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Two Main Problems with DA:O


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#51
Murphys_Law

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attackfighter wrote...

Stippling wrote...

The fact that day in and day out the game is referenced to this particular game also made by the same development company. You may be the exception, but 99.9% of the time, when Baldur's gate is mentioned, it is someone complaining that they loved Baldur's gate, thought this would be the new BG, and when it wasn't they didn't give it the light of day. they bring that bias and nostalgia into an entirely new game and get upset when it's not the same.


I brought up BG2 because:
1. It's in the same genre.
2. The devs referenced it as an inspiration.
3. DA was advertised as BG2's spiritual successor.
4. Despite what you may think, they are very similar games.


Comparing DA:O directly with BG2 is filled with problems.  The most obvious, yet often ignored by people making the comparson, is that BG2 is viewed with a lens of extreme nostoglia.  You can try and deny that you are not under it's effects, but it is pretty clear by the words you choose that you are not even giving DA:O a fair shake.  BG2 had a ton of problems...here is the shocker, get ready, IT WAS NOT A PERFECT GAME.  I know, I know, the gods should strike me down for such heresey.  

#52
Sam -stone- serious

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Murphys_Law wrote...

attackfighter wrote...

Stippling wrote...

The fact that day in and day out the game is referenced to this particular game also made by the same development company. You may be the exception, but 99.9% of the time, when Baldur's gate is mentioned, it is someone complaining that they loved Baldur's gate, thought this would be the new BG, and when it wasn't they didn't give it the light of day. they bring that bias and nostalgia into an entirely new game and get upset when it's not the same.


I brought up BG2 because:
1. It's in the same genre.
2. The devs referenced it as an inspiration.
3. DA was advertised as BG2's spiritual successor.
4. Despite what you may think, they are very similar games.


Comparing DA:O directly with BG2 is filled with problems.  The most obvious, yet often ignored by people making the comparson, is that BG2 is viewed with a lens of extreme nostoglia.  You can try and deny that you are not under it's effects, but it is pretty clear by the words you choose that you are not even giving DA:O a fair shake.  BG2 had a ton of problems...here is the shocker, get ready, IT WAS NOT A PERFECT GAME.  I know, I know, the gods should strike me down for such heresey.  


And here is another take on it. Despite BG2's many problems (because of the fact that it had way too much content for even the slightest of things, triggers for the most trivial of things and attention to detail that it wasnt even funny) it is STILL  after all these years the best RPG ever made along Planescape. 

DAO  cant even hope to even match the level of detail and "cause and effect"  gameplay that was BG2. The fact that it had a day/ night and time cycle was even more of an astounding thing to do and yet more because it was done right. You expect me to "forgive" a game that came 10 years later and has 5% of the complexity and attention to detail when compared to BG2?  From the same company no less? Excuse me, i just don't see it. Never have, never will. I just can't believe that a game such as DAO  that has as basic gameplay mechanics as this can even go wrong and yet it did. How hard can it be to run in straight line anyway and not make it? 

#53
wedgehead42

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any one having problems with Dragon age i used the code for stone prisioner it says its purchased but when i try to download it it says infromation not sending from xbox live please try again later i tried yesterday and it didnt work plz HELP

#54
soteria

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This is how good those old games were:



...I'm a roleplayer, and I miss the days of Baldur's Gate and Fallout 1, games that were much harder than Dragon Age, but where you could play anything you liked, at all, and still make it.



#55
Red Frostraven

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Just be happy that you're not STUCK in over the shoulder view at a 1024x680 resolution like us 360 players.



...

I liked the story, although I agree with the point of characters TRYING to use uneducated reasoning in their behavior when the rest of their behavior is modern-time, to justify som rather silly decisions.



When SOMEONE guts a fat boy, who's got a wife and kid, for NOT playing the russian rulette with a 25-50% mortality rate... well.

Even if he's a great leader, he lost my noble human rogue's favor *right* there.



"He didn't want to die, so I killed him"

"We had to poison him so that he may have died, it's the... you know... ritual. Don't ask us why we do it, we just do. But hey, here's a necklace that increases constitution by two. You'll find new friends, and his wife never loved him all that much anyway!"



...

