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Hardest Mission / Fight on insanity?


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#26
Jaekahn

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I am so going to dread the Collector ship fight. It was a pain in the ass on hardcore, I can't imagine how bad it is on Insanity.

#27
Unit-Alpha

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implodinggoat wrote...

I haven't finished my insanity playthrough yet; but so far playing as my level 30 Soldier....

The Colossus only killed me once on insanity and I didn't even use my heavy weapons. 
The Warden of Zero's prison ship and his squad killed me 4 times.
While recruiting Garrus closing the far right shutter took 4 tries and the gunship took 3. 
The Praetorian on Horizon got me about 5 or 6 times and made me use all my power cells to power my missile launcher (I think using the Cain is cheating).

But the hands down champ is definitely the final fight against the Vorcha and Krogan during Mordin's recruitment mission.  While I definitely lost count of the exact number of times I died, I'd guess it was at least a dozen times.  Of course I played that mission pretty early on when I wasn't as accustomed to the challenges insanity presents and I hadn't retrained my powers to better adapt to said challenges.  Its still a **** and a half though.  When I did it I hardly had any upgrades and I only had Jacob and Miranda on my team and while Miranda is always very useful Jacob is very weak on insanity.  Plus I had more trouble keeping my guns supplied with ammo during this fight than I have in any other battle.  I mean at least with the Praetorian you know where to focus your attention; but during this fight there are simply so many things that can kill you and you have to get through 5 waves of enemies without the benefit of any saves or autosaves (and dying because some **** Vorcha gets too close on the last wave is beyond enraging).

I'm getting ready to play the Mission on board the Collector Ship though and I figure that fight with the two Praetorians might prove to be a real ****, although the terrain is definitely more advantageous to me in that battle than it was on Horizon.  If I let myself use the Cain it would probably be pretty easy; too easy in my opinion.  So I'm going in with my handy missile launcher and hoping for the best.


Really, Mordin's mission was the hardest? I don't think I died as a Sentinel. However, I haven't done Horizon fully yet so the Praet might be the end of my insanity run.

#28
Myounage

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Jaekahn wrote...

I think we all can agree that Insanity is a pain in the ass.

I don't, I breezed through some areas I was stuck on on veteran.

Jaekahn wrote...
For me, I would have to say the Collossus fight while recruiting Tali would be the hardest so far. I was playing on my Engineer with Miranda and Garrus (Three overloads, you would think it would be easy right?). I made sure my squad was in place and was very precise when to use my powers. Yet it still took me an hour and a half of constantly reloading the damn fight and constantly hearing "We don't have enough people on our side for you to take one for the team. Get down!" I never felt so relieved when I finally managed to down the bloody thing. >.<

  I got that on the second or third try.

Insanity is all about efficiency.  You need to drop enemies as quickly as possible, without worrying about your own tank.  You shouldn't be using one(I did have some trouble on the derelict reaper and on suicide mission with husks, especially the husk / double scion rush at the biotic bubble part.  That took 4 tries.)  Anyway, you want to drop enemies very quickly.  To this end, I find an infiltrator Shepard with the Widow, Legion with his Widow, and either Miranda with her weapon damage bonus or Garrus with an Incisor or one of the default rifles is the most efficient.  Experimentation with Thane and Grunt also yielded positive results.  Pop out, down an enemy, regenerate.

EDIT:  The collector ship's platform section was actually much harder than the platforms on Suicide Mission lol.

Modifié par Myounage, 12 février 2010 - 05:31 .


#29
implodinggoat

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Ecael wrote...

I died several times on that fight until I realized that it's much easier to approach the Colossus on the right (rather, the Colossus' left). If you approach using the bridge on the left, the geth will repeatedly respawn and head straight for you; if you approach on the right, the remaining geth in the middle get confused and only one geth spawns at a time.


