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Why is ME2 on two discs??


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#51
Hoax86

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GreedIsNoException wrote...

Actually I think that the original thing they had planned (or vision) was two discs requirement but maybe they rushed the ending (really felt out of place). they rushed so people wouldn't be NO NOT ANOTHER DELAY! Whining and stuff. But I feel that if a delay was necessary they should have just done it. I mean a character was left out, the crash site, armors and weapons, missions, the car... it says it all. I loved the game but it is true, for two disc it really was a short game. It was almost shocking. I hope in ME3 they actually fill it all with content and I don't care if I get it in the last year the 360's generation is alive, I just want the best BioWare has to offer.


If they were rushing the game out purely to make money, it would have come out in early December to meet the Christmas shopping period. The fact that I played the PC version through to completion without a crash leads me to believe the game was finished when they released it, not forced out by the publishers.

#52
Canned Bullets

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Lukertin wrote...

It took me the same amount of time, via time played, to beat both games (99% completion on ME1, 95% completion on ME2). So, the content was equal.


Where do you check the percentage of how much you've finished the game? And its on 2 discs because of all the content.

#53
AngryTigerP

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overseer909 wrote...

Myounage wrote...

I don't care how many discs this and Mass Effect 3 are on. I'm a PC gamer; frankly it is not my problem. Why should I care that some console gamers are complaining about having to switch discs, when I do not have to? More discs means more content; that is all there is to it. That or compress the textures and stream them in off the disc(or hard drive for PC), which will make areas appear blurry at first like Borderlands and Mass Effect. Streaming also annoys PC gamers, since 99.5% of PC games that do so by default do not have to on 80% of the graphics hardware they are run on.

The download time(Steam) is an overnighter or something to be done while at work/uni. Most people's connections can get them the game within a day if they run it while they are not using their system. IMO though, Bioware should get off Unreal Engine 3, and use a modern engine that supports anti-aliasing natively :\\\\\\\\.
tl;dr: "boohoo, I had to switch discs because Microsoft didn't use Blu-ray in the 360. I wish PC users had to switch discs, it isn't fair that I have to."


i wish you read more of the thread. it was never about boo hoo i have to get up to switch the disk. it was about does the amount of content support 2 discs. especially when you switch back to disc 1 after 1 or 2 missions. it just seemed odd.


1 or 2 missions?

So far I've recruited the entire second wave of squaddies, done most of their loyalty quests, and done the Collector Ship. This is my second playthrough, but somehow your claim seems a bit... exaggerated, from what I can remember.

#54
overseer909

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Hoax86 wrote...

GreedIsNoException wrote...

Actually I think that the original thing they had planned (or vision) was two discs requirement but maybe they rushed the ending (really felt out of place). they rushed so people wouldn't be NO NOT ANOTHER DELAY! Whining and stuff. But I feel that if a delay was necessary they should have just done it. I mean a character was left out, the crash site, armors and weapons, missions, the car... it says it all. I loved the game but it is true, for two disc it really was a short game. It was almost shocking. I hope in ME3 they actually fill it all with content and I don't care if I get it in the last year the 360's generation is alive, I just want the best BioWare has to offer.


If they were rushing the game out purely to make money, it would have come out in early December to meet the Christmas shopping period. The fact that I played the PC version through to completion without a crash leads me to believe the game was finished when they released it, not forced out by the publishers.


im pretty positive the game was complete in 09 they just wanted the COD:MW2 thing to die down and waited till 2010

#55
Skilled Seeker

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How old are you Overseer?

#56
overseer909

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AngryTigerP wrote...

overseer909 wrote...

Myounage wrote...

I don't care how many discs this and Mass Effect 3 are on. I'm a PC gamer; frankly it is not my problem. Why should I care that some console gamers are complaining about having to switch discs, when I do not have to? More discs means more content; that is all there is to it. That or compress the textures and stream them in off the disc(or hard drive for PC), which will make areas appear blurry at first like Borderlands and Mass Effect. Streaming also annoys PC gamers, since 99.5% of PC games that do so by default do not have to on 80% of the graphics hardware they are run on.

