Sentinel Build Viability
#1
Posté 11 février 2010 - 10:41
Powers:
Throw 3
Heavy Warp 10
Assault Armor 10
Area Overload 10
Cryo Blast 1
Guardian 10
Dominate 6
Bonus Weapon Training: Shotgun, and probably the Eviscerator for the tighter pellet spread and armor damage bonus
In essence this acts a lot like ME1's Vanguard, only minus a lot of the crowd control. Instead you've got Warp detonations to plaster people all over the place. I haven't tested Dominate yet, actually, so I can't claim how well opponents follow after enemies that have been Dominated. I suspect, however, that it garners enough attention for you to run out of cover and advance on the enemy positions. You may as well advance when it comes down to it, too, because of Assault Armor. Considering it's built for knocking everything close to you flat on its tail, you may as well take advantage of that and go with the Shotgun to try for the 2x melee range bonus. General plan is to bring one enemy down to health, hit with Dominate, immediately storm their position and as soon as you've cooled down, nail them with Warp. They'll probably be taking enough fire that their inflicted barrier will be down by the time you've cooled down, meaning Dominate duration really isn't going to matter. Close in on any still-armored enemies and blow them away with the shotgun/melees, using Throw/Dominate on any other healthed enemies dependant on if they're close to a ledge or not.
Not sure whether to choose Heavy Warp or Unstable Warp in this case. You're going to be doing some major serious damage from a Heavy Warp detonation. Advancing forward, however, leaves you vulnerable if there are enemies around that aren't knocked down after you've detonated the Dominated enemy, something Unstable Warp might help deal with. The only main weaknesses here are that it's a fairly high risk strategy (probably as risky if not riskier than the Vanguard), you don't have much to deal with enemies at range, and the lack of ammo powers. The latter two can be dealt with by bringing the proper squadmates (here's lookin' at you, Garrus) and the high risk trouble is really honestly the joy of the build, but I've only played on Normal. Wanted to get some input on the build for how useable it would be on the higher difficulties.
#2
Posté 11 février 2010 - 10:43
#3
Posté 11 février 2010 - 10:47
#4
Posté 11 février 2010 - 10:50
#5
Posté 11 février 2010 - 10:52
#6
Posté 11 février 2010 - 11:01
#7
Posté 11 février 2010 - 11:40
reave and dominate are attachted to the same achievement just switch bonus talents it should be there.Sfox1989 wrote...
Oh that explains why I never saw dominate...always kept Samara alive.
#8
Posté 11 février 2010 - 11:42
Edit: double post, sorry.
Modifié par SmilingMirror, 11 février 2010 - 11:52 .
#9
Posté 11 février 2010 - 11:51
#10
Posté 11 février 2010 - 11:53
yes....it is. Go get the advanced training upgrade or start a new game. You will have it.Sfox1989 wrote...
No dominate is not attached to the same achievment unless mine glitched.
Besides....Do you see any Mornith achievement? I didn't think so!
Modifié par SmilingMirror, 11 février 2010 - 11:54 .
#11
Posté 11 février 2010 - 11:56
#12
Posté 11 février 2010 - 11:58
no you get both no matter which one you choose. its the same loyalty quest and same achievement.Verilligo wrote...
You have to kill Samara to get Morinth. Only once you've gotten Morinth does Dominate unlock, it has nothing to do with achievements. Of course you could save before the decision, kill Samara to unlock Dominate, then reload to kill Morinth and get Samara. Dominate would still be unlocked for you to use.
Modifié par SmilingMirror, 11 février 2010 - 11:59 .
#13
Posté 12 février 2010 - 12:01
#14
Posté 12 février 2010 - 12:04
Wow, that's funny because when I start a ng+ I always have the option to choose it. Try starting a new game.Verilligo wrote...
I have completed the loyalty quest, killing Morinth. Dominate is not available for choosing as a bonus power. Therefore, you must kill Samara in order for Dominate to become available. It actually makes sense if you stop to think about it, loyalty abilities only unlock once you've gained that character's loyalty. I really doubt Morinth would be terribly loyal to the person that got her killed in the permanent sense.
Edit: I am also not the only one who has experienced this, I have seen posts in our forums talking about this plenty.
Modifié par SmilingMirror, 12 février 2010 - 12:06 .
#15
Posté 12 février 2010 - 12:46
#16
Posté 12 février 2010 - 12:50
#17
Posté 12 février 2010 - 08:00
The only real decisions here are whether to build the Sentinel up as a biotic bomber or as someone that uses the Warp torpedo as a means to the end of getting up close and personal. The former would be better off with Raider, Power Armor, and Heavy Warp, along with a sniper or assault rifle. The bomb that goes off from that would be spectacular. Clean up the rest of the crowd with a round from the Viper sniper or a spray from the Avenger, easy pickings and low risk. Not as much in-your-face fun, but probably quite viable.
The other way requires you act faster. You need faster cooldowns and you need something to cover your butt when you get into too much trouble, apart from finding actual cover which you should when having to deal with larger tracts of space to cover. For that you need Assault Armor with its suped-up energy burst and shield boost, and Guardian to bring your cooldowns down further. The choice between Heavy and Unstable Warp is a little more difficult. Unstable gets you more people down on the ground -potentially,- Heavy nukes an area harder. With Heavy you have a better shot of leapfrogging to another Dominateable enemy, should that be how you like to do things.
Right now this is mostly theorycrafting which was why I was asking for input. But it -sounds- like a solid build; it's risky, but potentially gives the Sentinel the punch that it generally misses out on.
#18
Posté 12 février 2010 - 04:40
Overload is good enough at Rank 3. You cant really use it for the IFF Mission or the Collector Base so better to max out the bonus skill.




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