#56
Locustus

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In general I can't disagree that there are some issues with the game, but still I like it a lot. Especially after playing it trough about 20 times or so (with different settings and mods), the first thing I must say is that it can be a very addictive game to play, and some DLC even extend this. But at the same time it surprises me (after these 20 plays) that it is also full of bugs, especially around the climax of the whole story, like:

- Alistair acting as King while he is not

- Allistair suddenly having the voice-over of Loghain under certain conditions

- Alistair acting like he is in romance with the MC, while he is not and never was, which is even more weird when the MC is male too

- the same goes for Leliana under certain circumstances

- and a lot more similar ones.

Disappointing is also that you more or less have to talk to party members about a lot of things they find important, while about really important decisions in the game (especially - again - around the climax) you don't even have an option to talk at all.

Another 'bug' is that the game is not completely being aware of love and appreciation being two way actions, which could Alistair being 'wasting' his Rose on one who is already in love with two other woman ... oh well, this must be his overall blindness to many other things happening around him.

#57
Sylixe

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soteria wrote...

Pretty sure the game would be impossible to beat at level 1--too many of the elite bosses just wouldn't scale low enough. Not just that; you would never make it into Orzammar.


What are you talking about?  The bosses are set to a level appropriate to your own when you meet them.  If they were a set level this game would be much better because you couldn't surpass them without first meeting an acceptable level to overcome them.  The game is 100% beatable at level 1 if you turn off the level scale.  In effect it just plays like Oblviion before it was modded to fix the glaring balance issues.

I am also not saying turn this into an entire FPS or a huge tactical simulator like Company of Hero's.  What i am saying and someone pointed this out already, is that i wish the games AI was as good as biowares AI of the past.  For some unknown reason they went with a rule set that allows limitless spamming of a few abilities with little regard for you to make tactical choices on said abilities.  They even went as far as to allow health pot spamming and the inclusion of resistance consumables that are not even remotely needed.  These and many other in game behaviors go against all the previous Bioware RPG AI behaviors.  Just to refresh my memory i reinstalled KoTOR and the AI in there was smarter than the DA AI. That's a staggering revelation IMO.

#58
soteria

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What are you talking about? The bosses are set to a level appropriate to your own when you meet them. If they were a set level this game would be much better because you couldn't surpass them without first meeting an acceptable level to overcome them. The game is 100% beatable at level 1 if you turn off the level scale. In effect it just plays like Oblviion before it was modded to fix the glaring balance issues.




Because you've tried it, right?

#59
Murphys_Law

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Sam -stone- serious wrote...

Murphys_Law wrote...

attackfighter wrote...

Stippling wrote...

The fact that day in and day out the game is referenced to this particular game also made by the same development company. You may be the exception, but 99.9% of the time, when Baldur's gate is mentioned, it is someone complaining that they loved Baldur's gate, thought this would be the new BG, and when it wasn't they didn't give it the light of day. they bring that bias and nostalgia into an entirely new game and get upset when it's not the same.


I brought up BG2 because:
1. It's in the same genre.
2. The devs referenced it as an inspiration.
3. DA was advertised as BG2's spiritual successor.
4. Despite what you may think, they are very similar games.


Comparing DA:O directly with BG2 is filled with problems.  The most obvious, yet often ignored by people making the comparson, is that BG2 is viewed with a lens of extreme nostoglia.  You can try and deny that you are not under it's effects, but it is pretty clear by the words you choose that you are not even giving DA:O a fair shake.  BG2 had a ton of problems...here is the shocker, get ready, IT WAS NOT A PERFECT GAME.  I know, I know, the gods should strike me down for such heresey.  


And here is another take on it. Despite BG2's many problems (because of the fact that it had way too much content for even the slightest of things, triggers for the most trivial of things and attention to detail that it wasnt even funny) it is STILL  after all these years the best RPG ever made along Planescape. 

DAO  cant even hope to even match the level of detail and "cause and effect"  gameplay that was BG2. The fact that it had a day/ night and time cycle was even more of an astounding thing to do and yet more because it was done right. You expect me to "forgive" a game that came 10 years later and has 5% of the complexity and attention to detail when compared to BG2?  From the same company no less? Excuse me, i just don't see it. Never have, never will. I just can't believe that a game such as DAO  that has as basic gameplay mechanics as this can even go wrong and yet it did. How hard can it be to run in straight line anyway and not make it? 


