Myounage wrote...
I presume the reason for cloning so much data across discs is that certain files have to be present on both discs. UI, certain dialogue, combat dialogue, textures, models, etc. Have to have the basics on both discs. Not sure how this explians the PC version being 13GB. Maybe we got an extra set of textures or 5.1 sound or something.overseer909 wrote...
Myounage wrote...
I don't care how many discs this and Mass Effect 3 are on. I'm a PC gamer; frankly it is not my problem. Why should I care that some console gamers are complaining about having to switch discs, when I do not have to? More discs means more content; that is all there is to it. That or compress the textures and stream them in off the disc(or hard drive for PC), which will make areas appear blurry at first like Borderlands and Mass Effect. Streaming also annoys PC gamers, since 99.5% of PC games that do so by default do not have to on 80% of the graphics hardware they are run on.
The download time(Steam) is an overnighter or something to be done while at work/uni. Most people's connections can get them the game within a day if they run it while they are not using their system. IMO though, Bioware should get off Unreal Engine 3, and use a modern engine that supports anti-aliasing natively :\\\\\\\\\\\\\\\\.
tl;dr: "boohoo, I had to switch discs because Microsoft didn't use Blu-ray in the 360. I wish PC users had to switch discs, it isn't fair that I have to."
i wish you read more of the thread. it was never about boo hoo i have to get up to switch the disk. it was about does the amount of content support 2 discs. especially when you switch back to disc 1 after 1 or 2 missions. it just seemed odd.
thanks youve actually provided me with a good and helpful answer that clears things up.





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