Loot get better?
#76
Posté 19 novembre 2009 - 03:06
I'd like to see more of the better items in the hands of actual enemies. The juggernaught armor quest is a great example of what I'd personally like to see more of. Having super loot all over does diminish the joy of getting it, however buying it for 150g off a vendor doesn't have the same effect that fighting tooth and nail for it does.
Imo every item that got a codex entry should've had a questline with many tough battle associated with it. Make them worth the challenge needed to get them as well.
#77
Posté 19 novembre 2009 - 03:21
Slainangel52 wrote...
I wouldnt mind if there was less trash loot altogether and the individual pieces were just worth a bit more to compensate. Generating the same effect but not implying that we are carrying around the equivelant of the denerim armory in our backpacks.
I'd like to see more of the better items in the hands of actual enemies. The juggernaught armor quest is a great example of what I'd personally like to see more of. Having super loot all over does diminish the joy of getting it, however buying it for 150g off a vendor doesn't have the same effect that fighting tooth and nail for it does.
Imo every item that got a codex entry should've had a questline with many tough battle associated with it. Make them worth the challenge needed to get them as well.
right on , i completed the gangue shade couples of hours ago and what it dropped was a veridium chainmail ,going trough all those steps to get a crap thing blows big time , i mean yeah the armor is cool when it s the first step you do and all but on one playtrough i did nt had a char that had 42 str yet so i had to come back to complete it to get generic drop was kind of disapointing
#78
Posté 19 novembre 2009 - 03:59
Loot has become an integral part of most rpg element game play. you can't fault players for wanting to see nice armor/weapons with green lines of text running across them because
1.) its a personal achievement to obtain that epicly hard quest line based armor achievement
2.) it can just look badass.
Balancing a game with heavily emphasis on character attributes, might be a good roleplay point of view, but being able to fight an end game boss with "white" weapons and armor takes some of the excitment away.
In this perspective, your party members can be the best warriors the land can offer, but against a archdemon/ex old god, I can just wear a normal plate armor crafted by normal blacksmiths and not get roasted alive by a fireball (metal is a very very good conductor of heat). Furthermore in such a magically full land, with a magical element such as lyrium being folded into items, there should be magical properties for good armor!
Without DLC, dare I say the number of items available are very very limited? There are no tier 7 armor sets, even with DLC there's the use of the party chest in warden's keep to make warden commander armor dragonbone quality. While some of the game hints say, following a side quest may result in a rare item, the only noteworthy item is keening blade.
What I propose is, for armor and weapons to be added to the game difficulty mechanic, easy - breeze through the game with simple armor/weapons nightmare - players should consider obtaining good and rare weapons armor to actually have a fighting chance against high level bosses.
Apart from just equipment loot, many other doodad items are annoying. Blank vellums? Wolf pelts? Near useless salves and salve crafting materials.. It would be more enjoyable to see items with proper usage rather then just vendor trash, especially since there isn't exactly "farming" in this game. A village decimated, it stays decimated. Currency is hard to come by, especially with good items sold in merchants which cost 100g+ each.
Since there's a complaint against lack of colourful armor/weapons, There is a lack of mage equipment everywhere. Morrigan basically just wear her original robes till she get's robes of possession. Stats on mage equipment is weird as well, especially since there is no pure fire/nature tree where a +20% fire damage is effective, especially at high end levels where a mage will randomly cast any of the 4 magic types in the primal tree, any of the +20% type damage gloves will work.
Please do something about mage hoods please. need a mod for do not show helmet visuals.
Crafting in this game feels, weak. So does enchantment.
Can you guys do something about cone of cold? Its ridiculous how a mob which can't be paralysed, crushing prisoned, immune to frost, yet capable of getting frozen.
#79
Posté 19 novembre 2009 - 04:17
Forget the dlc, it's not balanced, I think the only think I would want changing is the variety not the power level of the loot, make more options that's it.
#80
Posté 19 novembre 2009 - 04:29
However, what drops and when is an issue.
I would go a little farther to limit the access to the better items as early in the game as you can get them. It would be nice to keep getting better stuff as you progress. I had the best sword in the game at level 10.
Also, if it had not been for my willingness to smuggle lyrium, I would not have that much money. One of my characters got to that point and had very little cash and could not even do the lyrium smuggling.
