ME 2 disapointing
#26
Posté 19 février 2010 - 08:57
dont get me wrong, I love this game to death. Best RPG/Shooter I have ever played but would like to see it evolve into the best game ever made. This would make me happy to put Bioware into the hall of fame for eternity.
#27
Posté 19 février 2010 - 09:58
It was fun, I enjoyed myself, but when you hold it up against ME1 and DAO I found it lacking. In fact, the main reason I wanted to cheat was just so I could be done with combat to do some RP.
#28
Posté 19 février 2010 - 10:15
You must not have been paying attention when you went on the Collector ship the first time.. When you go onboard there is three different special weapons that you can acquire..Jo0780 wrote...
- Finding upgrades everywhere: It's possible to find anything anywhere in the game - There's no important mission that'll let you aquire some very valuable items. One thing I found great about Bring Down the Sky in Mass Effect 2 was that - at the end of the mission - you were given the oppotunity to choose between 3 very valuable items: armor, Omni Tool or soemthing else (can't remeber). I never had that in Mass Effect 2.
#29
Posté 19 février 2010 - 10:19
#30
Posté 19 février 2010 - 10:23
1. paragon/renegade
2.LI's
3.optional content
ECT. those are just my top 3
#31
Posté 28 février 2010 - 11:36
In ME 1 the inventory system was flawed - a big mess.
In ME 2 there wasn't a real inventory - One single armor for the entire game with almost useless different spec for each piece of armor (example: +5% amor) - a damn joke.
Main storyline not exiting - I missed Saren. No real enemy.
ME 2 storyline :
1. Assemble your team (90% of the game)
2. Kick Collectors ass (10%)
No shocking events during the main storyline. Just the "Oh... Collectors were one Protheans" and at the end of the game :
"It appears the Collectors are mere pawns".
Wow! Great! Wasn't even the real threat.
I'll edit the message later on.
Modifié par Jo0780, 28 février 2010 - 11:41 .
#32
Posté 28 février 2010 - 03:51
Jo0780 wrote...
It's much more a shooter than an RPG.
In ME 1 the inventory system was flawed - a big mess.
In ME 2 there wasn't a real inventory - One single armor for the entire game with almost useless different spec for each piece of armor (example: +5% amor) - a damn joke.
Main storyline not exiting - I missed Saren. No real enemy.
ME 2 storyline :
1. Assemble your team (90% of the game)
2. Kick Collectors ass (10%)
No shocking events during the main storyline. Just the "Oh... Collectors were one Protheans" and at the end of the game :
"It appears the Collectors are mere pawns".
Wow! Great! Wasn't even the real threat.
I'll edit the message later on.
I kind of like the fact that there doesn't seem to be a single, clear cut, saturday morning cartoon villain to focus your attention on in the game. Why? Because given the nature of the story, it means ANYONE and EVERYONE is probably out to get you. Personally, I view TIM as the "villain" in this story, if there is one.
During my first playthrough, back when I didn't have a full grasp of how the whole loyalty thing was supposed to work, I had this kind of paranoid feeling in the back of my head the whole time. I kept expecting team mates to turn on me, stab me in the back, whatever, kind of like a certain elf in DA:O. Even Liara had me watching my back.
Of course they didn't...so I suppose my "Paranoid Feeling" argument doesn't hold up after the first playthrough. But for me, that first playthrough is the most important. Any subsequent playthroughs are more about curiousity than anything else. The first is "what really happened"...deaths and all.
As for "no shocking revelations"...I thought that the Prothean thing was pretty sufficient, but then I found the N7 mission during which you find a Prothean beacon that hints at this before tackling the Collector Ship mission. In other words, I was able to figure it out for myself rather than be told via the Expository Dialogue Interface.
#33
Posté 28 février 2010 - 03:54
#34
Posté 28 février 2010 - 04:34
Gears of War is pretty much the same game as ME2. The only major difference being the Paragon/Renegade choices which, quite frankly, are ham fisted and forced.
I love the game and am on my 3rd run through. However, there are still valid points about how it's not ME1, not a good sequel, and not a generally good RPG.
The comments about the armor upgrades are spot on. They aren't upgrades at all. 5% to 15% change in one stat doesn't qualify as an upgrade. 25% or more does and any real armor upgrade would need to be at 50% to truly make it worth anything. The modest upgrades to armor in ME2 could easily be left unused by simply playing smart tactics (cover, attrition, use of squad to avoid flanking). To make ME2 truly something other than Gears of War with a forced decision tree, this would have to be changed drastically.
Then there's the poor implementation of powers. With a majority of skills requiring the waste of points on a previous and completely unrelated skill, it's really laughable. Miranda claims early in the game that she can crush a mech with her powers, yet she starts out without the ability to even completely strip shields with overload.
Zaeed is a seasoned mercenary able to take on hordes of enemy with a basic and battered trophy rifle, but has to invest in concusive shot in order to get disrupter ammo.
Just as two examples, both these characters should already have full passive (lvl 4) at the onset. Zaeed should already have full disruptor ammo; full incendiary grenade; and full concusive shot. He's a badass merc. Any points added to this should be in the form of skills he wouldn't already have. Like unique ammo or armor that can only be acquired through his participation in the quest.
Miranda is the same. She shouldn't be leveling up overload and warp. Or need to spend points on her passive. She should be acquiring NEW abilities.
But, it's possible that TIM is an idiot and gave shep a list of dimwits and his two worst employees. However, I'd think a man with billions to spend on resurrecting an icon would ensure that the talent he is paying already has the skills/armor/weapons/and full passives that would be assets to shep not green recruits that need to be trained or micromanaged.
