After completing three run-throughs on ME1, and two, going on three for ME2, I decided to take it upon myself and make a thread dedicated to logical choices for the upcoming Mass Effect 3. It truly is a wonderful thought to think that ME3 will be even more polished, and more creative then its amazing predecessors.
First, I wanted to state that no matter what is said in this forum, Mass Effect 2 is THE greatest game I have ever played, and that BioWare has continued to be the leading RPG maker in the gaming industry.
So to start off, lets go with the problems I saw in the game.
-Texture and polish
The game looked beautiful, but at the same time, things seemed scratchy and undefined. Take, for example, the Elcor that is smoking a cigar. It looks as it if is just floating there, and doesn’t belong in the alien’s ‘mouth’. Little things like this don’t truly affect game play and are easily overlooks. My main problem were three things.
-The Illusive man’s cigarette
Not a big problem, but annoying when it is sometimes the main picture in a cut scene.
-Sheppard’s cheeks
Highly Annoying when Sheppard gets angry and he glares, causing his cheeks to point under his eyes. It takes the seriousness of the situation and adds a distraction to the picture.
-Scene loading
Most definitely my biggest problem. BioWare promised this would be gone this time around, yet, it still takes time to load the amazing scenery that they have created. Though a slight problem, it makes a awkward intro to a scene that could be important.
-The Speech Circle
This piece of game play is what made Mass Effect so great. Being able to pick something and not hear it droned out by the character makes for a much more cinematic play through. But when your offered up a investigate option, and go into detail about thing because you fear not talking about something may have an effect in ME3, it takes away from the conversation. A way to fix this could be integrating the actual conversation into the investigate options, as in relaying it back into the conversation to make it more interesting.
Those are the only two things that are really “Wrong” with the game in my eyes. And I have created this post to help other express there likes and dislikes, pro’s and con’s, so that the ME3 team can take into consideration what the players want, like the have expertly done through out ME2.
Now going to the most fun part in my eyes, the characters!!!!
Organized by each game, and new character, this is my list of Team Members that should appearer in ME3, AND original members who SHOULD NOT be on the team will be explained below.
*TM=Team Member
*IKIA=If Killed in action
They were killed in the first or second game and cannot be in the third
*LI=Love Interest
They were a love interest and are in the third game
*DF=Default
For New Sheppard’s in the third game.
*ME3 P =ME3 Possibility
New member opinions from me
*PLI= Possible Love Interest
Mass Effect 1_________________________________________
Ashley Williams (ME1)
ME3 TM:
IKIA: No / LI: Yes / DF: No
Ash offers no specialty for the team against the reapers, and only should be on the team IF there was a love interest.
Garrus Vakarian (ME1,ME2)
ME3 TM:
IKIA: No / LI: Yes / DF: Yes
Garrus has been through the whole way with Saren and the reapers, and with Sheppard and the Reapers. Though Hot-headed, the Third installment should show his growth as a person and into a truly battle skilled asset to the team.
Kaidan Alenko (ME1)
ME3 TM:
IKIA: No / LI: No / DF: No
Though a powerful Biotic, Kaidan resents Sheppard in joining with Cerberus. Even can open for a fight, with an emotional ending.
Liara T'Soni (ME1)
Me3 TM:
IKIA: N/A / LI: Y/N / DF: Yes
If Liara was a love interest and was helped on Illium, she joins the team with valuable knowledge of the Protheans and experience from being a Informant. Now
with the rank of Asari Commando
.
Tali'Zorah nar Rayya (ME1, ME2)
ME3 TM:
IKIA: No / LI: Yes / DF: No
If not in a relationship with the player, Tali returns to the migrant fleet and becomes a admiral in her father’s place, and if loyal, winning the Migrant Fleet’s approval to go to war against the Reapers.
If she is in a relationship with the player, she stays on the ship, still winning the approval to go to war, provided the player had gained loyalty. Having valuable information about Geth and there Reaper gods, she works with Legion to make a weapon to fight the Reapers.
Urdnot Wrex (ME1)
ME3 TM:
IKIA: No / LI: N/A / DF: No
Simply, Wrex still needs time to gather more Krogan clans under Clan Urdnot. BUT, if Wrex did not die on Virmire, he is willing to help against the war with the Reapers, and having a whole Krogan clan would be invaluable.
Mass Effect 2____________________________________________________________
Grunt (ME2)
IKIA: No / LI: N/A / DF: No
Though my favorite character has to be Grunt for a lot of reasons. I would see him needing to be with clan Urdnot to help unite other clans. He would make an appearance in the war with the reapers.
Jack (ME2)
IKIA: No / LI: Yes / DF: No
If the player did not pursue a love interest with Jack, She sees her commitment fulfilled and leaves the Normandy, becoming a pirate in the Terminus Systems. Action may need to be taken.
Jacob Taylor (ME2)
IKIA: No / LI: Yes / DF: Yes
Having survived the Collector ship, and not being able to go back to Cerberus, Jacob stays with the team
Legion (ME2)
IKIA: No / LI: N/A / DF: Yes
Having a Geth as a team member is invaluable. Legion works with Tali to develop a weapon to help fight the reapers.