Because this isn't BG3.  This is a different game with different goals.  Stop claiming Bioware made "mistakes" when it is pretty clear they made concious, DIFFERENT THAN BG2, design choices.  You don't like those choices fine, but please stop trying to act like any variance from the ALMIGHTY GOD of BG2 is a failure.  You act as if "BG2 is the best RPG ever made" is a fact when it is just your opinion.  Time to stop living in the past.

#60
Sam -stone- serious

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Murphys_Law wrote...

Because this isn't BG3.  This is a different game with different goals.  Stop claiming Bioware made "mistakes" when it is pretty clear they made concious, DIFFERENT THAN BG2, design choices.  You don't like those choices fine, but please stop trying to act like any variance from the ALMIGHTY GOD of BG2 is a failure.  You act as if "BG2 is the best RPG ever made" is a fact when it is just your opinion.  Time to stop living in the past.


Thrust me mate, this is not MY opinion only. It is something that is wildly accepted between the written press everywhere. From PC gamer to RPG gamer etc. Like it or not BG2 saga just so happens to gather the highest possible grades and of course praise. Like it or not there is something called "STANDARDS" that need to be met in order to put a game to the test. If these STANDARDS  are not met (like Dragon Age) then whats the point?

Its the same as anything in the world. Something is -the best- no matter how you look at it. Whether you like it or not is completely and utterly irrelevant since what YOU like holds true for yourself only. The fact of the matter however is that even after all these years in both written press and internet sites BG2 saga just happens to be the BEST among millions of players. 10 years and still the best. This is something remarkable. Take a look at metacritic for example for DAO. When the game first released it had a reader review score of 9.2+. Today its 8.4 and in a year or so it will get even lower. Do you know why? Because the game has ZERO complexity, its as straightforward and as simple as you can possibly get. Players are not stupid, the game fails to catter to either to those that love a good story (OMG BIG  BAD DRAGON, LETS  SLAY  IT) nor the combat afisionados. Its just an average toss and for a game that was in development for 6+ years its just a shame.

P.S. Its not our fault that Bioware went on and advertised the game as the "spiritual successor" to Baldurs Gate and inevitably we go on with this comparison. Dragon Age is poor by any standard set by any previous western RPG (especially with the modern Witcher), it just so happens to fail misserably when compared to BG2.

#61
Victor_Draylen

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I stopped caring about that guy's rant when he b*tched about having to read.Well if he doesn't care to read a story,a good story - and yes book like - then I don't care to read his short story about why he doesn't like the game.

Buddy,it's like this.If you don't like it,don't play it.Same mentality behind the quote about america "If you don't like it,leave it"

Personally?I get tired of games coming out who are basically just dressed up movies.Mass Effect 2 sucked.Because the whole thing was centered around cut scenes.Hell with that,I want book like games.Games that only use cut scenes to depict 'important' events.Like say,an army charging down to fight a see of monsters.



Far as the characters go.They are believable.They're pretty much all outcasts.None have homes to go back to.Morrigan has a shack lol That's about it.

So they join up with the main character because they want to make a difference.Cause it's either that or sit and wait for the end to come.

Loghain has his reasons.Just read the books that's come out.You'll understand.

If you're mad that he doesn't interact much in the game,well boo hoo.The guy's an ass.No way I'd trade Allistair in for him lol I always kill him at the landsmeet.


#62
Walina

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attackfighter wrote...

