Daveastation wrote...
I like RPGs and I like ME2, would you argue that I have found myself in a paradox?
no, that means you enjoy TPS also.
Daveastation wrote...
I like RPGs and I like ME2, would you argue that I have found myself in a paradox?
Tom Adama wrote...
BTW, did you guys know the soldier has grenades also? And that they can stand toe to toe and not die with a Heavy Mech... WTF? I had to switch to my SMG, use disruptor ammo and shoot until I had no more ammo, switch to my Heavy pistol and incend tech until its armor was gone, then switch to a sniper to finish it off... All the soldier has to do is Asssault rifle the turd and its dead in 5 seconds (with incend ammo).
Tom Adama wrote...
I guess thats why Infiltrator sucked for me, I kept playing this game like Gears because thats what it wanted me to do. Who wants to sit back behind a fight and bullet kiss 9 soldiers with your sniper rifle then run out to find those damn thermal clips and repeat the fight? At least in Gears my sniper rifle (awesome gun in that game!) had 30 or so rounds in reserve along with the 5 in the clip!
Modifié par EternalWolfe, 16 février 2010 - 11:23 .
This pretty much sums up the flaws of Mass Effect 2.lukandroll wrote...
FlashedMyDrive wrote...
AdamTaylor wrote...
FlashedMyDrive wrote...
Apparently, if you improve game play, it's not an RPG anymore.
Silly me.
No, if you remove the RPG elements, it's not an RPG anymore.
It's a great game. The combat is fun. But then, I like shooters with some RPG elements.
But everyone I know who was expecting more RPG-goodness like the first game, has been greatly disappointed.
There's just so much... less... to the game.
They could have improved the combat without removing other aspects. But they made their choice. And I still enjoy the game.
Don't see it having quite the same replay value though.
Are you refering to the useless passive skills, or how about the horrid armor/weapon system? Maybe the pointless weapon mods? The cookie-cutter, repetative missions?
Armor and weapon leaves the same amount of customization as the first, just implimented differently.
Weapons in the first game all looked the same, aside from a 2 different models. The only thing that changed was the damage/accuracy/heat. In ME2 instead of upgrading weapons by buying new ones, you upgrade the by upgrading them.
Armor customization acts the same way as the guns. Instead of buying new armor (90% of which looked terrible). You swap out parts and purchase upgrades.
All bioware did is shed off useless wieght from the first game.
The only thing they did remove that I liked was the ability to give armor to your squad and gain xp from kills, but even that is not that big of a deal.
So tell me again how these changes, make it loose RPG aspects?
Since when does removing bad content make it less of an RPG?
Thank you BioWare, now we have to deal with THIS kind of people... god...where the hell this people came from...
IDK where to start
"Are you refering to the useless passive skills, or how about the horrid armor/weapon system? Maybe the pointless weapon mods? "
Useless for whom? Useless for a 5 year old who does not undertand a **** about what he's doing... Or maybe to the HALO fan who does give a **** about character development and planning, he just wanna shoot em up...yep...
Sorry but NO, you are clearly talking your ass out.
"The cookie-cutter, repetative missions?"
Sorry, but scanning a planet feels exaclty the SAME thing, every time, no matter how big or small the planet is, I guess that ISN'T cookie-cutter design...
Or maybe the AMAZING level design which is always like this
NOOOO, I guess ME2 level desing is not repetitive, nonono sir, is as fresh drinking fuel on a desert
"Armor and weapon leaves the same amount of customization as the first, just implimented differently."
So i guess, not having the option the change your party members armor, is EXACLTY the same AS be ABLE to change it.... strange logic you have...
Not to mention the exhilerating feel of choosing between: 2 pistols and 3 smgs and 3 sniper riffles...
Sorry but no ME1 offered MUCH more customization on the GUNS on the first 2 planets that ME2 in its entire career.
I'll stop here, I don't want to make you cry
Tom Adama wrote...
Last point I wanted to make about this games lack of RPG-ness; every single class other than the soldier gets shafted in combat and gameplay.
I, for example, was an infiltrator in ME1 and 2. I played ME2 and recieved no ingame bonuses in terms of hacking electronics or any other RPG skill that I had in ME1. During combat, all I had was incendiary tech and cloak. Cloak was useful, and incend helped against armor; but that was about it.
I played the game and died ALOT, but I thought that was due to the 1-upd difficulty of gunplay... boy was I wrong.
My little brother is currently playing as a soldier and this guy is ripping enemies apart with every single gun in the game. During parts of the game where my infiltrator had alot of difficulty, he is breezing through. He can hack everything and is missing nothing that I got during my playthrough...
Here's my point, what the hell is the point of playing as a "weaker" class if they dont get any extra bonus's?
This is why cutting down the RPG aspect of the game destroyed ME2, anyone who wasn't a huge gun **** in ME1 gets shafted in ME2.
Soldiers have NO weakness's but everyone else does? Where is my overload? Where is my damping? Where is my decryption bonus? In ME1 if you played as a soldier, you needed to bring Tali, Garrus or Kaiden to unlock equipment stores for you, now everyone can do it???
What the hell is the point of classes in this game Bioware? Why dont you just get rid of every class other than soldier for ME3 if you are going to shaft the RPG'rs of this franchise.
Sigh, Im done with this. When this game figures out what it really is, gimme a call. Cuz it sure aint a RPG.
Im gonna wait on Heavy rain and AVP for this month, then Alan wake, Red dead redemption and Last Guardian for the rest of this year.