The download time(Steam) is an overnighter or something to be done while at work/uni. Most people's connections can get them the game within a day if they run it while they are not using their system. IMO though, Bioware should get off Unreal Engine 3, and use a modern engine that supports anti-aliasing natively :\\\\\\\\\\\\\\\\.
tl;dr: "boohoo, I had to switch discs because Microsoft didn't use Blu-ray in the 360. I wish PC users had to switch discs, it isn't fair that I have to."


i wish you read more of the thread. it was never about boo hoo i have to get up to switch the disk. it was about does the amount of content support 2 discs. especially when you switch back to disc 1 after 1 or 2 missions. it just seemed odd.


1 or 2 missions?

So far I've recruited the entire second wave of squaddies, done most of their loyalty quests, and done the Collector Ship. This is my second playthrough, but somehow your claim seems a bit... exaggerated, from what I can remember.


i swear to you i did like 2 recruitment missions and 1 main missions and it told me to switch.

#57
NRG-OptimaL

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me1 fit onto 1 disc

me2 didn't



are we finished?


#58
overseer909

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Skilled Seeker wrote...

How old are you Overseer?


troll is back

#59
Snowraptor

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AngryTigerP wrote...

Sharn01 wrote...

Disk space is more then just in game's legnth.

I also think some of the DLC is already partially on the disc's, at least the triggers for it when/if it becomes available.


Bioware (and yes, EA) is too smart to try pulling that stunt nowadays.

Leave it to Activision or something.

you idiot, they do that for characters, its not just magic where they throw dlc in and everything is perfectly sinc, and its simlpler to make dlc, just have it made before game is out and release it around every two or three weeks

#60
AngryTigerP

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Snowraptor wrote...

AngryTigerP wrote...

Sharn01 wrote...

Disk space is more then just in game's legnth.

I also think some of the DLC is already partially on the disc's, at least the triggers for it when/if it becomes available.


Bioware (and yes, EA) is too smart to try pulling that stunt nowadays.

Leave it to Activision or something.

you idiot, they do that for characters, its not just magic where they throw dlc in and everything is perfectly sinc, and its simlpler to make dlc, just have it made before game is out and release it around every two or three weeks


I'm sorry, could you repeat that?

Or, well, repeat the gist of it, but make it intelligible?

#61
.primus

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Thing's to do in the 2nd Disc regarding missions (with the least amount to do)

- acquire at least one of three available squad members *given that you have Zaeed on the team and Grunt is out of the tank. 1 (3)

- Collector Ship mission. 1

- IFF mission. 1

- joker gameplay. 1

- *Loyalty missions. 0 (11)



I counted a minimal four missions with a possible of 17.



you say you spent most of your time doing researching. I researched enough to survive and be one bad mofo when I faced Arnold Schwarzenegger. Cause depending on your class. You don't have to research every little single thing. And it's obvious to just go after planets that is giving your a rich or good reading. and I must say It didn't feel like a task like you are describing it as and I am playing the 360 version.

#62
Snowraptor

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justinnstuff wrote...

F1relizard wrote...

I always thought that it was due to the complexity and graphics of the game, which are the best I've ever seen in a game.

However I never saw it as a problem, though some might see the several seconds needed to replace the disks as time draining.:huh:


I find it funny that people complain about the disc swap. It takes like 30 seconds. I don't care if ME3 had 4 discs. The last 4 disc game I played was actually quite fun. It was Lost Odyssey.

thats why im glad i got the pc version

#63
overseer909

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Im honestly baffled that ppl dont realise that ME2 was jipped. Everything was confined. There was no exploration whatso every. all the environments were boxes...well no wonder they can make the buildings unique cuz you can only walk around in abox. The citadel was dwindled down to a 5 rooms. Planet exploration....none really...you couldnt explore...you were dropped into a handful of missions that clearly contained the start and finish. It felt like a horse with blinders on for the whole game.