I had almost the exact same experience except I only died once before I tried going right.  Going left worked fine on Hardcore; but on insanity taking down all those Geth before they get to you is brutal and it eats up a ton of ammo.  When I went right it was a breeze. Of course it helped that  I had Miranda and Garrus and I had invested in Squad Disruptor ammo.  I ordered Garrus to take cover on the metal platform overlooking the Colossus and unload on it with his Sniper rifle while I set myself and Miranda up in the elavated cover directly to the right of the Colossus.  With two overloads and squad disruptor ammo the shields went down pretty quick and then I switched over to my Sniper Rifle (also with disruptor ammo) to deal with the armor and had Miranda hit the thing with warp.   Since the Colossus is a synthetic the disruptor ammo was still damn effective even against its armor and I blew through it long before it had the chance to repair itself with the armor gone the disruptor ammo stunned it and overloaded its weapons and it dropped a few seconds later.  

That fight is all about tactics and using the method I just described makes it a breeze.  I saved Kal Reegar and I didn't even use a single power cell since I never even needed to crack out the missile launcher.  Honestly when  I flanked it from the right, I think it was probably the single easiest battle I've experienced on insanity and I am not exagerating in the slightest. 

#30
Unit-Alpha

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Hey guys, quick question: For the Horizon battle with the Praet, do you think the missile launcher or collector beam is better to use?

Modifié par Unit-Alpha, 12 février 2010 - 05:49 .


#31
Jaekahn

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Myounage wrote...

Jaekahn wrote...

I think we all can agree that Insanity is a pain in the ass.

I don't, I breezed through some areas I was stuck on on veteran.

Jaekahn wrote...
For me, I would have to say the Collossus fight while recruiting Tali would be the hardest so far. I was playing on my Engineer with Miranda and Garrus (Three overloads, you would think it would be easy right?). I made sure my squad was in place and was very precise when to use my powers. Yet it still took me an hour and a half of constantly reloading the damn fight and constantly hearing "We don't have enough people on our side for you to take one for the team. Get down!" I never felt so relieved when I finally managed to down the bloody thing. >.<

  I got that on the second or third try.

Insanity is all about efficiency.  You need to drop enemies as quickly as possible, without worrying about your own tank.  You shouldn't be using one(I did have some trouble on the derelict reaper and on suicide mission with husks, especially the husk / double scion rush at the biotic bubble part.  That took 4 tries.)  Anyway, you want to drop enemies very quickly.  To this end, I find an infiltrator Shepard with the Widow, Legion with his Widow, and either Miranda with her weapon damage bonus or Garrus with an Incisor or one of the default rifles is the most efficient.  Experimentation with Thane and Grunt also yielded positive results.  Pop out, down an enemy, regenerate.

EDIT:  The collector ship's platform section was actually much harder than the platforms on Suicide Mission lol.


I didn't have a tank to worry about. The issue I had on this fight wasn't the fact that I couldn't destroy the enemies in time, them mostly dying in 4-5 hits disincluding shots fired at them. The issue was consistent waves of geth as I tried to flank the left side. Had I known you could bug them by going left, I would have done so. Also, Tali was my first recruit after Horizon so I didn't have Legion.

But yeah. like I said, the strategy itself was solid. Geth were dying quickly. It's just that on occassion, the Destroyer would get to me before I had a chance at locking him down and his inferno gun would stun me before I eventually died.

#32
implodinggoat

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Unit-Alpha wrote...

Really, Mordin's mission was the hardest? I don't think I died as a Sentinel. However, I haven't done Horizon fully yet so the Praet might be the end of my insanity run.


Well, I still wasn't used to insanity; but that mission is definitely harder for a soldier than it would be for a sentinel.  A soldier has to be exposed in order to take his shots and on that mission there are simply so many enemies coming from so many directions that its real easy to get mowed down by some Vorcha you never even noticed while you're trying to polish of his Krogan boss.   With my limited upgrades, I couldn't do much damage before my shields would drop so I was constantly trying polish off the last of an enemies health as my own was getting chipped away. 