Like i said earlier, I fully enjoy the game. However, don't act at all like it's perfect. It hasn't been fully or logically thought through and is a poor example of an RPG by any definition of the genre. I just have no problem looking past the flaws and enjoying the game. I will be purchasing ME3, and I'm sure I will enjoy it too.
But unless the team at bioware get to work on details rather than spending time creating reasons for why they didn't, this will not be a franchise worth much praise beyond the shallow "it's fun" acknowledgment.
#35
Posté 28 février 2010 - 04:38
#36
Posté 28 février 2010 - 07:31
Modifié par Wompoo, 28 février 2010 - 07:36 .
#37
Posté 28 février 2010 - 08:30
#38
Posté 28 février 2010 - 08:59
As long as many people thinks that MAKO was stupid, it was makeing ME 1 biger, because of need of exploration (sending probes is boooring). Instead of removing MAKO from ME 2 they should make it better.
Short missions, I doubt I had to spend more than 30 - 40 minutes on any mission. (I know that comparing to other games is stupid but... I remember spending almost whole day fighting my way through Durlags Tower in BG).
#39
Posté 28 février 2010 - 09:00
#40
Guest_NewMessageN00b_*
Posté 28 février 2010 - 09:08
Guest_NewMessageN00b_*
The rest is just paint work.
#41
Posté 28 février 2010 - 09:17
Sybarious wrote...
Lack of side quests. Yeah, there was maybe 10 total.
Actually, 19 N7 missions, each of them different, simplier? Yes, but the maps aren't exactly the same copy-paste bunker/ship. And as far as I know there are at least 3-4 sidequests you don't have to do in Illium/Citadel/Tuchanka/Omega.
At least the missions have some sense and so, not just random traveling thru planets and finding missions 30 lvls before than expected ( Ohai doing Wrex loyalty mission as lvl 13 and even when you can't unlock his mission talking to him because you still haven't progressed enough in the main plot )
#42
Posté 28 février 2010 - 09:36
rheed wrote...
Sybarious wrote...
Lack of side quests. Yeah, there was maybe 10 total.
Actually, 19 N7 missions, each of them different, simplier? Yes, but the maps aren't exactly the same copy-paste bunker/ship. And as far as I know there are at least 3-4 sidequests you don't have to do in Illium/Citadel/Tuchanka/Omega.
At least the missions have some sense and so, not just random traveling thru planets and finding missions 30 lvls before than expected ( Ohai doing Wrex loyalty mission as lvl 13 and even when you can't unlock his mission talking to him because you still haven't progressed enough in the main plot )
I like the way that missions were made and it is really good that BioWare made different location for each mission. But they are short, You can`t deny that. And I don`t want missions that you have to drag for 1 - 2 h. Just make them a little beat longer.
Like You said, missions in ME 2 are not like most missions in ME 1 (Bunker/Ship)... I hated that thing about ME 1.
Modifié par Sybarious, 28 février 2010 - 09:37 .
#43
Posté 01 mars 2010 - 01:59
1-Piece of paper+writing name of planet/etc to find it when taking a mission
2-Hoping that randomly travelling I would find them
There could be more, that's true, actually for me the only things I find lacking on me2, are the shops ( too little tings to buy ), and the stupid massive amount of ressources you can get. They could have add tons of upgrades/weapons/rpg-tingies to the ship and so and some way to sell/trade ressources
The rest, is awesome for me, gameplay, classes, history ( sorry, the me1 one is also really short if you think on it, it's just isn't based on recriting peeps ), music, art....
#44
Posté 01 mars 2010 - 02:04
ChaoticBroth wrote...
You'd want to post this in the ME2 discussion forum, I suppose.
totally agree, might want another forum
#45
Posté 01 mars 2010 - 03:42
Cancermeat wrote...
Thought that it was a good game but a bad sequal because none of my choices REALLY mattered from the first game.
God why do some say that? The hell do you think this game is? In what way were the choices in the 1st game suppose to impact this one that they didn't? Most of the choices you made in the 1st game was just personal, not game changing. Stuff like certain squad members dieing for example. And also, loads of little things that Shep did in ME 1, came back in ME 2 whether it was by email, or sometimes in person.
This is not an open world sandbox style game, it has a set forth story that is suppose to be a bit linear, your Shepard, and along the way you may make certain decisions but thats it. You can shape your Shep though, like him becoming more Renegade or siding with Cerberus. I think quite a few of the big choices that really will matter though, like the Rachni, the Genophage, The Quarian cause, and esp the Collector Base, will play a role in ME 3. Infact, ME 3 is where I think you'll see a lot of the stuff you did in the previous games, like romance, all come to conclusion. It'll all probably feel a lot better in ME 3 I think. ME 2 does leave a bit to be desired, but thats probably just because its a sequel.
#46
Posté 01 mars 2010 - 07:06
#47
Posté 01 mars 2010 - 07:11
synergys2k wrote...
Lastly, I get so tired of hearing this game isn't an RPG. If this game isn't an RPG then neither is the classic Legends of Zelda: Ocarina of Time on N64. Read the definition of a role-playing game...
...The Zelda games are action adventures. The only Zelda to have had any kind of role-playing elements was Zelda II.
#48
Posté 02 mars 2010 - 12:03
Mass Effect 2= ****ING AWESOME
Mass Effect 3= MIND ****
#49
Posté 02 mars 2010 - 09:17
The driving aspect, a little "Meh".
I didn't understand why there were so many crashed space ships with fossilized corpses in them, on about 30% of the planets.
But I must say I did enjoy having to traverse the planet. 'Twas fun.
#50
Posté 02 mars 2010 - 09:21




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