1. The combat is horribly implemented.

  • You can only view a small area of your sight range with the 'birds eye' view, so in order to attack that archer shooting at you from across the map you have to enter the awkwards 'over the shoulder' view.
  • There's a lack of customization. Many of the talents have the same effect; there're only 3 classes (and no, the specializations don't effect those classes in a significant enough way for them to be considered subclasses); two of the classes (warrior and rogue) are incredibly similar; the choices you make throughout the game only have minor effects at best on your characters abilities.
  • The combat in general is shallow. Everything is about the talents and spells; character positioning only matters in regards to area of effect spells or backstabs, for example you can't make tactical use of chokepoints (enemies will still magically slip through your two warriors gaurding a door) and you can rarely make tactical use of highground (it's either given to you at the start of a fight or there's so many traps/enemies already on it that it'd be futile trying to take it and utilize it); this leads to dull combat that feels too much like an MMORPG.
2. The plot and the way it's presented is dull.
  • It's too narrative. Good stories have strong, emphasized plots with lots of action, drama, suspence, etc.. DA:O focuses too much on feeding you useless information (usually through text) for it to be of any intrest. Furthermore, videogames have the benefit of being able to show you what's going on - the writers did not capitalize on this and so the game plays out like a book, which is not a good thing in a visual medium (it would be like a comic with 90% of the page taken up by text bubbles and then 10% filled with lifeless characters speaking them).
  • The characters sacrifice a lot in an attempt to be believable, yet they still fail in that regard. To elaborate, there're no John Irenicuses' or Minscs', none of the characters are eccentric in any way (some attempt to be, but fail since it's only protrayed through half-hearted dialogue (cough that Golem cough). What you get in DA:O is a bunch character trying too hard to make you believe that they have actual reasons for doing what they do (Morrigan and her "I'm zelously committed to being pragmatic and unscrupulous >:D", or Loghains "I RLLY HATES ORLAIS LOL"), this comes off as trying too hard and makes the characters seem both boring and unrealistically principled.
  • The plot lacks any real twists or suprises. In Baldurs Gate 2 I'd never have thought I'd be making a detour to Underdark and meeting a silver dragon, yet the plot was crazy enough that I did :D. In DA:O it was all layed out for me beforehand, and I could predict the entire thing after about 5 hours of playing - I'm going to avoid going into detail because of the "NO SPOILERS ALLOWED" sign on this forum (which doesn't seem to stop anyone else...), but my point should be clear lol.

[*]+10 :wub:

#63
attackfighter

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Victor_Draylen wrote...

I stopped caring about that guy's rant when he b*tched about having to read.Well if he doesn't care to read a story,a good story - and yes book like - then I don't care to read his short story about why he doesn't like the game.


I loved reading about the lore in Morrowind and the dialogue in Baldurs Gate - this is because those games had intresting, worthwhile stuff to read about. DA:O doesn't have a whole lot that seperates it from other fantasy settings, and while some of the stuff is intresting (I liked the bits about malificarum/apostates/etc.), it is ultimately drowned by all the generic, mundane crap they decided to throw in. One of the biggest problems I have with the game's setting is that they tried too hard to make it 'mirror' our own world - I'm already familiar with Christianity and Rome, I don't want to read about slightly modified fantasy versions of them.

Buddy,it's like this.If you don't like it,don't play it.Same mentality behind the quote about america "If you don't like it,leave it"


It's funny that you'd bring up that particular phrase, seeing as how it's only used seriously by close-minded, hateful rednecks:?

Personally?I get tired of games coming out who are basically just dressed up movies.Mass Effect 2 sucked.Because the whole thing was centered around cut scenes.Hell with that,I want book like games.Games that only use cut scenes to depict 'important' events.Like say,an army charging down to fight a see of monsters.

Asides from Mass Effect 2, what other recent games would you deride as 'dressed up movies'? The only ones I can think of are Metal Gear Solid 4 and Heavy Rain (disclaimer: I've never played either of those games so don't be offended if you think I'm wrong:(). Also, to clarify a bit, when I say a game should show more, I mean it in regards to Half Life 2 or something, not Mass Effect 2.

Far as the characters go.They are believable.They're pretty much all outcasts.None have homes to go back to.Morrigan has a shack lol That's about it.

So they join up with the main character because they want to make a
difference.Cause it's either that or sit and wait for the end to come.


They aren't very intresting characters if they all share similar backgrounds and motivations...

Loghain has his reasons.Just read the books that's come out.You'll understand.


I think the game portrays his 'reasons' well enough. While the books might flesh him out a bit more, I believe his motivations can be summed up by my previous contention that he "really hates Orlais".