On the other hand if I played more conservative I wouldn't get dropped trying to shoot with no shields; but then the constantly advancing vorcha and Krogan would close in on me and I'd either get blown away trying to retreat or I'd narrowly escape; but lose Miranda and Jacob in the process which was killer since I was probably running low on ammo anyway.  So if I survived them closing in the first time I'd hide in a corner waiting for my shields to recharge as my enemies closed in on me again at which point I'd desperately empty the last of my ammo into them before discovering that trading melee hits with a Krogan doesn't turn out well.

#33
SuperVaderMan

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Jaekahn wrote...

I think we all can agree that Insanity is a pain in the ass. However, there will always be that battle that just pisses you off the most. What would that battle be?

For me, I would have to say the Collossus fight while recruiting Tali would be the hardest so far. I was playing on my Engineer with Miranda and Garrus (Three overloads, you would think it would be easy right?). I made sure my squad was in place and was very precise when to use my powers. Yet it still took me an hour and a half of constantly reloading the damn fight and constantly hearing "We don't have enough people on our side for you to take one for the team. Get down!" I never felt so relieved when I finally managed to down the bloody thing. >.<

Huh, that's wierd.  Same situation for me, NG+ Engineer with Miranda and Garrus minus full overload on Miranda... and it was a breeze for me.  Though I did take the right path which people are saying is the easiest.  I had to gtfo when that destroyer bum rushed me, but he magically disappeared never to be seen again when I got to the bottom of the ramp...  Maybe I'm just lucky?

Hardest for me had to be Tali's Loyalty mission at the part before discovering her father... the second time through.  The first time I had Legion and was able to AI hack a hunter over and over to keep the geth from getting up the ramp.  But, the IFF activated before I could complete all the loyalty missions, so I had to load a pre-IFF save.  I'd given Tali an Attack drone instead of AI hacking, and without that there was little to stop the geth from rushing up and shooting me in the face

Scions arn't so bad playing an Engineer, the drone keeps them distracted pretty well... though the IFF mission was still a bi***.

#34
Jaekahn

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Unit-Alpha wrote...

Hey guys, quick question: For the Horizon battle with the Praet, do you think the missile launcher or collector beam is better to use?

 
To be honest, I didn't really use my heavy weapon. My class is an Engineer so I only had time to pop out of cover for one incinerate. Be sure to find high cover in order to block Praet's eye beam and set up a route to run prior to the fight. If you're unsure of routes, check out Gatsby's "Adepting through Insanity part  4".

To answer your question however, The missile launcher is definately more useful. You're limited on ammo, but you're hardly able to gather the time to actually do any serious damage with the collector beam. That is, unless you're an infiltrator that can cloak or a Soldier that has AR.

#35
Jaekahn

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SuperVaderMan wrote...

Jaekahn wrote...

I think we all can agree that Insanity is a pain in the ass. However, there will always be that battle that just pisses you off the most. What would that battle be?

For me, I would have to say the Collossus fight while recruiting Tali would be the hardest so far. I was playing on my Engineer with Miranda and Garrus (Three overloads, you would think it would be easy right?). I made sure my squad was in place and was very precise when to use my powers. Yet it still took me an hour and a half of constantly reloading the damn fight and constantly hearing "We don't have enough people on our side for you to take one for the team. Get down!" I never felt so relieved when I finally managed to down the bloody thing. >.<

Huh, that's wierd.  Same situation for me, NG+ Engineer with Miranda and Garrus minus full overload on Miranda... and it was a breeze for me.  Though I did take the right path which people are saying is the easiest.  I had to gtfo when that destroyer bum rushed me, but he magically disappeared never to be seen again when I got to the bottom of the ramp...  Maybe I'm just lucky?

Hardest for me had to be Tali's Loyalty mission at the part before discovering her father... the second time through.  The first time I had Legion and was able to AI hack a hunter over and over to keep the geth from getting up the ramp.  But, the IFF activated before I could complete all the loyalty missions, so I had to load a pre-IFF save.  I'd given Tali an Attack drone instead of AI hacking, and without that there was little to stop the geth from rushing up and shooting me in the face

Scions arn't so bad playing an Engineer, the drone keeps them distracted pretty well... though the IFF mission was still a bi***.