#64
NRG-OptimaL

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overseer909 wrote...

Im honestly baffled that ppl dont realise that ME2 was jipped. Everything was confined. There was no exploration whatso every. all the environments were boxes...well no wonder they can make the buildings unique cuz you can only walk around in abox. The citadel was dwindled down to a 5 rooms. Planet exploration....none really...you couldnt explore...you were dropped into a handful of missions that clearly contained the start and finish. It felt like a horse with blinders on for the whole game.


same as dragon age

fun for a while

sells well

$$$

#65
overseer909

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NRG-OptimaL wrote...

overseer909 wrote...

Im honestly baffled that ppl dont realise that ME2 was jipped. Everything was confined. There was no exploration whatso every. all the environments were boxes...well no wonder they can make the buildings unique cuz you can only walk around in abox. The citadel was dwindled down to a 5 rooms. Planet exploration....none really...you couldnt explore...you were dropped into a handful of missions that clearly contained the start and finish. It felt like a horse with blinders on for the whole game.


same as dragon age

fun for a while

sells well

$$$


Im glad someone has their head out of their ass. This is what ive been trying to describe the whole time. I will take a few generic buildings but having the ability to explore a sandbox of a world instead of a coockie cutter path. What was the point of even having all those planets? I maxed all my minerls and them some only after half of the system. It was just a big tease. You can look at it but you cant explore. This is why you take whats in ME1 and you improve on it..thats the point of creating a new game, you make things better in the 2nd one....you dont just take it out. I really wana know what they were thinking.."oh hey we should let the players explore more...hmmm iono itl take some time to do i mean why not just take it out, its easier that way."

#66
.primus

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overseer909 wrote...

NRG-OptimaL wrote...

overseer909 wrote...

Im honestly baffled that ppl dont realise that ME2 was jipped. Everything was confined. There was no exploration whatso every. all the environments were boxes...well no wonder they can make the buildings unique cuz you can only walk around in abox. The citadel was dwindled down to a 5 rooms. Planet exploration....none really...you couldnt explore...you were dropped into a handful of missions that clearly contained the start and finish. It felt like a horse with blinders on for the whole game.


same as dragon age

fun for a while

sells well

$$$


Im glad someone has their head out of their ass. This is what ive been trying to describe the whole time. I will take a few generic buildings but having the ability to explore a sandbox of a world instead of a coockie cutter path. What was the point of even having all those planets? I maxed all my minerls and them some only after half of the system. It was just a big tease. You can look at it but you cant explore. This is why you take whats in ME1 and you improve on it..thats the point of creating a new game, you make things better in the 2nd one....you dont just take it out. I really wana know what they were thinking.."oh hey we should let the players explore more...hmmm iono itl take some time to do i mean why not just take it out, its easier that way."


So what started as ME1 having more content than ME2 has gone to I want to explore?! lol you are funny.

#67
overseer909

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.primus wrote...

overseer909 wrote...

NRG-OptimaL wrote...

overseer909 wrote...

Im honestly baffled that ppl dont realise that ME2 was jipped. Everything was confined. There was no exploration whatso every. all the environments were boxes...well no wonder they can make the buildings unique cuz you can only walk around in abox. The citadel was dwindled down to a 5 rooms. Planet exploration....none really...you couldnt explore...you were dropped into a handful of missions that clearly contained the start and finish. It felt like a horse with blinders on for the whole game.


same as dragon age

fun for a while

sells well

$$$


Im glad someone has their head out of their ass. This is what ive been trying to describe the whole time. I will take a few generic buildings but having the ability to explore a sandbox of a world instead of a coockie cutter path. What was the point of even having all those planets? I maxed all my minerls and them some only after half of the system. It was just a big tease. You can look at it but you cant explore. This is why you take whats in ME1 and you improve on it..thats the point of creating a new game, you make things better in the 2nd one....you dont just take it out. I really wana know what they were thinking.."oh hey we should let the players explore more...hmmm iono itl take some time to do i mean why not just take it out, its easier that way."


