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Hardest Mission / Fight on insanity?


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#76
RockiFin

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I emjoyed the Tali mission a lot.. loved the plot line recover the charges blow the barrier.. and then take out the colossus have to say I naturally went to the right so didnt get much issue with taking it out always play as an infiltrator using Jack and Zaed. Worst fight for me that really had me having to restart a lot was Garrus recruitment mission slamming them doors before more came through.. having a guy with a flame thrower on a blind corner was just way too cruel only time as an Infiltrator that i really felt I needed a shotgun..!!



Like to see more enemies in a session though.. always feel the battles are over too quick.. HEADSHOTS ROCK..!!

#77
SL22

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The Collector ship when they jump you on the platforms, I died so many times because of that damn Scion on the moving platform killing my teammates.<_<

#78
BanditGR

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After 3 insanity playthroughts, I can't really say that any one fight feels specifically "hard" on insanity. While there are obviously certain parts that have been designed to be artificially challenging, there are always ways to compensate for it, though this depends a lot on the class you are playing. For instance, it is generally accepted that the platform part in the Collector ship, may vary in difficulty from "hard" to impossible, yet probably (maybe) a lot of people don't realize that the mission is only triggered after you acquire a specific number of companions (I think you can basically do only one recruiting mission after you get the 2nd batch of dossiers, IF you also have Zaeed). This means, it is probably wise to complete any loyalty missions first and/or N7 missions, before triggering the mission that will lead to the Collector vessel. You definitely want to visit Omega, The Citadel, Tuchanka and Illium and buy as many upgrades as you can afford, since as has been mentioned, the Collector mission will encourage you to play aggressively (especially the platform part), which means you really want to optimize your damage output and to be perfectly honest, upgrades are far more important than weapon/skill abilities in that department, since most of them are global (affect your entire squad) and in terms of bonuses offer a much larger benefit than simply levelling and allocating points (with maybe the exception of a couple of key 4 pointers).

Modifié par BanditGR, 12 février 2010 - 12:08 .


#79
yoomazir

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any mission were the enemies have unlimited respawn (like the mech facility or the crashed ship for example).

Modifié par yoomazir, 12 février 2010 - 12:18 .


#80
I ReVaNChisT I

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for the Colossus fight is just sniped the geth in the middle had zaeed and miranda erode the shields of the colossus then put my cloak on and launched mini nuke at it.



the praetorian on horizon is the only fight i really had any sorta trouble with, Infiltrators rule!

#81
JRCHOharry

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I'm currently doing a NG+ with my Soldier and the only trouble i've had is with the first encounter with Harbinger and the Husks on Horizon... Haven't done the Collector Ship yet but i'm reeeallly not looking forward to it... Tips would be awesome.

#82
RadiantViper

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Collector ship ambush on the platforms. The only reason I was able to beat it was because I was smart with my Avalanche use - so I had to fight less Harbringers.

#83
SuperVaderMan

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The Garrus recruitment mission was a little hard. It was easier after I realized that I could take my sweet time closing the shutter doors without Garrus dying

#84
Ragnarok Ekul

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Collector Ship, insanity, 6 days, 'nuff said

#85
Invalidcode

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Mordin's recruitment if your team have no anti-health regen skills. Zaeed's loyalty. Hmm now come to think of it these are the more annoying fights in the game.

#86
Hellraisin

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Collector mission but only the patriarch part. Took me over 30 minutes to get past that part, so many tries. 1 on 1 was no issue, but when you add husks and collector drones, it's a pain.   Once I killed those off,  it wasn't too bad.   just matter of cloak,  shoot and find next cover.

Horizon was alright, I died a few times, but no more than usual.

Crashed ship with endless mechs was hard for my infiltrator at lvl 10-12 ish. after trying it for numerous times, I ended up skip fighting and cloaked my way to the drop ship to get that one over with.

Modifié par Hellraisin, 12 février 2010 - 05:51 .


#87
Naltair

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Horizon so far was the hardest with the two scions and the husks, but that only took me maybe three tries and some precision power usage.

Currently on Haelstrom.

I am not looking forward to the Collector ship fight with the moving platforms.  My allies seem to bathe in the blasts from the Scions drawn to it like moths to a flame.

Modifié par Naltair, 12 février 2010 - 05:56 .


#88
dantran1993

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No. The smuggled cargo mission. You only fight 3 mechs. GG, I still can't even beat it even with 30-50 tries. I EFFING HATE IT!!!

#89
AventuroLegendary

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OMG!!! I just fought my way through 3 waves of bull**** enemies with both scions dead. and for some reason, theres a glitch where nothing happens!! Ok fine, I'll just beat that part again for another 7 days!!! D:<

#90
Kurupt87

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the protect the quarian side quest, she dies *so* fast, and its the only place in the entire game where you actually struggle to get aggro.

#91
Jeremy Winston

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SuperVaderMan wrote...