Way too much armor and other non-stackable things drop that sell for too little money.
While I use the weapons and armor that drop, you really have no choice because of the price of the other items. If you buy skill books, specializations, gifts, and trade supplies, you are always broke; even if you only use weapons, armor and runes that drop.
There is a lack of crafting supplies for the base potions.
The recipes for potions are hard to find and expensive.
The material for lyrium potions and advanced potions (lyrium and healing) do not drop at a sufficient rate, while the materials for the resistance potions drop way too often.
The same things can be said for poison.
If you are religious about buying the materials when you see them then your cash supply is always too low to buy any weapon upgrades, such as the rose thorn or whatever the dagger is called in OrZ; and you still suffer a lack of potions.
#81
Posté 19 novembre 2009 - 04:34
Though my only complant about loot drops and such...is there is no cool Rouge armor at the higher levels. Basicly only the Warriors get alot of cool armor.
Modifié par likeorasgod, 19 novembre 2009 - 04:36 .
#82
Posté 19 novembre 2009 - 04:43
Also on the scaling, while yes you might want to equip your full party, your player character is well, yours. Having your character for the most part entirely decked out at level 10 (roughly 30-40% of the way through the game yeah?) and finding nothing to upgrade your sword and armor ever again is kinda sad. That some, some of this was the effect of the DLC equipment being overpowered. It really should have been ~tier 4 equipment instead of endgame tier 6-7.
#83
Posté 19 novembre 2009 - 04:58
Gabochido wrote...
If the game constantly gives you powerful or valuable loot, then it becomes too easy or you end up with a ton of useless cash (since you would have bought everything you needed). If we limit the number of lootable corpses and chests then you might feel there's just not enough loot!
We made DA to give you a large number of loots so you can gather a nice collection of things to use or sell, but the power and value has to be kept down so the game remains a challenge and buying items involves important choices. The special items must be rare enough to feel special otherwise they just get lost in the crow and having chests that contain generic stuff make the ones that contain special stuff all the more special.
Just out of curiosity, what kind of a loot system do you think would make the game more enjoyable and satisfying? I'm sure the feedback could come in useful for future development.
I think the way that loot is acquired is completely fine and is actually balanced just right in Dragon Age, I will be on one of the questlines like say Nature of the Beast and over the course of the Dungeons and the Forest, I will acquire a full set of Unique Massive Armor, a Nature Damage Staff, Several peices (Except for Boots) of a Unique Medium Armor set, A Rare Bow, A Rare Medium Breastplate, the list goes on.
I think the real problem is the rare loot is a little underpowered. I would of liked to see the Weapons and Armor just a tad bit more powerful in general. If this requires giving enemies more hp then so be it, I would rather have a noticeable gap between a Generic Longsword purchased from a local smithy and a long lost Family Heirloom Longsword of untold power.
The other thing was that there was plenty of variety of weapons and armor in the game but the variety of very good weapons and armor was too slim. Rogues only have about 2 or 3 choices for an endgame gear and its all pretty much peicemeal except for Wade's, whereas warriors can choose from 5 different Massive sets.
Again, I know the Toolset can remedy all of my problems, but you did ask for feedback so there it is, a quick recap: More variety of rare gear, more powerful rare gear.
#84
Posté 19 novembre 2009 - 04:59
Forumtroll wrote...
Loot sucks because Duncan picked Feralden clean years ago.
Quoted for Truth!
#85
Posté 19 novembre 2009 - 05:00
The DLC A) is overpowered or
ME2 and other future Bioware released DLC items should be helpful early game, and available early game, but not any good late game, or oppositely, conform to an "end-game" function i.e do hard missions to get top-tier rewards, but only after a certain plot point or char. level is reached.
To put a finer point on DA:O, the str requirement was either to low on Blood Dragon Armors and Starfang, or the item available to early, which is more likely.
#86
Posté 19 novembre 2009 - 05:00
#87
Posté 19 novembre 2009 - 05:06
Modifié par abilly1973, 19 novembre 2009 - 05:08 .
#88
Posté 19 novembre 2009 - 06:59
Teshronesh wrote...
Every good stuff is a vendor-drop (besides ONE armor for the dog), if you want some nice crystals for shale you buy them in Orzammar.
