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Loot get better?


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#1
syklonis01

syklonis01
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I'm lvl 8 and only at Redcliff, but come on does the loot get better.  None of the chests I open with my rogue or merchants have anything to sell that's any good.   A ton of repeating loot is getting ridiculous...I dont need studded gloves, daggers, etc.... over and over again.  Playing as the rogue so far to open chests hasn't been meaningfull...

Is the loot scaled by the difficulty you play by chance? 

#2
Gabo

Gabo
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If the game constantly gives you powerful or valuable loot, then it becomes too easy or you end up with a ton of useless cash (since you would have bought everything you needed). If we limit the number of lootable corpses and chests then you might feel there's just not enough loot!



We made DA to give you a large number of loots so you can gather a nice collection of things to use or sell, but the power and value has to be kept down so the game remains a challenge and buying items involves important choices. The special items must be rare enough to feel special otherwise they just get lost in the crow and having chests that contain generic stuff make the ones that contain special stuff all the more special.



Just out of curiosity, what kind of a loot system do you think would make the game more enjoyable and satisfying? I'm sure the feedback could come in useful for future development.


#3
Gabo

Gabo
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S3RV0 wrote...
As it stands now; I'm lvl 21 playing on nightmare right at the end of the game and I'm still wearing Blood Dragon armor, Warden's Commander armor and using Starfang... all DLC items.


Well, the DLC items are supposed to be powerful and exciting. Also, you have to equip 4 party members...

(STRATEGY HINT SPOILER)

...and  you should make sure all your party members are at least adequately equipped even if they are not active, just in case...

(END OF SPOILER)

So that leaves plenty of room to use the other rare items in the game. I believe we balanced the loot quite well but, as lord Zoeller once said, there is always room for improvement and I'm sure we will be able to use some of this great feedback you guys and gals are giving. But remember that we had to make a game that would appeal to those who like a challenge just as much as to those who like feeling powerful and we tried to hit the midway point in this aspect. 

Modifié par Gabochido, 18 novembre 2009 - 11:06 .


#4
Gabo

Gabo
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Again, thanks for all the feedback. I can't comment on each one, but there are a lot of great ideas here that we may be able to use in the future.

#5
Gabo

Gabo
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Thanks for the feedback. While I can't comment on each one, many of these are great ideas and will help us in future development.

#6
Gabo

Gabo
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 Thanks for the feedback everyone :)

While I can't personally comment on each one, there are some great ideas out there and I'm sure they will help us with future development.