GeorgeZip wrote...
Some of your points are well taken but I think your playstyle doesn't make best use of the AW.
Massive Armor is absolutely not necessary to melee tough opponents. Heavy Dragon armor is more than enough with Shimmering Shield. Ogres can pick you up and chew on you and you take very little damage. Medium would probably be fine but haven't tried it yet. Before Wade's quest yeah, the choice in armor is pretty limited.
A few things are horribly wrong with this argument.
1) You do realize that you are using an example of a fairly exotic - potentially late game - armor that may not be accessible to the vast majority of dragon age players? Should Arcane Warriors be restricted to using 1-3 fairly rare and/or exotic armor sets to be able to play their class effectively? Or should the game mechanics of the Arcane Warriors allow them to choose a much wider breadth of armors as soon as they select their class while still being effective as a hybrid.
2) Shimmering Shield (in the latest patch) annihilates your mana. Even with a fairly low fatigue armor + Shimmering Shield, you can't cast more than a few spells before you are tapped out and Shimmering Shield expires from lack of mana. And if you aren't wearing some serious armor, you will promptly explode if anything moderately substantial is attacking you into a gory mist.
GeorgeZip wrote...
Also I wouldn't recommend trying to activate all your AW skills and sustained ablities at the start of the battle. Activate them before combat, at least the important ones like combat magic and shimmering shield. You're overall mana pool might be at 50 percent but you if you're making an AW, spend more points in willpower so the mana pool is larger.
See my original post. This is exactly what I find ridiculous. There is little combat flexibility for Arcane Warriors. You have to either choose to tank or cast before a battle begins because during a battle, it is highly inefficient to do so. And as I illustrated in my original post, in order to use your Arcane Warrior abilities with reasonable success, you generally have to equip heavy armor + Combat Magic and lose all ability to cast spells. And if you aren't using your Arcane Warrior abilities, you might as well be a generic mage that has wasted talent slots on highly situational Arcane Warrior abilities. You are an Arcane Warrior in title only and a generic mage in reality.
GeorgeZip wrote...
Putting away the sword to cast is a little annoying but it's a fair trade-off for the amount of toughness an AW has over a regular mage.
And this is the whole point of my original post, I think AWs should have their "toughness" reduced. There is little justifcation for an Arcane Warrior that can absorb more damage than a thoroughbred tank. In addition to this toughness reduction, they should get enhanced combat casting abilities so they actually begin to represent a warrior/mage hybrid.
Modifié par Lantern, 17 février 2010 - 06:38 .





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