ME 2 disapointing
#1
Posté 11 février 2010 - 11:14
OK Let's get started - I'm not sure it's the right forum to post some sort of review but here It is - I'll post good and bad stuff hoping some of the dev team might read this:
The good:
- Combat mecanics working well with firearms
- Lots of different environements
- Shepard team members - hell! Even Jacob has an interesting side quest!
- Unified ammo system
The bad:
- Main storyline not so interesting
- Tiny planets (Omega / Citadel)
- Way too much action not much RPG - let me explain:
Mass Effect 2 is NOT an RPG - It's clearly a shooter including RPG elements. Thi is the first time for me that when reaching the player max level (30) - He / She is pretty weak and gets killed very easily!
In Mass Effect 1 when I had reached level 50 - Shepard could take many shots whitout his shields going down In the sequel - if you get shot 2 or 3 times your shields go down and you need to take cover to survive. It doesn't make a difference if you're level 1 or 30!
- Armor upgrades system awful: same here. Not matter how luch you do research in the terminal - you'll end up being killed easily with or without upgraded armor.
- Finding upgrades everywhere: It's possible to find anything anywhere in the game - There's no important mission that'll let you aquire some very valuable items. One thing I found great about Bring Down the Sky in Mass Effect 2 was that - at the end of the mission - you were given the oppotunity to choose between 3 very valuable items: armor, Omni Tool or soemthing else (can't remeber). I never had that in Mass Effect 2.
-Upgraded biotic powers look the same: upgrading to higher levels doesn't make it look more powerful.
- Having conversation with your squad only on the Normandy: why not during a mission (like KOTOR) ?
OK then - one question: why do we need DLC if there's no proper inventory system (armor and truly upgradable weapons) ?
#2
Posté 11 février 2010 - 11:23
#3
Posté 11 février 2010 - 11:27
Also...thinking this is the wrong forum.
#4
Posté 11 février 2010 - 11:58
#5
Posté 12 février 2010 - 01:40
Again how will handle DLC if you can't break through level 30 or getting real valuable items?
I won't say it's a big disapointement but... there's too much shooting and upgrades don't seem to make a big difference.
#6
Posté 12 février 2010 - 01:58
#7
Posté 12 février 2010 - 02:01
Jo0780 wrote...
-Upgraded biotic powers look the same: upgrading to higher levels doesn't make it look more powerful.
you want different animations? because leveling it actually makes it more powerful.
#8
Posté 12 février 2010 - 02:02
#9
Posté 12 février 2010 - 02:50
As for the more of a shooter, with some RPG elements, well, I think in some sense you are wrong. however I do agree that the balance of RPG and Shooter lean more to shooter in this game specifically.
#10
Posté 12 février 2010 - 03:25
Personally, I don't play Bioware games to get phat lewts or twink out my character. There are plenty of other games for that. I really don't see the importance of being rewarded for progress with 'valuable items'. You mention Bring Down the Sky, and while I admit being given a suit of actually useful Quarian armor was nice (I think I found maybe 2 others in the game >_<), it seemed kind of ham fisted and out of place in ME; like I was turning in a quest in World of Warcraft or something.
#11
Posté 12 février 2010 - 04:20
Jo0780 wrote...
In Mass Effect 1 when I had reached level 50 - Shepard could take many shots whitout his shields going down In the sequel - if you get shot 2 or 3 times your shields go down and you need to take cover to survive. It doesn't make a difference if you're level 1 or 30!
Thats why ME2 is better than ME1. Getting rid of the whole "Ima lvl 60 u cnt kill me naranr" was the best think bioware did.
#12
Posté 12 février 2010 - 04:46
#13
Posté 12 février 2010 - 04:55
zeypher wrote...
i Think a lot of people really need to understand what RPG actually means. RPG is simple role-playing game. a Game where you play a role, with choices and a story. I think way too many people have started associating things like DnD rules, classes etc stuff as what rpg is
Bravo!
I have been saying this for years. You play a "Role" It has nothing to do with Stats or loot, or leveling, it's all about taking on a persona and affecting the world/story/situation with your actions.
#14
Posté 12 février 2010 - 05:18
#15
Posté 12 février 2010 - 05:24
Jimmy1280 wrote...
I think that Bioware should make Mass Effect 3 more like the first game. The equipment to me, was a big disapointment
A mix of the 2 games would be better. I'm sorry I don't need 35 different guns that all do the same thing and have no real variance. Maybe make the appearance of them customizable or something, but removing the emphasis from items was fantastic.
And also powers not changing? Using abilities like Pull/Throw Field or The group version of the Flame Ability (I forget the name at the moment) had a real visual effect of being more powerful.
#16
Posté 12 février 2010 - 05:27
God forbid that over the course of a 30 hour game your character isn't God.
#17
Posté 12 février 2010 - 05:55
I only struggled with two missions on Insanity as an Infiltrator (meaning I died more than once in the ENTIRE mission, not just one part).
I for one am so, so, so happy they removed that ridiculous inventory system from the last game. There was just so much crap. 40 guns that do exactly the same thing...99.9% differ by 5 points per ranking (I - X).
I also hated how it easy the game was once you had Master Spectre Gear and Colossus or Predator X armor. I remember running around on Insanity in the last mission as a Sentinel using only my pistol and no powers and just pwning everything in my way.
Lastly, I get so tired of hearing this game isn't an RPG. If this game isn't an RPG then neither is the classic Legends of Zelda: Ocarina of Time on N64. Read the definition of a role-playing game...
