I, for example, was an infiltrator in ME1 and 2. I played ME2 and recieved no ingame bonuses in terms of hacking electronics or any other RPG skill that I had in ME1. During combat, all I had was incendiary tech and cloak. Cloak was useful, and incend helped against armor; but that was about it.
I played the game and died ALOT, but I thought that was due to the 1-upd difficulty of gunplay... boy was I wrong.
My little brother is currently playing as a soldier and this guy is ripping enemies apart with every single gun in the game. During parts of the game where my infiltrator had alot of difficulty, he is breezing through. He can hack everything and is missing nothing that I got during my playthrough...
Here's my point, what the hell is the point of playing as a "weaker" class if they dont get any extra bonus's?
This is why cutting down the RPG aspect of the game destroyed ME2, anyone who wasn't a huge gun **** in ME1 gets shafted in ME2.
Soldiers have NO weakness's but everyone else does? Where is my overload? Where is my damping? Where is my decryption bonus? In ME1 if you played as a soldier, you needed to bring Tali, Garrus or Kaiden to unlock equipment stores for you, now everyone can do it???
What the hell is the point of classes in this game Bioware? Why dont you just get rid of every class other than soldier for ME3 if you are going to shaft the RPG'rs of this franchise.
Sigh, Im done with this. When this game figures out what it really is, gimme a call. Cuz it sure aint a RPG.
Im gonna wait on Heavy rain and AVP for this month, then Alan wake, Red dead redemption and Last Guardian for the rest of this year.




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