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classes are useless


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#1
Tom Adama

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Last point I wanted to make about this games lack of RPG-ness; every single class other than the soldier gets shafted in combat and gameplay.

I, for example, was an infiltrator in ME1 and 2. I played ME2 and recieved no ingame bonuses in terms of hacking electronics or any other RPG skill that I had in ME1. During combat, all I had was incendiary tech and cloak. Cloak was useful, and incend helped against armor; but that was about it.

I played the game and died ALOT, but I thought that was due to the 1-upd difficulty of gunplay... boy was I wrong.

My little brother is currently playing as a soldier and this guy is ripping enemies apart with every single gun in the game. During parts of the game where my infiltrator had alot of difficulty, he is breezing through. He can hack everything and is missing nothing that I got during my playthrough...

Here's my point, what the hell is the point of playing as a "weaker" class if they dont get any extra bonus's?

This is why cutting down the RPG aspect of the game destroyed ME2, anyone who wasn't a huge gun **** in ME1 gets shafted in ME2.

Soldiers have NO weakness's but everyone else does? Where is my overload? Where is my damping? Where is my decryption bonus? In ME1 if you played as a soldier, you needed to bring Tali, Garrus or Kaiden to unlock equipment stores for you, now everyone can do it???

What the hell is the point of classes in this game Bioware? Why dont you just get rid of every class other than soldier for ME3 if you are going to shaft the RPG'rs of this franchise.

Sigh, Im done with this. When this game figures out what it really is, gimme a call. Cuz it sure aint a RPG.Image IPB

Im gonna wait on Heavy rain and AVP for this month, then Alan wake, Red dead redemption and Last Guardian for the rest of this year. Image IPB

#2
Jigero

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You must suck because Infiltrator is the I win button

#3
Inarai

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Soldiers have weaknesses: They have zero crowd control. All they can do is shoot things.

Compare to a Vanguard, for example, who can throw out a pull and, if the target is effected, prevent that target from doing damage, AND pull them out of cover.

The Infiltrator is, hands down, the absolute best sniper, and with the abilities they have now, actually lives up to the title of Infiltrator.

Modifié par Inarai, 12 février 2010 - 12:11 .


#4
Grand_Commander13

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I don't even know where to begin... I mean, yeah, Infiltrators are way overrated (my Engineer breezed through areas I had great difficulty with as an Infiltrator), but how can you look at what a Soldier has and think that they have everything? The ammunition is fairly well balanced against the active use powers, but I'd prefer the powers and use my bonus slot on some really good ammunition power rather than use my ammunition powers to make up for what I should have always had.

#5
Invalidcode

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You die a lot as a Infiltrator...how?

#6
AdamTaylor

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If you're dying a lot... that means you suck at shooters.

It's nothing to be ashamed of. Several of my friends have given up on ME2 because they simply cannot play shooters. They can't hit the broad side of a barn. And after dying several times during the intro mission on the Cerberus station... they just gave up.



I've admittedly tried to help them... but they're not happy with the lack of pretty much all the RPG elements from the first game either. So, they're just walking away.



Shooters aren't for everyone.

Of course, maybe you could play with a friend? Have them do all the combat. And you make choices? Not that choices (character ones) really matter. Every character is designed for combat, and combat only.



It sucks that you can't be a support or diplomacy character anymore. But, that's just how the game is.

You can keep trying and hope you get better.

#7
FlashedMyDrive

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I'm getting tired of this, "OMG WHER'Z THE RPGS IN DIS GAME?!?"



For **** sake....


#8
FlashedMyDrive

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Apparently, if you improve game play, it's not an RPG anymore.


Silly me.

Modifié par FlashedMyDrive, 12 février 2010 - 12:23 .


#9
llinsane1ll

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Lol you just suck really bad

#10
FlashedMyDrive

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I cleared insanity with a infiltrator and only died 2 times.



You really suck.

#11
AdamTaylor

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FlashedMyDrive wrote...

Apparently, if you improve game play, it's not an RPG anymore.


Silly me.


No, if you remove the RPG elements, it's not an RPG anymore.
It's a great game. The combat is fun. But then, I like shooters with some RPG elements.

But everyone I know who was expecting more RPG-goodness like the first game, has been greatly disappointed.
There's just so much... less... to the game.

They could have improved the combat without removing other aspects. But they made their choice. And I still enjoy the game.
Don't see it having quite the same replay value though.

#12
JointVW

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I always have to laugh hard about where is the rpg in this game threads.

First look at what RPG means Simply it means Role Playing Game. Basically a game in which you play a role. I think in this game you play the role of Shepard.

Just because you miss some elements that are standard in other RPG's doesn't mean this isn't one. It is just an RPG with influences of other genre's.


If you wanted an old school rpg you should look at dragon age.

Modifié par JointVW, 12 février 2010 - 12:31 .


#13
vhatever

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Soldier is better than infiltrator, but not by leaps and bounds.



Sounds like a bad case of suckitude.

#14
FlashedMyDrive

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AdamTaylor wrote...

FlashedMyDrive wrote...

Apparently, if you improve game play, it's not an RPG anymore.


