal with. If it is possible they could die at some point in ME1 or ME2 they get a cameo if alive, and are not if game if they aren't (obviously).
That leaves you with Liara and either Ash/Kaidan and gives BW plenty of wiggle room for new squadmates.
I just hope they don't go overboard again with the number of new squadmates. I'd say go with less squadmates and more individual interactions with each instead of a dozen squadmates with fairly superficial development.
#174
Posté 22 mars 2010 - 01:39
Onyx Jaguar wrote...
*JUMPS IN*
*OH I SEE THE TIMESTAMPS*
*JUMPS BACK OUT*
Not to mention there are threads going full rage about this topic atm
How ironic then that your post in this "identical raging" thread is helping to keep it alive. lol.
Nozybidaj wrote...
That leaves you with Liara and either
Ash/Kaidan and gives BW plenty of wiggle room for new squadmates.
I
just hope they don't go overboard again with the number of new
squadmates. I'd say go with less squadmates and more individual
interactions with each instead of a dozen squadmates with fairly
superficial development.
Totally agree on the "keep the numbers small" theory. I have to oppose your idea for new squadmates though--in a trilogy, having characters seemingly pop out of nowhere for the final segment of the story kind of seems like a writer's cop-out; like they really didn't know how to resolve a certain plot issue.
If they're going to wipe out most of the former squad and replace them with newbs, at LEAST make the newbs notable NPCs from previous games: Aria, Veetor, Anderson, etc.
#175
Guest_ConVito_*
Posté 22 mars 2010 - 01:43
Guest_ConVito_*
This certainly seems like the best course of action for BioWare, as well as for the fans' sakes.sodacatkun wrote...
we basicly got all our party at the begging in me1 and had an awesome game XD
btw chrono cross had 44 party members. you couldnt get all 44, cause of the different actions you take and what you do, so maybe they will do that in this one, depending on what choices you make is who joins your team, example, you stick with ceberus, ash/kai wont join back up wth you, you may even have to kill them





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