I went the right side too. I don't know if it was the game itself, but a lot of the reloads it would seem that the Geth kept coming in never ending waves. Finally after 2-3 reloads, it seemed normal. My biggest issue was squad members bugging or destroyers killing me before I could lock them down / overload -> explosion.

EDIT: Oh, I know Scions aren't bad. I have no issues with Scions, Krogan, Heavy Tech, Destroyers. It's just that sometimes they catch me off guard. Drone is definately useful if you keep spamming them while your team wears down their armor. I particularly enjoy controlling Krogan. Use drone while you wear down his armor, then cryo / shatter ftw.

Modifié par Jaekahn, 12 février 2010 - 05:55 .


#36
SuperVaderMan

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Unit-Alpha wrote...

Hey guys, quick question: For the Horizon battle with the Praet, do you think the missile launcher or collector beam is better to use?

If you HAVE to use a heavy weapon, I'd pick the rocket launcher over the collector beam.  The Praet's lazer > your lazer

But I cheesed my way through the Praet, I just danced around a piece of high cover chipping away at it.  It was completely powerless against the might of my cheese!

#37
DuffyMJ

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I don't get how you guys can say Scions are no big deal, they're ridiculous. They have armor thats seriously resilient even with flame ammo/hand cannon, they lurk towards you and you have to storm perpendicular from their biotic thing and if it hits you it stuns you and the other collectors/husks eat you alive. they're so annoying, i'd rather fight 2 praetorians at once than those stupid things.

#38
implodinggoat

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Unit-Alpha wrote...

Hey guys, quick question: For the Horizon battle with the Praet, do you think the missile launcher or collector beam is better to use?


Well when I fought the Praetorian I used the missile launcher.   My strategy was to set my squad up in cover and play the part of bait while they chipped away at its barriers.  So long as its barriers were up I was focused entirely on running for my life, only pausing long enough to take a shot immediatley after it finished a volley from its beam weapon.   As soon as the armor went down I switched everyone to an anti armor weapon (hand cannon or sniper rilfe) and use their anti armor abilities (in my case Miranda's warp and Mordin's Incinerate) as I emptied my sniper rifle into it while backpeddling over to the next piece of cover before it had the chance to fry me.  Then once its barrier went back up I repeated the process until its armor was down to under 50% and then I pulled out the missile launcher.  

At the time I had a full supply of power cells which gave me 15 missiles and I made sure I only used the missiles when its armor was exposed.  The missiles homing ability made my backpeddling tactic very effective since I didn't have to focus much attention on aiming while still doing a lot of damage (I'd imagine the beam rifle would take more effort to aim).  When I took it down I had no shields, 20% health, and one missile left; but that missile rocked that bastard's world. 

Modifié par implodinggoat, 12 février 2010 - 06:08 .


#39
Jaekahn

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DuffyMJ wrote...

I don't get how you guys can say Scions are no big deal, they're ridiculous. They have armor thats seriously resilient even with flame ammo/hand cannon, they lurk towards you and you have to storm perpendicular from their biotic thing and if it hits you it stuns you and the other collectors/husks eat you alive. they're so annoying, i'd rather fight 2 praetorians at once than those stupid things.


Depends on the class that you're playing. Engineers can pretty much lock them down with Drones and I think Adepts can do it with Singularity. The other classes aren't as fortunate. :/

#40
Lord Atlia

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Collector ship trap scene

#41
implodinggoat

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Jaekahn wrote...

To answer your question however, The missile launcher is definately more useful. You're limited on ammo, but you're hardly able to gather the time to actually do any serious damage with the collector beam. That is, unless you're an infiltrator that can cloak or a Soldier that has AR.


Nah, if you're a soldier you're saving your adrenaline rush for running like hell before the thing can fry you.  If you use it for an attack then it makes it way easier to screw up and get fried before you can get to the next piece of cover.

#42
implodinggoat

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SuperVaderMan wrote...

Unit-Alpha wrote...