#64
Janni-in-VA

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Playing games, to me, is kind of like watching baseball. I can watch a baseball game and enjoy it just for what it is. The folks who know every player's stats and can knowledgeably discuss strategy just kind of amaze me. So, I can play DA:O as an instinctive/reactive fighter and then just be floored by folks who know the exact damage formula for every weapon in the game including anything that may be added by any socketed rune. I play on Easy or Normal. I take each battle as it comes, sometimes with multiple reloads, using what I may have learned in the previous failure. Frankly, I'm thinking of taking my difficulty level up to Normal, now, because the latest patch made Easy too, well, easy. I'll never be a power gamer, because that doesn't suit my personality or the reasons I play. I want pure escapism, and I don't want to have to think about detailed strategies for each combat situation. But, that's just me.



Since DA:O is the first game in a new franchise, it will be interesting to see how it develops. While I enjoy the freedom of a sandbox world, ala Morrowind or Oblivion, I find chaptered games such as the Diablo series or Baldur's Gate only mildly annoying and perfectly enjoyable on other levels. There is a certain satisfaction in completing a hard level which you don't necessarily get in sandbox games. DA:O does seem to me to offer a nice blend between chaptered and non-chaptered.



As for characters, Loghain is a classic tragic hero -- a great man brought down by a fatal flaw. Such heroes often, in the end, see the error of their ways even though the damage is already done. I find Alistair rather intriguing with his Chantry upbringing and smart-mouthed commentary on the world. I love the back and forth between him and Morrigan. Morrigan is a pragmatist whose world view has been shaped by what she's observed during her upbringing in the Wilds, not to mention a mother like Flemeth. Leliana's a bit of a romantic, I think, with her bubble just a hair to the left of plumb. (reference to using a carpenter's level with a bubble in a tube of liquid to indicate when a line is straight) I love Dog's unwavering acceptance of the PC, regardless of what stupid decisions one might have made. And, you have to admire Sten's ability to keep his eyes focused on the ultimate goal while the rest of us have to deal with the machinations and maneuverings of the real world.



Sorry, I digress. The OP seems to me to be looking for certain basic improvements in the game's AI regarding combat which would make the game a better fit for his particular style of play (bless you for your ability to remember stats). I have to admit that even I find some of the martial confrontations rather bland and predictable. While this is nice in terms of not having to think overly much (pure escapism), it does tend to put me in a rut, which is not a good thing in terms of holding my interest. It'll be interesting to see what DA:A does in response to these and other issues raised by more strategic gamers. I'm just wondering if it's coming out too soon to really make use of the various constructive criticisms from feedback and the forums.


#65
Rictras Shard

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Sam -stone- serious wrote...


Thrust me mate, this is not MY opinion only. It is something that is wildly accepted between the written press everywhere.


That's odd. I read many gaming magazines and web sites, and I have yet to see this opinion anywhere but on this forum.

#66
Stippling

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Sam -stone- serious wrote...
Thrust me mate, this is not MY opinion only. It is something that is wildly accepted between the written press everywhere.


Everyone else thinks it's great, so you should too! Bandwagon doesn't work.

I never played BG2, but from an easy analysis you can tell that it probably had a greater story element because:

a) It had an established game engine that required little modification, thus setting the stage for a much more in depth storyline.
B) Did not have to compete with the visual's expected from modern gaming today.
c) It's had more time to sweep into the hearts of classic gamers, making it more memorable than a new IP.

Can you imagine how much more story could have been added if they were to use the game engine of BG2, or even a new engine with the same level of graphical detail? Can you also imagine how much more story would be included without the intricate weaving of six different origins into a cohesive and unique experience?

These elements may have lessened the AMOUNT of story presented in the game, but not the quality. They deepend the world while delivering a cinematic wonder and leaving you begging for more.

I came into this post earlier a little heavy handed, and I do accept that discussion of the game's lesser qualities is needed to enrich the experience. Going back to the OP, I can agree that some elements of combat are dull or even buggy, but to say that this is not a rich, exciting world with twists and turns is, as Arl Howe would say, "A FARSE!"

#67
Sam -stone- serious

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Stippling wrote...

Sam -stone- serious wrote...
Thrust me mate, this is not MY opinion only. It is something that is wildly accepted between the written press everywhere.


Everyone else thinks it's great, so you should too! Bandwagon doesn't work.

