Conrad Verner
#1
Posté 11 février 2010 - 07:22
Hahaha I'm on another playthrough of ME1 and I can't find him anywhere.... I've only recently learned about him reading other posts in the forum, and am anxious to see what he's like for myself. Help?
#2
Posté 11 février 2010 - 07:28
Modifié par LoneWolf92, 11 février 2010 - 07:29 .
#3
Posté 11 février 2010 - 07:28
#4
Posté 11 février 2010 - 07:29
#5
Posté 11 février 2010 - 07:30
Cancermeat wrote...
Even though i was polite to him in the first games, he says that i pulled a gun on him in the second.
I did. Would have kicked him in the quads, but there wasn't an option
Modifié par BrotherJason, 11 février 2010 - 07:31 .
#6
Posté 11 février 2010 - 07:30
#7
Posté 11 février 2010 - 07:48
#8
Posté 11 février 2010 - 07:49
Slamed him against a wall and put in a gun in his face...Fun times
#9
Posté 11 février 2010 - 08:11
#10
Posté 11 février 2010 - 08:21
This is an ME1 bug. Checking the save game file (when imported into ME2) it shows the plot flags as enabled for both charming and intimidating him. Since ME2 seems to default to renegade actions, it ignores the charmed flag and uses the intimidated flag. Since I doubt ME1 will be patched to fix this any time soon (if ever), the only way to fix it is to import your ME1 save into ME2 and, after Freedom's Progress (to be safe) use the Gibbed Save Game Editor to uncheck the intimidated flag, mark the end game state as LivedToFightAgain, and then start a new game importing this ME2 save.Cancermeat wrote...
Even though i was polite to him in the first games, he says that i pulled a gun on him in the second.
#11
Posté 12 février 2010 - 06:36
That happened to me too on all my characters who were polite to him.Cancermeat wrote...
Even though i was polite to him in the first games, he says that i pulled a gun on him in the second.
#12
Posté 13 février 2010 - 08:18
Zero9ee wrote...
This is an ME1 bug. Checking the save game file (when imported into ME2) it shows the plot flags as enabled for both charming and intimidating him. Since ME2 seems to default to renegade actions, it ignores the charmed flag and uses the intimidated flag. Since I doubt ME1 will be patched to fix this any time soon (if ever), the only way to fix it is to import your ME1 save into ME2 and, after Freedom's Progress (to be safe) use the Gibbed Save Game Editor to uncheck the intimidated flag, mark the end game state as LivedToFightAgain, and then start a new game importing this ME2 save.Cancermeat wrote...
Even though i was polite to him in the first games, he says that i pulled a gun on him in the second.
I THINK I found the saved game editor you're talking about, but I'm not seeing any of those options, at all. (And why change the end game state?)
#13
Posté 13 février 2010 - 07:09
#14
Posté 14 février 2010 - 12:18
Heck even Fist on Omega was more "calmed" than this weirdo, however i right now start another crossover gameplay and when i meet him i realize something... this guy is shizophrenic and people whit that sickness tend to imagining things that never ever occured.
So it's very possible that his attitude on Illum is not a bug after all but result of his sick.
Perhaps he imagined when take Shepard's picture whit gun in his/her hand (poster part) that Shepard point this gun on his head.
But once again if he cross my path in ME 3...
#15
Posté 14 février 2010 - 02:02
#16
Posté 14 février 2010 - 02:55
MrGooberMan wrote...
I always do the Renegade option on him so i don't have a problem with it.
Slamed him against a wall and put in a gun in his face...Fun times
Ahhh, such sweet memories. <sigh> Those were the days...
#17
Posté 15 février 2010 - 12:03
Asheer_Khan wrote...
IF i see Conrad again in ME 3 i really let Jack to deal whit him.
Heck even Fist on Omega was more "calmed" than this weirdo, however i right now start another crossover gameplay and when i meet him i realize something... this guy is shizophrenic and people whit that sickness tend to imagining things that never ever occured.
So it's very possible that his attitude on Illum is not a bug after all but result of his sick.
Perhaps he imagined when take Shepard's picture whit gun in his/her hand (poster part) that Shepard point this gun on his head.
But once again if he cross my path in ME 3...
Actually, he can die in ME2 (as in ME1). I had that happen to me in the one playthrough I've done so far. I got tired of him and told him to get the hell out of the bar. He left, and later the news said Verner was killed chasing after gangbangers--he fell from a speeding skycar, hit several things, and eventually ended up in some kind of industrial vat. Pretty throughly dead there.
#18
Posté 15 février 2010 - 03:52
Karstedt wrote...
Because you probably can't play again if you didn't live.
But if I'm changing a game where I'm alive, I'm already alive.
And does anyone here have any idea what Zero9ee was talking about? I can't find the place to change Conrad's status.
#19
Posté 15 février 2010 - 04:47
There's no way to change the ME1 plot table during an ME2 game, so you have start a new ME2 game and import a finished ME2 save game (i.e. one that has the end game state showing that you survived the final mission) in order to setup the ME1 stuff correctly, so this is the only way to fix the bug.Moleculor wrote...
But if I'm changing a game where I'm alive, I'm already alive.
Moleculor wrote...
And does anyone here have any idea what Zero9ee was talking about? I can't find the place to change Conrad's status.
The editor I refer to is the Gibbed Save Game Editor (v1.0.0.25), as found at http://www.masseffec...es.com/mods.php - on the Plot > Mass Effect 1 > Flags tab there's a list of check boxes, which includes a bunch on The Fan. Just uncheck the box where you intimidated him, and make sure the charmed and met boxes are ticked. Then, on the Raw tab, set the End Game State to LivedToFightAgain, and then save the game. Lastly, start a new game in ME2 and import this save. I've tested this method, and it fixes the issue, no problem.
#20
Posté 15 février 2010 - 12:54
Though this ME1 save was a NG+. The first time around I did get him killed. In the last playthrough with NG+ of this char, he should have lived...
#21
Posté 15 février 2010 - 02:17
#22
Posté 15 février 2010 - 02:32
Zero9ee wrote...
The editor I refer to is the Gibbed Save Game Editor (v1.0.0.25), as found at http://www.masseffec...es.com/mods.php - on the Plot > Mass Effect 1 > Flags tab there's a list of check boxes, which includes a bunch on The Fan. Just uncheck the box where you intimidated him, and make sure the charmed and met boxes are ticked. Then, on the Raw tab, set the End Game State to LivedToFightAgain, and then save the game. Lastly, start a new game in ME2 and import this save. I've tested this method, and it fixes the issue, no problem.
So how does he react in ME2 once you fix the save game?
#23
Posté 16 février 2010 - 12:23
I always assumed that he was just trying to act tough . . .
#24
Posté 17 février 2010 - 03:30
#25
Posté 17 février 2010 - 04:58
spoilers i guess******BrotherJason wrote...
Upper Wards, Market Area, standing by the stairs down to where you make the module deal to get someone's sister out of Fist's club.Cancermeat wrote...
Even though i was polite to him in the first games, he says that i pulled a gun on him in the second.
I did. Would have kicked him in the quads, but there wasn't an option
on my first import character i never talked to him, so when i imported my main from ME1 i was quite suprised to see him turn up. i then preceeded to shoot him in the leg
anyways Conrad is standing to the right, at the top of the stairs in the citadel market, and you talk to him 3 times.




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