The Garrus recruitment mission was a little hard. It was easier after I realized that I could take my sweet time closing the shutter doors without Garrus dying

You can?  I thought he was 'fighting' during that time, and would slowly be whittled down.  That's why I left someone with him.

Also, I have the impression that playing NG+ is harder.  Is that true?  Or did I misunderstand something?

#92
Creston918

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NG+ is harder, yeah, because your enemies will be level 30, while you have no upgrades at the start of the game.


#93
Jeremy Winston

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Creston918 wrote...

NG+ is harder, yeah, because your enemies will be level 30, while you have no upgrades at the start of the game.

Ah!  Ok.  Thanks.  By the way, is L30 still the cap, or does NG+ let you move higher?

#94
Paeyvn

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30 is still the cap on NG+

#95
ShadowWolf_Kell

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I thought Tali's recruitment quest was going to be a bear. Especially once I got to the final portion. After trying the left path multiple times, I finally decided to try the right path and sprint to the end. This worked out much better since I had less opposition to fight through, and I was able to get Zaaeed and Garrus into some good covering positions.

I actually got myself into a spot where the Colossus couldn't hit me with his plasma beam. The real issue was hoping Garrus and Zaaeed could hold out long enough for me to put the dang thing down.  In the end, they both got overrun but I was able to take the thing down before the Geth got to me.

The collector ambush was by far the worst for me so far. I probably shouldn't have taken Mordin. I thought his Incinerate would be handy against armor, but he kept getting pasted almost instantly. Garrus would go down shortly after and before I knew it, I had Collectors swarming all over my position.

I ended up finally getting through it by concentrating on the Scion right from the getgo. I actually ended up going back and replacing the Widow with the Revenant, which made it a million times easier to clean up the drones while the Scion's platform was moving around.

The way I delt with the Harbinger was alternating Concussive shot between myself and Garrus to buy time while taking out the Scion. I had to micromanage Mordin quite a bit here to ensure he hit the Scion with Incinerate rather than the Harbinger or the drones. I found a spot where Harbinger's energy blast wouldn't knock me out of cover nearly as often. The real trick was getting my squad to move into smarter positions. If they went down, I was in big trouble.

Modifié par ShadowWolf_Kell, 13 février 2010 - 02:14 .


#96
Empiro

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Infinitely respawning enemies are a heavy handed way of fixing the underlying problem: regenerative health gives players essentially infinite health if you drag a battle on long enough.

The proper way of balancing is to allow players to heal only at certain checkpoints in the middle of a battle (for example, picking up a shield battery pack) or after the battle. Never let players heal based on anything related to time at all.

Then, harder difficulties becomes a battle of using your resources effectively. You start each fight with a limited amount of resources (health/shields), and you have to make sure that you kill all enemies before you run out. This also solves the complaint that classes like the Vanguard are much harder to play on insanity because it put close range and long range combat on equal footing.

Modifié par Empiro, 13 février 2010 - 02:38 .


#97
Count Viceroy

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Salvaging the damn crates on insanity with 3x heavy mechs can be pretty tough unless you level up first. You can get it pretty damn early by doing stuff for aria on omega.

#98
Funkcase

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Internet Kraken wrote...

So far, the Collector Ship. Harbinger is such a pain to fight. I only got through the ambush by going through medigel like candy. Though the Scions and Praetorian weren't a problem at all thanks to my combat drone. Harbinger? Not so much. I can't decide which is worse; his constant biotic spam or him never shutting up.

"This hurts you." "I know you feel this." "If I have to destroy you Shepard, I will." "This hurts you." "This hurts you." "We are the Harbinger of your destiny." "The experiments will continue." "This hurts you."

Harbinger would be a lot less annoying if he would just shut up for more than 5 seconds.



Yeah the collectors ship in the words of Jack ''p**'s me off!''

When you think about it  Harbinger Sound's like a rapist ''I know you will feel this'', ''This hurts you''. Lol.

#99
ShadowWolf_Kell

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Empiro wrote...

The proper way of balancing is to allow players to heal only at certain checkpoints in the middle of a battle (for example, picking up a shield battery pack) or after the battle. Never let players heal based on anything related to time at all.



That's a FPS mechanic that died out years ago.  I doubt it'll make a comeback.

#100
Empiro

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ShadowWolf_Kell wrote...

Empiro wrote...

The proper way of balancing is to allow players to heal only at certain checkpoints in the middle of a battle (for example, picking up a shield battery pack) or after the battle. Never let players heal based on anything related to time at all.



That's a FPS mechanic that died out years ago.  I doubt it'll make a comeback.


It died out, but just because something else popular comes along doesn't mean it's the right choice. I think regenerative health is the lazy choice for game designers, because you don't have to worry about balancing checkpoints and things like that. But look at the problems it leads to -- Vanguards being way more of a challenge, hordes and hordes of enemies, respawning enemies, and so on.

Modifié par Empiro, 13 février 2010 - 03:06 .