So what started as ME1 having more content than ME2 has gone to I want to explore?! lol you are funny.


hmm well ME1 i was able to E X P L O R E, I felt like had more C O N T E N T. ME2 I was confied in a box for most of the game. yes that box had character and unique environments, but for a game about the vast outer space, it felt like i was stuck in a room.

at the end of the day if i made someone laugh then its been a good day. move along sir.

#68
xxSgt_Reed_24xx

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bobito64 wrote...

ME's sidequests featured two small outposts, a mine and a frieghter that were reused again and again. There is no such repatition of environments in ME2's sidequests, there are 19 different locations. In ME the main story took us to six planets and one space atation. In ME2 the main story takes us to seven planets, five space stations, the Quarian flotilla, a Collector ship and a derilict Reaper. Sounds like an awful lot more content to me.


you sir/ma'am win the thread.

/thread.

#69
Sapienti

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Sounds like you just don't understand how discs and disc swapping works. They don't split content down the middle and say "this half over here this half over there". And you can't measure the length of a disc with time. Its about what is on the disc. This game had a lot of different areas. A lot of cut scenes. A lot of voice acting. Volumes more than ME1. In ME1 they had 3 bases with different rooms cut in different ones. None of those places had any kind of dialogue. They gave you descriptions of what was going on and not even so much as a scene.



ME1 also had 1 map (not counting story ones) and the only differences between that 1 map being repeated over uncharted worlds was simple landscape. Landscape that can just be changed with a tool that lets you stretch ground into mountains. ME2 gives you a different location everywhere you can land, so that at the very least you don't feel like you're just lather rinse repeating your way across uncharted worlds. The only reason they were even there was too add content to the game because they ran out of time. Also in ME2 they spent a lot of time on the missions. In ME1 you had like 4 or 5 story missions. in ME2 you get one and a half for each character plus more storyline missions. It really sounds like you loved the generic bits of ME1 more than what the developer's actual vision.



Also, the big "sandbox" thing you want so much was not well done in ME1. It was just a flat square and you drove around on it. Its not a cookie cutter path sure. But the only place you can go are the bases. And those are purely cookie cut. Try not to sound like a hypocrite when you describe what you're looking for. And you've got to be delusional if you think ME1 gave you exploration. Seriously. Delusional. You got a square you could drive on with nothing whatsoever to see. If that's exploration to you I think you should go find some low budget bargain game to play. Plenty of generic places in those.

#70
Archereon

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AngryTigerP wrote...

Sharn01 wrote...

Disk space is more then just in game's legnth.

I also think some of the DLC is already partially on the disc's, at least the triggers for it when/if it becomes available.


Bioware (and yes, EA) is too smart to try pulling that stunt nowadays.

Leave it to Activision or something.


Eh, they might partially do it if they're confident enough in their DRM (remember, many companies with DRM are uber-cocky) to keep dataminers out until the DLC drops.

#71
JLocke37

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I'll take one hell of a pre-determined path with unique missions (and sure a couple of worthless missions thrown in), compared to the great sandbox "exploration" of : go to generic planet X, use a an awful vehicle with lousy controls to go over/around generic mountains, find generic base Y, kill generic boss Z in the backroom, find useless minerals and "anomalies" for the hell of it, and warp back to the Normandy.



I just don't get it, honestly. I am on the complete opposite side of the fence as the OP. I finish Mass Effect routinely in 15-17 hours, and I explore just about everything I could possibly want. Whereas, two times through Mass Effect 2, I can't finish the game in under 28 hours, and each mission is unique. I also only mine for about 2 hours each time.



If you want a completely open-world game, where you can wander for hours checking out each lake, river, valley and mountain, then maybe an MMO is more to your liking.

#72
FlashedMyDrive

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You are an idiot.



ME2 has twice the side quests as ME1

100% completion of ME1 is about 13.5 hours

100% completion of ME2 is about 30-40 hours.





