krylo wrote...
Morrigan also cares about the preservation of magic and the old ways. She speaks against the chantry for trying to destroy the old ways of magic. She doesn't say that 'some apostates still use these old magics' when asked, she says, 'some still preserve these old magics'. She rails on Leilianna for presuming that her own religion is greater than that of the Dalish elves using lines such as, "Perhaps they would prefer blessings from their own gods?" and she knows much of the history of the world and the old ways, perhaps taught by Flemeth.
Given this: Why is it so 'apparent' that Morrigan could only be doing this for herself? Considering that if you have high marks with her and ask her about the child she will say something along the lines of, "But some things deserve to be preserved... take that as you will."
Chances are Flemeth sent her out to do this so that Flemeth could devour the god's powers for herself, but Morrigan isn't Flemeth.
Further, on the whole 'Nothing is a free ride in this game' let's look back at Redcliffe.
You have three options.
1) Kill Connor.
2) Kill Connor's mom.
3) Kill no one, but take a bit longer at it.
If it were true that 'Nothing is free' option three would have resulted in the demon reclaiming control of Connor in the two full days you are gone and slaughtering everyone. This didn't happen. You are, effectively, able to save everyone at zero cost to yourself.
There are some things in this game that ARE free.
So, to answer the question in the OP: If Flemeth still lives at end game, doing the ritual is probably a terrible terrible idea. If Flemeth is dead, however, I see it as a neutral or even positive thing. I'm not convinced the old gods are evil when untainted. I'm not convinced Morrigan is evil, especially having after romanced her and been best buds with her on two different play throughs.
However, the PC that romanced her still told Morrigan he'd find her. I think she'd make a terrible single mother.
Regarding the choice in Redcliffe, option three doesn't cost
you, per se, but it costs someone else rather dearly. Remember the blacksmith? The old man whose help you enlist to help defend Redcliffe, and whose daughter you promise to save in return? Well, I'm not sure what happens if you pick options one or two, but if you spend time gathering mages at the Circle, she dies. You find no trace of her, and your log presumes that she was killed during Conor's
extended period of bloodshed. Upon returning to Redcliffe later, after breaking the news to the old man... well, it's sad. When you talk to him initially, he seems really, really worried, completely snowed under in grief at the prospect of his daughter dying. After finding out she's dead, he hangs himself.
So it
did cost something; in order to preserve both the child and his ****y, unfaithful (Oh, Tea-
gann...) mother, an old man lost the one thing in life that mattered to him. Nice work, Mr. Hero. Honestly, that was a truly great moment in terms of morality and game design.
Regarding Morrigan and her desire to preserve other cultures and old magic, I think that you're 100% correct, and feel that she might not have "evil" reasons for preserving the God. Maybe it's a bit like Morrigan on freeing Sten; it's powerful, it deserves a chance. Either way, we'll find out soon enough in expansions/sequels, because, I agree with you yet again, Morrigan would make a
horrible single mother XD