Silly me.


No, if you remove the RPG elements, it's not an RPG anymore.
It's a great game. The combat is fun. But then, I like shooters with some RPG elements.

But everyone I know who was expecting more RPG-goodness like the first game, has been greatly disappointed.
There's just so much... less... to the game.

They could have improved the combat without removing other aspects. But they made their choice. And I still enjoy the game.
Don't see it having quite the same replay value though.



Are you refering to the useless passive skills, or how about the horrid armor/weapon system? Maybe the pointless weapon mods? The cookie-cutter, repetative missions?

Armor and weapon leaves the same amount of customization as the first, just implimented differently.

Weapons in the first game all looked the same, aside from a 2 different models. The only thing that changed was the damage/accuracy/heat. In ME2 instead of upgrading weapons by buying new ones, you upgrade the by upgrading them.

Armor customization acts the same way as the guns. Instead of buying new armor (90% of which looked terrible). You swap out parts and purchase upgrades.


All bioware did is shed off useless wieght from the first game.

The only thing they did remove that I liked was the ability to give armor to your squad and gain xp from kills, but even that is not that big of a deal.


So tell me again how these changes, make it loose RPG aspects?


Since when does removing bad content make it less of an RPG?  

#15
Tom Adama

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AdamTaylor wrote...

If you're dying a lot... that means you suck at shooters.
It's nothing to be ashamed of. Several of my friends have given up on ME2 because they simply cannot play shooters. They can't hit the broad side of a barn. And after dying several times during the intro mission on the Cerberus station... they just gave up.

I've admittedly tried to help them... but they're not happy with the lack of pretty much all the RPG elements from the first game either. So, they're just walking away.

Shooters aren't for everyone.
Of course, maybe you could play with a friend? Have them do all the combat. And you make choices? Not that choices (character ones) really matter. Every character is designed for combat, and combat only.

It sucks that you can't be a support or diplomacy character anymore. But, that's just how the game is.
You can keep trying and hope you get better.


Ya, if you claim to not have died alot during the garage infiltration with Garrus's recruitment on hardcore, you are the biggest liar. Try playing on Infiltrator before you claim I suck at shooters, considering I beat Gears of war 1 and 2 without dying (which is a damn similar game to ME2).

#16
Tom Adama

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FlashedMyDrive wrote...

I cleared insanity with a infiltrator and only died 2 times.

You really suck.


Is that all you guys read from my post? Soldier is UNbeatable because they master all weapons, especially since they can use incen rounds on a damn AR; I had the SMG to dink with, and it came stock with disruptor and cryo rounds.

Sniper owns in this game, headshots are super easy and useful. But crowd control fights are AWFUL. I had to cloak 50,000 times to reposition before I died.

My post was on how having classes is useless for in game bonus's, not just in combat. Like how decryption could open doors, how electronics could open equipment lockers etc in ME1.

Whats the point of having classes now? Different playstyles? So this is how my game played out, 2 squad members go up front, I sniped from behind. If the battle gets too hard, cloak and repeat.

#17
Tom Adama

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FlashedMyDrive wrote...

I cleared insanity with a infiltrator and only died 2 times.

You really suck.


BTW, you should add me on Xbox live, well play eachother on COD4 and well see how bad I "suck". Or better yet, lets make it Gears (1 or 2), cuz that game is a clone of ME2.

And if you beat the game in insanity on your first playthrough without bringing in your pimped out full playthrough character then you sir are a hardcore gamer. I applaud your skill, because I believe nobody is more full of crap then you.

Modifié par Tom Adama, 12 février 2010 - 01:15 .


#18
Tom Adama

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FlashedMyDrive wrote...

AdamTaylor wrote...

FlashedMyDrive wrote...

Apparently, if you improve game play, it's not an RPG anymore.


Silly me.


No, if you remove the RPG elements, it's not an RPG anymore.
It's a great game. The combat is fun. But then, I like shooters with some RPG elements.

But everyone I know who was expecting more RPG-goodness like the first game, has been greatly disappointed.
There's just so much... less... to the game.

They could have improved the combat without removing other aspects. But they made their choice. And I still enjoy the game.
Don't see it having quite the same replay value though.



Are you refering to the useless passive skills, or how about the horrid armor/weapon system? Maybe the pointless weapon mods? The cookie-cutter, repetative missions?

Armor and weapon leaves the same amount of customization as the first, just implimented differently.

Weapons in the first game all looked the same, aside from a 2 different models. The only thing that changed was the damage/accuracy/heat. In ME2 instead of upgrading weapons by buying new ones, you upgrade the by upgrading them.

Armor customization acts the same way as the guns. Instead of buying new armor (90% of which looked terrible). You swap out parts and purchase upgrades.


All bioware did is shed off useless wieght from the first game.

The only thing they did remove that I liked was the ability to give armor to your squad and gain xp from kills, but even that is not that big of a deal.


So tell me again how these changes, make it loose RPG aspects?


Since when does removing bad content make it less of an RPG?  