I never played BG2, but from an easy analysis you can tell that it probably had a greater story element because:

a) It had an established game engine that required little modification, thus setting the stage for a much more in depth storyline.
B) Did not have to compete with the visual's expected from modern gaming today.
c) It's had more time to sweep into the hearts of classic gamers, making it more memorable than a new IP.

Can you imagine how much more story could have been added if they were to use the game engine of BG2, or even a new engine with the same level of graphical detail? Can you also imagine how much more story would be included without the intricate weaving of six different origins into a cohesive and unique experience?

These elements may have lessened the AMOUNT of story presented in the game, but not the quality. They deepend the world while delivering a cinematic wonder and leaving you begging for more.

I came into this post earlier a little heavy handed, and I do accept that discussion of the game's lesser qualities is needed to enrich the experience. Going back to the OP, I can agree that some elements of combat are dull or even buggy, but to say that this is not a rich, exciting world with twists and turns is, as Arl Howe would say, "A FARSE!"


DAO  is not the only game that had to create something from scratch you know but those other games did not niglect their "complexity" and "depth" like DAO  did. Not that the world of DAO is anything "new" to talk about, its a straight and slightly twisted Lord of the rings/ Warhammer/ DnD spin-off.

The success of BG2 comes from the fact that it manages to combine everything it does (and it does quite a lot) so well together while keeping an interesting main quest and -larger than life- sidequests (true sidequests and not small "tasks" like DAO) and all that with characters who were all their own and very true to their selves and code of life (if any). Attention to detail was also the spice of the game and it didnt hurt that you had complete freedom to do whatever you wished in its environments and/or experiment. Did i mention the bad guys of the game? No? These deserve a column of their own so i will not go into detail for them here.

At any rate it was a mistake of Bioware to try and advertise the game as a "spiritual successor" to BG saga. It might fool those who have never played it but only heard about it and it certainly fooled me into buying the thing for PS3 (and selling after i was done with it) as i was expecting a continuation of BG goodness albeit in a different world (and i am not the only one who got fooled) but i was sorely dissapointed because the game just falls way too low compared to BG. It doesnt help that as a stand-alone RPG game it just so happens to feel average and unfinished.

I wouldnt even be here arguing if it wasnt for Biowares missdirection (can i have my money back please?).

#68
Aldandil

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If I had to choose one game that I had to play for the rest of my life, I'd choose BG2.



That said, I don't think it's miles ahead of DA:O. When it comes to the complexity of the rules, I don't know where everyone suddenly thinks BG2 is so much more advanced than DA:O. Sure, there were lots of pots, scrolls and stuff, but you never had to touch any of that to beat the game.



The BG class system was pretty much based around four base classes, the same as in DA:O plus the cleric. I will definitely agree that there were more variations to the different "specializations" (if we're talking in DA:O terms here) in BG2, but mostly if you're talking about different kits. There wasn't a huge difference between a ranger, a paladin and a fighter.



The argument that you could beat DA:O without ever levelling (which I doubt) was intended to reduce DA:O. Well, I'm a hundred percent positive that you could beat BG2 without ever gaining a level, so there you go.



I think BG had a better story, mostly because it felt as if there were more of it. I liked the villains of BG2 better as well, probably because they talked more. I really do feel that DA:O's story wasn't presented in a favorable way. First it was pretty linear, then it was "go to four areas", then it was linear again. It doesn't make you appreciate how deep these subquests actually are. Compared with the subquests of BG2, they are actually far better. The thing is, that in BG2, there were more of them and they were a bit mysterious when you found them. You didn't always realize that you were getting into a major subquest when you signed up for one. That felt more exciting than "Now I'm going off to do a fourth of the mid-section of the game.



That, I would say, is BG2's greatest advantage. People cheering for combat complexity in BG2 tend to forget that a lot of it was very straightforward. The BG party members weren't really more evolved than the ones in DA:O, many of them were significantly less so. I think BG2 is a better game, but that is mostly because it was bigger. Size does matter?

#69
plastic golem

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Sam -stone- serious wrote...

At any rate it was a mistake of Bioware to try and advertise the game as a "spiritual successor" to BG saga. It might fool those who have never played it but only heard about it and it certainly fooled me into buying the thing for PS3 (and selling after i was done with it) as i was expecting a continuation of BG goodness albeit in a different world (and i am not the only one who got fooled) but i was sorely dissapointed because the game just falls way too low compared to BG. It doesnt help that as a stand-alone RPG game it just so happens to feel average and unfinished.