Miranda Lawson (ME2)
IKIA: No / LI: Yes / DF: Yes
Same as Jacob
Mordin Solus (ME2)
IKIA: No / LI: N/A / DF: Yes
Mordin is a huge asset to the team, being able to study the technology of the collectors to help develops ground weapons to help fight the reaper’s ground troops.
Samara/Morinth (ME2)
Samara: IKIA: No / LI: N/A / DF: Yes
Morinth: IKIA: No / LI: Yes / DF: No
If Samara survived the Collector ship, she is a valuable asset to the team being the powerful biotic as she is.
If the player decides to pursue Morinth as a love interest, but decides not to have sex with her, she becomes obsessed, demanding to stay on the mission to pursue the man/woman who denied her love.
Thane Krios (ME2)
IKIA: No / LI: No / DF: No
Indefinitely, Thane should die after talking with Kolyat Krios, the character being there depending on the love interest or not.
Zaeed Massani (ME2 DLC)
IKIA: No / LI: N/A / DF: No / *Exception
Zaeed, having fulfilled his contract, leaves the Normandy and is hired by the Illusive man to hunt Sheppard.
*Depending on how the Loyalty mission for Zaeed played out, He could come back as a loyal member to the team. This could only be achieved by Zaeed killing Vido, which would mean following the Renegade path.
Mass Effect 3 Additions____________________________________________________
Kolyat Krios (ME3 P)
PLI: Yes / DF: Yes
Having followed in his Father’s footsteps, he join Sheppard after his fathers death.
Kelly Chambers (ME3 P)
PLI: Yes / DF: Y/N
Could be a member of team on player’s decision. Still acts as Yeoman, but unlocks Solider Skill Tree.
Shiala (ME3 P)
PLI: Yes / DF: No
If Sheppard let her live of Feros, and helped her on Illium, she will join the crew with NEW biotic powers as the green Asari.
Anything else, like team members dying, will have to be filled in, or maybe not. But these are my subjections for ME3 character wise. If you visit the BioWare site, you’ll noticed that two more spaces are still ‘classified’ in the team member section. Most likely a DLC and I will have to update the list.
Improvements:
Interruption system:
When a good character does a Renegade action to a Renegade character, Renegade points earned should be reduced, and when a Renegade Character does a Renegade action to a Paragon character, they should earn additional Renegade points.
Plot Ideas:
Here are a few ideas for the plot game play of ME3
Of course, the main focus of the game will be the reapers, and finding people to fight for the cause. The council will need to be convinced, along with the Alliance. IF you chose Anderson for council, Alliance immediately backs your claims, if you chose Udina, the council is less harder to convince. For both, you will need adequate information about the reapers. Some is gathered from EDI when she scanned the ship, and some on the data pad you see Sheppard holding at the end video. This will be enough to convince them to back you up in the War against the Reapers.
You will also need variety, mainly four I can think of.
-Rachnai. IF you helped the queen, and received the message on Illium, you gain her favor in fighting against the Reapers, but, the alliance will cause a controversy, but after the council had been convinced, they join your cause.
*Maybe even a Rachni Team Member to represent on the Flagship, Normandy SR2
-Geth. Assuming you chose to re-write the Geth in Legion’s loyalty mission, you can gain the advantage of having every Geth on your side. Again, this causes huge controversy in the Council, but with an alliance between the Quariens and Geth, the other aliens have no other choice but to fall in.
-Quariens. With Tali being called back to be an Admiral on the Migrant Fleet Admiralty Board, she is a invaluable in convincing them to join against the Reaper Threat. Once a treaty is struck between the Geth and Quariens, they join the fight.
*If Tali or Legion dies, convincing the people to join is much harder, an exception to this would be Tali and Sheppard Love interest, in which she still is an admiral, but travels with Sheppard.
-Krogan. If Wrex is in power, and Grunt survived the Battle on the Collector ship, then this group will be the easiest to recruit. If Wrex was killed, and Grunt did not survive, then these will be the Hardest to convince to join.
Here is a list of other, smaller groups that would join the end battle. By end battle, I mean the Largest, coolest cut scenes in the game, featuring mass hysteria against the Reapers and there drones.
Good Guys:
Feros Human Colony (If helped in ME2)
Citadel Security (If council is convinced)
Cerberus* (Explained in detail below)
-Any more you guys can think of?-
*The story with Cerberus will be another main plot. If you betrayed the Illusive man, he will secretly hire people to kill you, but back the Human force to fight the Reapers. If you did not betray him, he asks you to make sure the council and aliens meet there demise in the Final Battle.
Bad Guys (Reaper Drones):
The Vorcha (As said by the group on Omega)
Husks (New, final version, full capability, gun use and all other types)
Collectors Remnants (Remains of the collectors that were not on the ship) ((??))
Keepers (Not actual ground troops, maybe controlling gun batteries?)
Reaper Drones (Small, human sized Reaper Warriors) ((Just a fun thought




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