QFT!gr00grams wrote...
Guys, it is very, very simple;
They did not remove too many of the RPG elments.
It is just the way they 'streamlined' them.
LISTEN;
RPG fans like to tinker with everything they can.
The armor method in ME2 is great, but you cannot access it anytime, and there is definitely not enough to satisfy an RPG fan. There's not mods, however effective or ineffective they are.
It's not that it is bad in ME2, it just doesn't appeal to RPG fans.
Next, guns;
Same deal. Guns in ME2 are fine really. There just isn't anything to tinker with, compare, stat... mod...
regardless if you thought ME1's presentation of these elements was good or bad, understand that it leaves true RPG fans without anything to tinker with.
Now upgrades/mods etc.
Again, all CONTROL is taken from the player. That just doesn't fly with traditional RPG fans. Again, it's not a bad method at all, but it just doesn't fly. I farm resource, click a button, have upgrade.
That is not fun for an RPG fan. RPG fans like stats. They like comparisons, numbers, OPTIONS.
The like, yes, LIKE massive inventories etc. as hard as that may be to understand.
Those are usually the reasons they play them.
Again, ME2 isn't any less really than ME1 in terms of 'RPG' it's just how it was done. There is sweet ****** all for us to tinker with really. Everything is done for us, streamlined, whatever you want to call it.
It's not that guns are better, or worse, or that mods are better or worse, it's that we have no control. Upgrades, I don't even know what half of them do.
All I know is that I need enough resources to make any of them when they become available.
Seriously, didn't even read descriptions, because there is no need to.
Didn't read, learn etc about any guns. Didn't need to look at them. Game auto-upgrades them as you go. Hell, really I should have just auto-spent my talent points too.
Again, lastly, it's not that any elements are less of an RPG than ME1, it's we have really no control. The only control we have for the most is in the action aspects, and that does not appeal to core RPG fans.
Neither side is right nor wrong, but it is what it is.
It just seems everything aside the shooting is done for us this time around.
All my guns, upgrades, everything is pretty much done for me, and attempts to glorify itself with how it is presented, but really I have almost no control except the few armor parts I can swap in and out. Like what else is there for me to actually decide this time? the color of my helmet? (which is cool, just really is the only other option I can think of).
Everything in ME2 seems automatic now, seriously even the upgrades are for brainless and are repetitive, found new damage/upgrade.. found new damage protection/upgrade.. where are the choices? i upgrade everything with absolutely no thought of cause or consequence about it.
Even the Normandy upgrades are ridiculous, just talk to someone and its automatically installed, no mission behind it no nothing, bah!




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