HelloHello232 wrote...
Pretty sure everything you can edit is inside that Coalesced file.
That is where its at. I looked through the whole thing. I'm not a programer but its got to be one of 2 things. The guy on youtube who made the video used Tali's meshes or he used something like this.
m_aDefaultActorTypes=(sTag="voelems_player_male",sActorType="BIOG_Male_Player_C.Human.Human_Male");
m_aDefaultActorTypes=(sTag="voelems_player_female",sActorType="BIOG_Female_Player_C.Human.Human_Female");
m_aDefaultActorTypes=(sTag="hench_vixen",sActorType="BioHench_vixen.hench_humanmale");
m_aDefaultActorTypes=(sTag="hench_leading",sActorType="BioHench_leading.hench_leading");
m_aDefaultActorTypes=(sTag="hench_convict",sActorType="BioHench_convict.hench_convict");
m_aDefaultActorTypes=(sTag="hench_geth",sActorType="BioHench_geth.hench_geth");
m_aDefaultActorTypes=(sTag="hench_garrus",sActorType="BioHench_garrus.hench_garrus");
m_aDefaultActorTypes=(sTag="hench_assassin",sActorType="BioHench_assassin.hench_assassin");
m_aDefaultActorTypes=(sTag="hench_tali",sActorType="BioHench_tali.hench_tali");
m_aDefaultActorTypes=(sTag="hench_professor",sActorType="BioHench_professor.hench_professor");
m_aDefaultActorTypes=(sTag="hench_grunt",sActorType="BioHench_grunt.hench_grunt");
m_aDefaultActorTypes=(sTag="hench_mystic",sActorType="BioHench_mystic.hench_mystic");
m_aDefaultActorTypes=(sTag="hench_veteran",sActorType="BioHench_veteran.hench_veteran");
To replace the shepard model with another characters model. This looks similar to what I used to change the tali model around to my shepard in ME1. But theres abit more to it then that. If you change these the game cashes. There is something I missed that you'd have to replace. I had to replace 2 things in the ME1 ini to do it. I am not sure yet about how this guy did it yet for ME2.