You can do that... Or, just get Shale to like you and do her personal quest to the DLC Thaig. You can find a TON of brilliant crystals in there for her. Again, win for DLC, crapola for actual game.
#89
Posté 19 novembre 2009 - 09:21
Gabochido wrote...
If the game constantly gives you powerful or valuable loot, then it becomes too easy or you end up with a ton of useless cash (since you would have bought everything you needed). If we limit the number of lootable corpses and chests then you might feel there's just not enough loot!
We made DA to give you a large number of loots so you can gather a nice collection of things to use or sell, but the power and value has to be kept down so the game remains a challenge and buying items involves important choices. The special items must be rare enough to feel special otherwise they just get lost in the crow and having chests that contain generic stuff make the ones that contain special stuff all the more special.
Just out of curiosity, what kind of a loot system do you think would make the game more enjoyable and satisfying? I'm sure the feedback could come in useful for future development.
Well to respond in short: I think that loot tables ala Diablo have been a weak and unrealistic method of controlling wealth acquisition outside of the Diablo series itself.
Personally I would prefer to see the next big DA release incorporate full looting instead of rolling on a loot table. As an example of what I mean I point to BG2. Dead mobs should have all their possessions lootable, and they should be counted as actually using the equipment or items that they possess (health poultices, lyrium, or even poisons).
If this were implemented I would be greatly more satisfied with the level of immersion in the game. As it is when I pick up a health poultice off of a shade or wolf or the like it really kills the experience of searching the dead for equipment or items.
#90
Posté 19 novembre 2009 - 10:48
#91
Posté 20 novembre 2009 - 01:40
I was curious about 1 thing. What is the best One hand sword in the game? I, at the end of the game was using Topsider's honor. Anyone found something better? If yes, where?
#92
Posté 20 novembre 2009 - 01:46
Denlath Vestor wrote...
DON'T CHANGE IT AT ALL!Gabochido wrote...
If the game constantly gives you powerful or valuable loot, then it becomes too easy or you end up with a ton of useless cash (since you would have bought everything you needed). If we limit the number of lootable corpses and chests then you might feel there's just not enough loot!
We made DA to give you a large number of loots so you can gather a nice collection of things to use or sell, but the power and value has to be kept down so the game remains a challenge and buying items involves important choices. The special items must be rare enough to feel special otherwise they just get lost in the crow and having chests that contain generic stuff make the ones that contain special stuff all the more special.
Just out of curiosity, what kind of a loot system do you think would make the game more enjoyable and satisfying? I'm sure the feedback could come in useful for future development.
You confirmed my suspicion that the looting system was intentionally designed like it is: Not a lot of awesome items laying around, which makes the ones you do find that much more special - and you don't end up with either a lot of useless/duplicate items and/or a load of useless cash laying around.
I don't hear anyone complaining that they couldn't win the game because they didn't get enough/better loot drops. How exactly would more/better loot drops improve the game?
I totally agree. It makes the trading system all the more interesting. It was actually quite the pain to save gold to buy stuff that I wanted or needed, even at the very end of the game. Normally in many games even the most expensive gear becomes cheap compared to the amount of cash you carry around with - and unnecesary to, as you find similar or better gear out in the field.
#93
Posté 20 novembre 2009 - 01:50
Iam2ugly wrote...
As i was coming to the end of the game, i found that looting is pointless. c'mon i beat Flemeth, high dragon, and what did I get? nothing! only some leather pants, that i sold for what 45 silvers(?) For crying out loud, once i get my str up, I equiped Dragon armor, and did not un-equiped it till the ending...
I was curious about 1 thing. What is the best One hand sword in the game? I, at the end of the game was using Topsider's honor. Anyone found something better? If yes, where?
On the contrary, it makes the looting all the more necessary! You need the stuff to sell it and save cash to buy some of the juicier stuff from vendors. For example some of the best jewelry can only be bought, and it costs quite a bit to. Also, you can buy some very nice books, but only if you can save the gold for it. For which you will need to collect and sell all that "garbage".
#94
Posté 20 novembre 2009 - 02:05
Why does high dragon drops all those crap armor/weapons? In a RP point of view, there's neither place nor reason for the dragon to be storing all those leather armors on itself, unless we go deeper into saying that you cut the dragon's belly to find all those stuff inside it, but if armors have been soaking in acidic juice for over a century I'm sure they have been rusted beyond repair.