#18
Posté 12 février 2010 - 06:05
#19
Posté 12 février 2010 - 06:31
Skilled Seeker wrote...
What! When I'm lvl 30 I expect to be able to kill a Krogan with a headbutt! Bioware make it happen!!!111
Bah, **** Krogans, I wanna be able to kill Thresher Maws with a headbutt!!!!
"RAAAAAAWR"-*Thock*-*Splotch*
#20
Posté 12 février 2010 - 06:35
i like the weapons better on ME2 as well
Modifié par captain axx, 12 février 2010 - 06:37 .
#21
Posté 12 février 2010 - 06:36
Captain Jazz wrote...
Skilled Seeker wrote...
What! When I'm lvl 30 I expect to be able to kill a Krogan with a headbutt! Bioware make it happen!!!111
Bah, **** Krogans, I wanna be able to kill Thresher Maws with a headbutt!!!!
"RAAAAAAWR"-*Thock*-*Splotch*
I should be able to destroy the Reaper fleet with a headbutt!
#22
Posté 12 février 2010 - 06:40
1. Heavy weapons (with the exception of the M-920 Cain mini-nuke launcher) need to be stronger. I found myself taking down large enemies (and large groups) faster with M-97 Viper Sniper Rifle due to high capacity clips. You can essentially stunlock anything but a Heavy Mech with this gun. And if you use fully upgraded Armor Piercing rounds, this is the best weapon in the game. Yes, the M-98 Widow inflicts substantially more damage per-shot, but the long reload time and low ammo capacity of the Widow gives the Viper the edge.
2. Close-quarters combat is lacking. If enemies are smart enough to close on you, there needs to be a better way to deal with that. Something better and more worthy of a highly experienced marine than "HULK SMASH!" with my rifle butt. At least in ME1 if you melee'd an unshielded enemy they fell down. The low cooldown on Concussive Blast was the only thing that saved me many times. Perhaps adding some sort of melee takedown where you could easily handle one enemy rushing you, but 2 or more still presents enough of a challenge you need to run away or get beatdown. Obviously, trying to melee takedown a Krogan is absurd. But you should be able to knock husks or any of the blue suns or eclipse mercs off their feet, especially when they're unshielded or shields are down. I'm not asking that this turn into Ninja Gaiden or anything, but something similar to the way GoW has a chainsaw and curbstomps, etc. At times I felt like I was "hiding" behind my weapons. Just didn't give me that complete badass satisfaction when being rushed by enemies. Again, only a tiny drawback to the combat system, but still a source of frustration from time to time and something to think about for ME3.
#23
Posté 12 février 2010 - 06:51
#24
Guest_SirenCurse_*
Posté 12 février 2010 - 06:55
Guest_SirenCurse_*
Modifié par SirenCurse, 12 février 2010 - 06:58 .
#25
Posté 19 février 2010 - 08:54
More content - this includes more planets/cities/etc you can run around in without being in a mission. More shops with a larger variety of items/gear/weapons/whathaveyou (I dont want 10000 things to choose from but not a list of 30 items I can buy by the time im half way through the game)
Melee Combat - something needs to be done about this. I can have a nuke launcher, sniper rifle, shotgun, pistol, submachine gun, etc but I dont have a cattleprod or knife or whatever ANYTHING is better than just punching a husk or Blue sun to death if they get too close or I need to run 30 feet behind myself hoping not to die before I hit cover far enough away to not have the mob right ontop of me anymore.
Respeccing Teammates - this is a back and forth issue but I really do think if you can respec Shepard you should be able to respec your team.
Skills - I believe having a larger graphic effect as you increase your skill with something it should show in the game. True that changing certain skills into an AOE skill can widen the graphic to more than 1 mob but I think it should show a lot more if you are getting hit by a "Biotic Freight Train" (just 1 example).
Guns - More ammo capacity when multiple guns use the same ammo. I can have 500 rounds with my submachine gun where as my assault rifle only has 80 rounds (dont quote me on the exact numbers)
I really thought by the final mission you would be able to use all squad members (obviously not all their skill trees) in one fight. You go into this mission together but never fight with more than 2 people by your side. I think you should have at least 1 mission where you have all squad members idle around you firing at the Reapers/Collectors/whatever. This would make me happy to see my whole squad laying a hail of fire on the enemy as they are supposed to be the best group in the galaxy.
Skills - I think skills need to be a little more class specific. I basically have 2 of each class on my team. Yes each person has their own specialty but I felt like I could really pick 2-3 of my squad members for every mission in the game with no change if I picked them or someone else.
Paragon/Renegade - I do like this system but I am always tempted to use certain Renegade decisions but worried that my Paragon wont be high enough for certain conversations to get what I want. This pressures me into playing ALL Renegade or ALL Paragon and nothing inbetween.
Ship - I think there should be a mission where you get to play as Joker and actually use the Normandy in a fight. I know this is not a vehicle/spaceship shooter game or anything, but I think 1 small mission of fighting as the Normandy would be fun.
Weapons - More variety. Each gun gets a few upgrades but nothing past that. I think we should be able to customize weapons with what we see fit in our game. Larger Clips, Adding scopes to Assault Rifles, something to change it up a bit.
Armor - I think the armor system sucks in ME2. I really used 1 set of armor the whole game and never needed to change it. Also this armor being the Cerberus Armor I couldnt change the look of it or remove the helmet or anything. So this was sad.
Theres more on my mind but I gotta go for now. Something to talk about if not already posted here somewhere.




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