I wouldnt even be here arguing if it wasnt for Biowares missdirection (can i have my money back please?).


I think that's the critical point. That the game appeals to a certain audience is not in question, and I don't think anyone really begrudges those who thing the game is amazing. But if Bioware markets DA:O as a "spiritual successor" to Baldur's Gate, then a lot of Baldur's Gate fans are left with the conclusion that either that was a shameless marketing ploy to try to sell to the BG fan base with misleading claims, or that Bioware doesn't understand what a great many BG fans liked about those games. Either way, buying the game and not offering any criticism is equivalent to telling Bioware, "good job; please give me more of the same."

It's not about complaining; it's about players letting the developer know what they liked and what they didn't in the hoeps of influencing what follows. It is also, perhaps, a bit of a warning about being careful about the sort of marketing claims you make about a product, because people will call you on them.

No one could reasonably have expected a direct sequel to BG2, but most of the things that were great about BG were dumbed down or eliminated in DA:O, not enhanced or improved. DA:O may be a good game in its own right, but it is not a game in the spirit of Baldur's Gate. Even if it were, constructive criticism is perfectly legitimate even for something you think is, overall, really good.

#70
Sam -stone- serious

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Aldandil wrote...

That, I would say, is BG2's greatest advantage. People cheering for combat complexity in BG2 tend to forget that a lot of it was very straightforward. The BG party members weren't really more evolved than the ones in DA:O, many of them were significantly less so. I think BG2 is a better game, but that is mostly because it was bigger. Size does matter?


You really believe that all BG2 had against DAO  is that it was simply bigger? What about the attention to detail? What about complexity of the world itself where fates and facts intertwined? What about the little things that triggered different effects around the world, from a forbiden item to something unexpected that really did impact your world and/ or your party. Wear a piece of red dragon armor in BG2 and you have a chance that one of the bastards will hunt you down. Use a spell of "blur" and some people you talk to will complain that you give them eye strain. Try to "penetrate" a thieves base with a paladin in your party and watch your cover get blown because of this pompus bastard.

There are simply too many things, far more than simply sheer size that make BG2 far greater than DAO. Its especially incredible that BG2 is 10 years old now and its especially funny that DAO cant compare with it. All this even before i start putting in the amazing mods created so far.

#71
plastic golem

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Aldandil wrote...

That, I would say, is BG2's greatest advantage. People cheering for combat complexity in BG2 tend to forget that a lot of it was very straightforward. The BG party members weren't really more evolved than the ones in DA:O, many of them were significantly less so. I think BG2 is a better game, but that is mostly because it was bigger. Size does matter?


There's more to it than that, I think. There were a lot of pretty basic fights, but also a lot of memorable ones. But that's just the start. In DA:O, you are basically told when to fight. You can't (AFAICT) attack anyone you're not supposed to. You can't simply avoid a fight by sneaking by (or leave an area while enemies are about). You can't get the jump on anyone by attacking first except in a very limited way. You can't avoid ambushes because the enemy doesn't spawn until you walk over the trigger (BG was guilty of this too, but abused it less). You can't really control whether you're in combat mode or not, which affects what you're allowed to do, regardless of whether any enemies are visible. There are no partial victories or partial losses: you fight until everyone on one side is dead, and if you win, everyone on your side is back to full health. Resources replenish automagically between fights so there is little concept of resource management or conserving health or magic for the next fight: you just hit as hard as you can with everything you can all the time. You can't kill bystanders or turn allies into enemies by fireballing them or otherwise making indiscriminate use of AoE spells. Becuase of the way level scaling works, it makes little difference when you choose to take on an enemy in most cases, eliminating that strategic element. In short, in BG, you had to make more tough decisions, and sometimes the consequences were disastrous. In DA:O, for the most part (not always, but mostly) you are told when you have to fight, and as long as you kill all of them before they kill all of you, you are successful and move on.