Yuuuup. You find better guns in ME1, I dont give 2 craps about looks; the damn guns had different stats! AND I could customize them to suit the situation. Your character actually improved in both equipment and stats in Mass 1, where's in Mass 2 all you got was 2 guns that had 10% damage bonus's on research upgrades.

And that didn't matter because enemies SCALE to your level in the game.

#19
Tom Adama

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JointVW wrote...

I always have to laugh hard about where is the rpg in this game threads.

First look at what RPG means Simply it means Role Playing Game. Basically a game in which you play a role. I think in this game you play the role of Shepard.

Just because you miss some elements that are standard in other RPG's doesn't mean this isn't one. It is just an RPG with influences of other genre's.


If you wanted an old school rpg you should look at dragon age.


Funny, I never liked old school rpgs where dice were rolled in battle. The worst I treaded was KOTOR...

and if a non-rpg fan is complaing about rpg aspects, there is a problem.

#20
Panzer Gold

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Tom Adama wrote...

Funny, I never liked old school rpgs where dice were rolled in battle. The worst I treaded was KOTOR...

and if a non-rpg fan is complaing about rpg aspects, there is a problem.


OK, so be specific. What RPG elements is ME2 lacking in your opinion?

#21
Tleining

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i'm sorry, maybe i'm just too tired (2 in the morning -_-), but what exactly changed from ME1 in terms of gameplay?

In ME1, when you were playing an adept, you had to take someone with you, to unlock doors or hack into computers. And you could use a heavy hitter (soldier) as well, to take out strong enemies.

In ME2, when you are playing as an adept, you have to take someone with you who can disable enemies shields and you can always use a heavy hitter (soldier?).

Those are basics in an RPG, build your team and you can defeat your enemies.



As far as weapon customization goes: I always had at least two people with different ammo-skills in my party, that way it is very easy to react to different enemies.

#22
TheNecroFiend

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Ummm..... in ME1 in order to get that bonus skill you had to unlock it with another character. In ME2 it's the same thing except you have to beat the game once to do it. Or you can unlock it by doing your teamates quest.

Modifié par TheNecroFiend, 12 février 2010 - 01:16 .


#23
Jaekahn

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First of all, each class has its own different playstyle. To put it in other words, you could play every class in ME2 and the combat system would never be the same. I, personally, enjoy this aspect of the game. It diverses all the classes in which were formally melded together in ME1. For example, Engineer / Adept are the tactical classes. Soldier and Infiltrator are the damage dealers and Sentinel / Vanguards are the defensive ones (by defensive, I mean playstyle. After all, you could hardly play offensively by exploiting biotic charge and live to tell the tale.)

#24
Jigero

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Tom Adama wrote...

FlashedMyDrive wrote...

I cleared insanity with a infiltrator and only died 2 times.

You really suck.


Is that all you guys read from my post? Soldier is UNbeatable because they master all weapons, especially since they can use incen rounds on a damn AR; I had the SMG to dink with, and it came stock with disruptor and cryo rounds.

Sniper owns in this game, headshots are super easy and useful. But crowd control fights are AWFUL. I had to cloak 50,000 times to reposition before I died.

My post was on how having classes is useless for in game bonus's, not just in combat. Like how decryption could open doors, how electronics could open equipment lockers etc in ME1.

Whats the point of having classes now? Different playstyles? So this is how my game played out, 2 squad members go up front, I sniped from behind. If the battle gets too hard, cloak and repeat.


Soilders have about zero defensive abilities, besides unity, and Incendary doesn't really affect ARs anymore then it does other weapons. Also every class only relys on 2 weapons anyways, On my soilder I'm never use anything other then my LMG and Viper and Heavy pistol if I'm forced too and my shotgun if I'm really **** out of luck. So 90% of the time it's the LMG or the Sniper Rifle.

#25
Schneidend

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Tom Adama wrote...

Yuuuup. You find better guns in ME1, I dont give 2 craps about looks; the damn guns had different stats! AND I could customize them to suit the situation. Your character actually improved in both equipment and stats in Mass 1, where's in Mass 2 all you got was 2 guns that had 10% damage bonus's on research upgrades.

And that didn't matter because enemies SCALE to your level in the game.


Better guns in ME1? Sorry, but nothing is more powerful than the Widow and the Revenant.

Even without those specialization weapons, the Vindicator, Geth Pulse Rifle, Scimitar, Tempest, Viper and Hand Cannon are huge improvements in their respective classifications. They make the gun actually function differently than the base weapon, as well. And research upgrades did other things besides just damage, such as improving Sniper rifle headshot damage, assault rifle accuracy, and giving the heavy pistol critical hits. How much more RPG can you get than random crits?

As to the OP, well, you're hilarious. Infiltrator is easily one of the most powerful classes in the game on any difficulty. Invisibility, sniper scope time dilation, huge damage bonuses (even before your armor bonuses), and access to the Widow to top it all off. If you can't excel with this class, you're in trouble.

Jigero wrote...

Soilders have about zero defensive abilities...


Hardened Adrenaline Rush is easily the second or third best defensive ability in the entire game right behind Tactical Cloak and Tech Armor.

Modifié par Schneidend, 12 février 2010 - 01:19 .