Hey guys, quick question: For the Horizon battle with the Praet, do you think the missile launcher or collector beam is better to use?

If you HAVE to use a heavy weapon, I'd pick the rocket launcher over the collector beam.  The Praet's lazer > your lazer

But I cheesed my way through the Praet, I just danced around a piece of high cover chipping away at it.  It was completely powerless against the might of my cheese!


Yeah if you want to be cheap about it you can just circle the transmitter tower, since thats the only piece of cover the thing can't fly over.  Personally its one of my favorite battles though so I play it sans the cheese.

#43
azicoor

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when you upload Edi into the collector ship was a pain in the ass those collectors did a number on me plenty of times, that and the end of horizen. those two scions where a challenge to say the least on insanity

#44
SuperVaderMan

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On the IFF, BRING GRUNT. Even when armored, his krogan charge instantly kills any husks in his way. That and he can take one hell of a beating, making him perfect husk bait to send forward into a cover spot.

#45
challenger18

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I attempted to play with a level 30 character off the bat and pretty much every fight was a pain in the ass. Did a new game with lv 60 and so far it seems like the game started to give me trouble around the time I hit level 15. The hardest fight so far was my grunt recruitment mission. It took me a while to realize I needed to kill Jedora before the Krogan stopped respawning, then it took a lot of retrys just to kill her before her krogan killed me. When I beat I beat the **** out if it though, so much so I thought the game was taking it easy on me.

#46
Guest_LuckyIronAxe_*

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The part in the collector ship, where your platform goes out of control and you figure out it's a trap, with the scion that has his own mobile platform that switches places so he can shoot at different angles while a bunch of drones keep comming at you, that was the hardest part in the game.

#47
Crimson Shame

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Unit-Alpha wrote...

Hey guys, quick question: For the Horizon battle with the Praet, do you think the missile launcher or collector beam is better to use?

I used the collector beam and it absolutely destroyed the Praetorian.  I think I had to pop out of cover two or three times (hit it with plenty of powers in between too).  It's actually my favorite heavy weapon in the game.  With enough ammo, I can hose down any one group of bad guys in short order.

#48
Internet Kraken

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DuffyMJ wrote...

I don't get how you guys can say Scions are no big deal, they're ridiculous. They have armor thats seriously resilient even with flame ammo/hand cannon, they lurk towards you and you have to storm perpendicular from their biotic thing and if it hits you it stuns you and the other collectors/husks eat you alive. they're so annoying, i'd rather fight 2 praetorians at once than those stupid things.


I guess it depends on your class. I'm an Engineer so I can lock down any Scions that show up with a combat drone. I find Harbinger to be much more annoying since his biotic spam can easily kill you when combined with supporting fire from Collector drones and assasins.

I'm also surprised by the number of people who had trouble with Garrus's recruitment mission. That was easy for me. Grunts was much harder.

#49
Crimson Shame

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Internet Kraken wrote...
I guess it depends on your class. I'm an Engineer so I can lock down any Scions that show up with a combat drone. I find Harbinger to be much more annoying since his biotic spam can easily kill you when combined with supporting fire from Collector drones and assasins.

I'm also surprised by the number of people who had trouble with Garrus's recruitment mission. That was easy for me. Grunts was much harder.

I found it to be the exact opposite - maybe it does depend on the class you're using.  Against the multitude of different enemies in Garrus' mission, it can get slow going for my Sentinel class.  I had Miranda with me, so that's either two warps or two overloads at any one time, but after that, I just have to sit there and recharge with my crappy weapons (since it is such an early mission).  That makes the timed-mission aspect of it difficult.

On the other hand, I cake-walked through Grunt's mission, because as it turns out, the level is full of ledges, and my Sentinel has a throw power that recharges almost instantly.  It became a game of me and Miranda warping/overloading whoever we were facing, and then me just tossing him over the edge.

Modifié par Crimson Shame, 12 février 2010 - 06:27 .


#50
Crimson Shame

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Double post fail.

Modifié par Crimson Shame, 12 février 2010 - 06:25 .