Gabochido wrote...
If the game constantly gives you powerful or valuable loot, then it becomes too easy or you end up with a ton of useless cash (since you would have bought everything you needed). If we limit the number of lootable corpses and chests then you might feel there's just not enough loot!
We made DA to give you a large number of loots so you can gather a nice collection of things to use or sell, but the power and value has to be kept down so the game remains a challenge and buying items involves important choices. The special items must be rare enough to feel special otherwise they just get lost in the crow and having chests that contain generic stuff make the ones that contain special stuff all the more special.
Just out of curiosity, what kind of a loot system do you think would make the game more enjoyable and satisfying? I'm sure the feedback could come in useful for future development.
That would be a perfectly valid point if there actually was good rare loot.
As it stands now; I'm lvl 21 playing on nightmare right at the end of the game and I'm still wearing Blood Dragon armor, Warden's Commander armor and using Starfang... all DLC items.
Legion of the Dead armor is bad, Epic Dragonscale (forget the exact name) is bad other than +fire resists (ironically, if I was able to get enough fire resist to kill the dragons in the first place... do I really need more?) etc. It was extremely disappointing to kill the High Dragon and see a massive loot table of crap items. It was equally disappointing to kill the Brood Mother and get a +healing plate chest piece. whoopidy doo.
Also on the note of loot, please show the hard numbers for set bonuses. It's very annoying to have to write down my stats, equip a piece of armor to complete a set and add up what stats have changed to get an accurate detail of the set bonuses. ie instead of saying "grants an increase to constitution and attack", simply put "+5con +3attack" etc





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