I will say it again, you are an idiot.




#73
Myounage

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overseer909 wrote...

Myounage wrote...

I don't care how many discs this and Mass Effect 3 are on. I'm a PC gamer; frankly it is not my problem. Why should I care that some console gamers are complaining about having to switch discs, when I do not have to? More discs means more content; that is all there is to it. That or compress the textures and stream them in off the disc(or hard drive for PC), which will make areas appear blurry at first like Borderlands and Mass Effect. Streaming also annoys PC gamers, since 99.5% of PC games that do so by default do not have to on 80% of the graphics hardware they are run on.

The download time(Steam) is an overnighter or something to be done while at work/uni. Most people's connections can get them the game within a day if they run it while they are not using their system. IMO though, Bioware should get off Unreal Engine 3, and use a modern engine that supports anti-aliasing natively :\\\\\\\\.
tl;dr: "boohoo, I had to switch discs because Microsoft didn't use Blu-ray in the 360. I wish PC users had to switch discs, it isn't fair that I have to."


i wish you read more of the thread. it was never about boo hoo i have to get up to switch the disk. it was about does the amount of content support 2 discs. especially when you switch back to disc 1 after 1 or 2 missions. it just seemed odd.

I presume the reason for cloning so much data across discs is that certain files have to be present on both discs.  UI, certain dialogue, combat dialogue, textures, models, etc.  Have to have the basics on both discs.  Not sure how this explians the PC version being 13GB.  Maybe we got an extra set of textures or 5.1 sound or something.

#74
overseer909

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Sapienti wrote...

Sounds like you just don't understand how discs and disc swapping works. They don't split content down the middle and say "this half over here this half over there". And you can't measure the length of a disc with time. Its about what is on the disc. This game had a lot of different areas. A lot of cut scenes. A lot of voice acting. Volumes more than ME1. In ME1 they had 3 bases with different rooms cut in different ones. None of those places had any kind of dialogue. They gave you descriptions of what was going on and not even so much as a scene.

ME1 also had 1 map (not counting story ones) and the only differences between that 1 map being repeated over uncharted worlds was simple landscape. Landscape that can just be changed with a tool that lets you stretch ground into mountains. ME2 gives you a different location everywhere you can land, so that at the very least you don't feel like you're just lather rinse repeating your way across uncharted worlds. The only reason they were even there was too add content to the game because they ran out of time. Also in ME2 they spent a lot of time on the missions. In ME1 you had like 4 or 5 story missions. in ME2 you get one and a half for each character plus more storyline missions. It really sounds like you loved the generic bits of ME1 more than what the developer's actual vision.

Also, the big "sandbox" thing you want so much was not well done in ME1. It was just a flat square and you drove around on it. Its not a cookie cutter path sure. But the only place you can go are the bases. And those are purely cookie cut. Try not to sound like a hypocrite when you describe what you're looking for. And you've got to be delusional if you think ME1 gave you exploration. Seriously. Delusional. You got a square you could drive on with nothing whatsoever to see. If that's exploration to you I think you should go find some low budget bargain game to play. Plenty of generic places in those.


ME1 had plenty of faults, I get it, i know it, I agree with it. That doesnt mean you take exploration out. you build onto it, you fix it, you make it better, you dont just simply take it out. Thats what ME2 felt like...oh we wont improve this well just take it out. So youre saying you spent more time exploring the citadel in ME2 than you did in ME1...you must delusional. Exlploration doesnt mean just going with the mako onto planets....you gota square for alot of the side missions in me2 also! go into this base kill these guys. done...it was almost the same as ME1 but with a different layout and diff baddies.

#75
Davidos Wolfe

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Exactly the reason I chose the freakin' digital edition. For crying out loud get over it and insert the disc now and then, what's all this with three pages for a simple answer.

Better Graphics equals more content equals more space needed, period.

Else just get the D2D version :\\ I don't see the point.

/thread

Modifié par Davidos Wolfe, 12 février 2010 - 12:36 .