The non-combat quests are similarly dumbed down. A lot of the puzzles simply involve following a recipe that you find somewere. There isn't much puzzling at all. So far, there's only been one actual puzzle. Ironically, it was also the only mandatory puzzle: the others have just been about following instructions that basically say: click here, then here, then here, then here, then fight something, then get your reward.

Look at pickpocketing, for example: in BG you can steal, but the penalty for getting caught can be pretty serious, especially if you pickpocket the wrong person. On the other hand, there are a few people who have some really worthwhile things to pickpocket. In DA:O, stealing is basically something that either succeeds and nets you some generic item or fails and does nothing. Strictly speaking, it is to your advantage to try to pickpocket everyone you meet in the game, no matter how poor your skill and no matter whom the target.

DA:O has really good voice acting, good writing, good graphics with a few really stunning vistas, some select moments of really deep immersion, and an interesting game world: Ferelden is more convincing than the Sword Coast or Athkatla. Baldur's Gate has greater tactical involvement, more open-ended decisions for the player as to exactly how to get through the game (including multiple ways to go either through or around enemies) fewer mandatory confrontations, more consequences for choices made (though it is, admittedly, pretty easy to guess the optimal choice most of the time) more risk (especially on core and higher where your party members can be chunked and permanently lost) and more NPCs with interesting interactions. It also has puzzles that take some thought to figure out, though rarely if ever does a player's inability to solve a puzzle absolutely prevent him or her from completing the game).

Modifié par plastic golem, 15 février 2010 - 10:52 .


#72
Robertson Clan

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I have a question for all that have a lot of experience with this game. Do your characters run or attach in slow motion? I have a GeForce 7600 in my laptop. I assume this is not powerful enough for this game.

#73
Robertson Clan

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I have a question for all that have a lot of experience with this game. Do your characters run or attach in slow motion? I have a GeForce 7600 in my laptop. I assume this is not powerful enough for this game.

#74
AlanC9

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Sam -stone- serious wrote...

DAO  cant even hope to even match the level of detail and "cause and effect"  gameplay that was BG2.


BG2 was bigger, sure. But it wasn't particularly superior in cause-and-effect, or in level in detail. It did have a bit more flexibility, but only in the sense that you could choose to avoid large portions of the game.

The fact that it had a day/ night and time cycle was even more of an astounding thing to do and yet more because it was done right.


Please. Day/night cycles had been around for a long time before BG2. Ultima V had a more detailed version twelve years earlier.

As for whether such a cycle is worth doing, that's a question of opinion. Mine is no, but that doesn't matter. What does matter is that Bio doesn't think they're worth doing.

You expect me to "forgive" a game that came 10 years later and has 5% of the complexity and attention to detail when compared to BG2? 


Exaggerate much?

#75
Sylixe

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Aldandil wrote...


The argument that you could beat DA:O without ever levelling (which I doubt) was intended to reduce DA:O. Well, I'm a hundred percent positive that you could beat BG2 without ever gaining a level, so there you go.


You would be wrong on BOTH counts.  Disable the leveling and play the game and you don;t even notice a difference on ANY difficulty setting.  However that is what the system is supposed to do.  I also assume you never played Oblivion, which was the big introduction game to such a leveling system.  Just as a refresher to that system it was very easy to beat the main storyline of the game as a level one as well.

You could NEVER beat BG in such a manner because your abilities and spells were ALL tied to a leveling and advancing system.  The bosses for each chapter were also a STATIC level mob that never changed.  This meant you had to do some work before even thinking of attempting said bosses.

As time has shown DAO and Oblivion have both tried different directions to use this type of leveling.  Both have come up short trying to be something that they aren't.  At the very least the Oblivion community basically recoded the game for bethesda to make it a much better experience.  Perhaps in a year or so someone in the DAO community can do the same.

You say BG had no challenge or choice?  I am calling you out on that right now.  So i want to know exactly how you had say a cleric in your group with iminfinite healing?  How about a warrior with infinite knockdown?  The list can be made as long as you like but in the end DAO provides no resource management at all.  You just pound the same attack repeatedly in between auto swings.  Realistically all you do is setup any encounters as you like and front load everything you have onto them.  Go collect your loot and rinse and repeat.  The real shocker in DAO to me is that boss fights are almost all the EASY encounters in game.  The climax boss of the whole story gimps himself mid fight!!!