Gabochido wrote...
If the game constantly gives you powerful or valuable loot, then it becomes too easy or you end up with a ton of useless cash (since you would have bought everything you needed). If we limit the number of lootable corpses and chests then you might feel there's just not enough loot!
We made DA to give you a large number of loots so you can gather a nice collection of things to use or sell, but the power and value has to be kept down so the game remains a challenge and buying items involves important choices. The special items must be rare enough to feel special otherwise they just get lost in the crow and having chests that contain generic stuff make the ones that contain special stuff all the more special.
Just out of curiosity, what kind of a loot system do you think would make the game more enjoyable and satisfying? I'm sure the feedback could come in useful for future development.
1. Items: My only real beef with Gear drops is that there are soooo many barely different versions of the same thing, all of which consume the very limited inventory space.
2. Crafting drops. Heres one of my two big beefs. Seriously, a locked chest that contains -one- mushroom, and nothing else? This is buzzkill plus. There are practically zero craft drops in the game (why the hell dont spiders drop Toxin?) and the scattered, far too rare few there are are almost universally single drops.
2b. Craft items: Theres a lot of them, you cant really store them if you like to actually use the craft skills (I know, crazy right?) and this contributes to the inventory hassle (yet more micromanaging) which is of course compounded by the rarity of most of the items, so that for the first 15 levels youre effective inventory is taking a massive hit storing items that you want to collect so you can use your craft skills...once you can a) afford the recipes, and

manage to scrounge enough mats to make more than a single trap or two doses of tier one poison. Underwhelming at best.
3. Vendor Trash. Is trash. Seriously, it isnt even worth picking up. Why is that? Logic dictates I'd be better off hoarding a couple of stacks of gems and some carpets and spendy vases, but nope, theyre worth diddly squat. Carting around 90 different bits of crap armor and gear is the way to make the big bucks. Meh. And on the subject of gems, why the hell are some of them arbitrarily turn-in's for the Dwarven army, while others arent? Couldnt you have at least marked which were turn ins after the Dwarves are onboard?
4. Gifts. While these are just another bit of micromanagement (party member morale), I dont mind that so much, except for the fact that they come in huge spurts on one of the many lengthy dungeon crawls during which you will never see a merchant, so; fight...loot half...destroy some stuff...damn 15 gifts and what the hell are these keys I've been carrying around since Denerim, and 8 different types of arrows, and eight different types of bolts...and oh yeah, these crafting mats I'll apparently get to use some time around the end of the game...and loot the other half of the bodies, and destroy a few things...
5. Runes. K, pretty sure I'm good for novice runes by now, and I'm pretty sure that creepy tranquil made a threat against my life if I turned in another. Of course theres also a ton of versions of those, which means more time in the inventory screen, and of course they -do- come in multiple grades. Fun, but not really.
6. Vendors. Most dont restock. A few carry limitless supplies of one or two ingredients, so sure, pretty much at the end of the game you can beam all over the country to craft. Most, apparently, have a stock that upgrades as you progress in level...but not if you bought it early, because they dont restock. Anything. Ever.
Those 3 Lesser Healing Poultices and that Crappy Lowbie Dagger Thats A Marginal Upgrade (that just may have been the Uberkickass Dagger if only I had waited) are the only things that poor Merchant will ever see in his entire career, apparently, except for the crap I sell him. You think the US economy is in trouble? Ferelden is just flat out screwed.
Inventory Management, the Game! Also known as "Pointless Pain in the Ass".<_<