Treasure vaults and treasure piles in the werewolf den is a joke. Especially when gold is such a valuable currency, a treasure pile potrayed by stacks of gold coins only net 1 steel dagger? or the amount of gold looted is laughable, 3-4 gold pieces from a pile of gold coins lying on the floor. And plain armor with no codex entries nor beautiful descriptions sitting inside a treasure vault? I find it hard to believe that arl eamon will keep a pice of plate armor with 0 decorations or magical powers in his vault under lock and key.
#95
Posté 20 novembre 2009 - 02:08
BringwinD wrote...
Another noteworthy point,
Why does high dragon drops all those crap armor/weapons? In a RP point of view, there's neither place nor reason for the dragon to be storing all those leather armors on itself, unless we go deeper into saying that you cut the dragon's belly to find all those stuff inside it, but if armors have been soaking in acidic juice for over a century I'm sure they have been rusted beyond repair.
Treasure vaults and treasure piles in the werewolf den is a joke. Especially when gold is such a valuable currency, a treasure pile potrayed by stacks of gold coins only net 1 steel dagger? or the amount of gold looted is laughable, 3-4 gold pieces from a pile of gold coins lying on the floor. And plain armor with no codex entries nor beautiful descriptions sitting inside a treasure vault? I find it hard to believe that arl eamon will keep a pice of plate armor with 0 decorations or magical powers in his vault under lock and key.
You have to use your imagination mate! Perhaps the wolfies were serious chocolate addicts (it would explain why they were so hyped all the time), and all the "gold" is really just chocolate dubloons.
And the plain armor could just be a keepsake of Eamon's, perhaps his childhood armor or some such.
#96
Posté 20 novembre 2009 - 02:09
#97
Posté 20 novembre 2009 - 02:20
1. The best stuff in the game should not be on vendors. It should drop off dragons (bosses).Gabochido wrote...
Just out of curiosity, what kind of a loot system do you think would make the game more enjoyable and satisfying? I'm sure the feedback could come in useful for future development.
2. When I kill a boss or mini-boss, I should get something "good".
3. If something attacks me with a huge maul (for example), if I kill that thing, I should get the maul (take the Guardian for example).
4. There should be random, rare and very rare, high-quality drops.
#98
Posté 20 novembre 2009 - 02:20
Generally, loot will improve over time, but the overall direction of the economy is a land ravaged by war and civil war, meaning vendors will gauge you, people will try to take advantage of the situation and so on.
Don't worry though, by the time you reach mid game or wander around in denerim, you can find a pretty coin or valuable item by unlocking chests or picking pockets - but it'll never be a monty haul like NWN, something we specifically went out to avoid.
#99
Posté 20 novembre 2009 - 02:43
hOnOr wrote...
1. The best stuff in the game should not be on vendors. It should drop off dragons (bosses).Gabochido wrote...
Just out of curiosity, what kind of a loot system do you think would make the game more enjoyable and satisfying? I'm sure the feedback could come in useful for future development.
2. When I kill a boss or mini-boss, I should get something "good".
3. If something attacks me with a huge maul (for example), if I kill that thing, I should get the maul (take the Guardian for example).
4. There should be random, rare and very rare, high-quality drops.
Well, I disagree. I always found it kind of silly to find superb armor laying about in the mud when militia (or orcs or whathaveyou) run around with their clothes as only protection.
#100
Posté 20 novembre 2009 - 02:53
Starfang is best 1h weapon (to answer earlier post) and you can get it at lvl 6 if you play it right. It's from the WK DLC. You will use it your entire game career (as well as the armor you get there if you play it right) because there is nothing better to be found or had in the game after that. Period. The end.
The loot table blows. You can pickpocket/steal/send the dog/pick up every trash/trinket and still never be able to afford all the 'upgrades' on vendors so just look and drool and hope you can scratch up enough to get 1-2 items. Never mind eventually pimpin' up your party a tad bit.
Bad loot planning. It's bland and boring by design and does not accomodate very many playstyles interestingly (only by the fact that it has NOTHING on it).
We need diversity and creativity in the loot table. It's total BS to get an 'upgrade' only to find it looks exactly like your level 1 starter piece.





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