Wide Singularity vs. Pull Field (vs. Throw)
#1
Posté 11 février 2010 - 09:57
Pull Field is nice for the quick recharge, but Singularity seems to keep enemies clustered together better for the Warp explosion damage. (Plus, Singularity is permanently hotkeyed to the Y button, and I try to go into the radial menu as infrequently as possible.)
I suppose you could use Singularity to block one space while using Pull to draw enemies up into the air elsewhere, but I wonder if those points would be better spent on Throw, which is a nice last-moment save power for when enemies get too close. Plus, it can be used to chuck enemies farther who are weightless.
Thoughts?
#2
Posté 11 février 2010 - 10:03
coinop25 wrote...
Playing an Adept focused on disabling plus Unstable Warp for AoE damage, is there much point to having both of these powers, or are they so redundant as to be irrelevant?
Pull Field is nice for the quick recharge, but Singularity seems to keep enemies clustered together better for the Warp explosion damage. (Plus, Singularity is permanently hotkeyed to the Y button, and I try to go into the radial menu as infrequently as possible.)
I suppose you could use Singularity to block one space while using Pull to draw enemies up into the air elsewhere, but I wonder if those points would be better spent on Throw, which is a nice last-moment save power for when enemies get too close. Plus, it can be used to chuck enemies farther who are weightless.
Thoughts?
I don't think there's any real doubt that Singularity is a superior CC if you rely on AoE damage. Pull is much better if you rely on precision weapons and powers, as it throws enemies up above cover so you can still move and shoot. With singularity it's likely that you'll end up having to hold position to shoot them.
#3
Posté 11 février 2010 - 10:15
Generally, you use them together. If all you're doing for Throw is as an emergency pushing power, then you don't need to level it up. One point is fine for that.
Pull Field is good enough for mopping up any enemies that happen to get past your Singularity, and it lasts long enough and cools down fast enough that you can more or less spam it. I don't like it because it tends to fly enemies all over the place, but for control, Pull Field + Singularity equals mass shutdown. Just make sure you can take down those defenses.
#4
Posté 11 février 2010 - 10:59
#5
Posté 11 février 2010 - 11:05
These are my observations:
Singularity-
a. Able to lift foes from cover
b. Long lasting
c. Amazing vs melee enemies
d. Casting multiple times overwrites previous fields
Pull-
a. Much shorter cooldown
b. Pull field rarely pulled more than one or two into the air (seemed like a waste)
c. Could curve shot but not as effective at covered enemies
#6
Posté 11 février 2010 - 11:25
#7
Posté 12 février 2010 - 12:15
#8
Posté 12 février 2010 - 02:16
lorddoom1985 wrote...
throw field is really awesome against husks and mechs. Works very well with heavy singularity to throw the entire group.
Why would you throw the entire group when you could do more damage and just as much knockback with a warp explosion combo?
#9
Posté 12 février 2010 - 02:37
Koomaa wrote...
lorddoom1985 wrote...
throw field is really awesome against husks and mechs. Works very well with heavy singularity to throw the entire group.
Why would you throw the entire group when you could do more damage and just as much knockback with a warp explosion combo?
In the case of Husks? Because they die instantly the moment their feet leave the ground. Hitting them with an AoE incinerate/grenade/warp (preferably from an ally) and following up with an AoE pull/throw is a much faster kill on husks than a singularity/warp combo.
#10
Posté 12 février 2010 - 02:52
Koomaa wrote...
lorddoom1985 wrote...
throw field is really awesome against husks and mechs. Works very well with heavy singularity to throw the entire group.
Why would you throw the entire group when you could do more damage and just as much knockback with a warp explosion combo?
Because its fun, and clears the area without using a long cooldown in case you have more things charging you.
#11
Posté 12 février 2010 - 02:58
Modifié par Awesome Helmet, 12 février 2010 - 02:58 .
#12
Posté 12 février 2010 - 03:54
#13
Guest_Elithranduil_*
Posté 12 février 2010 - 04:49
Guest_Elithranduil_*
http://social.bioware.com/group/1066/
For the record I prefer wide singularity.




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