Hardest Mission / Fight on insanity?
#76
Posté 12 février 2010 - 11:39
Like to see more enemies in a session though.. always feel the battles are over too quick.. HEADSHOTS ROCK..!!
#77
Posté 12 février 2010 - 11:41
#78
Posté 12 février 2010 - 12:05
Modifié par BanditGR, 12 février 2010 - 12:08 .
#79
Posté 12 février 2010 - 12:17
Modifié par yoomazir, 12 février 2010 - 12:18 .
#80
Posté 12 février 2010 - 12:44
the praetorian on horizon is the only fight i really had any sorta trouble with, Infiltrators rule!
#81
Posté 12 février 2010 - 12:51
#82
Posté 12 février 2010 - 12:53
#83
Posté 12 février 2010 - 05:42
#84
Posté 12 février 2010 - 05:44
#85
Posté 12 février 2010 - 05:48
#86
Posté 12 février 2010 - 05:51
Horizon was alright, I died a few times, but no more than usual.
Crashed ship with endless mechs was hard for my infiltrator at lvl 10-12 ish. after trying it for numerous times, I ended up skip fighting and cloaked my way to the drop ship to get that one over with.
Modifié par Hellraisin, 12 février 2010 - 05:51 .
#87
Posté 12 février 2010 - 05:52
Currently on Haelstrom.
I am not looking forward to the Collector ship fight with the moving platforms. My allies seem to bathe in the blasts from the Scions drawn to it like moths to a flame.
Modifié par Naltair, 12 février 2010 - 05:56 .
#88
Posté 12 février 2010 - 05:57
#89
Posté 12 février 2010 - 07:26
#90
Posté 12 février 2010 - 07:32
#91
Posté 12 février 2010 - 08:09
You can? I thought he was 'fighting' during that time, and would slowly be whittled down. That's why I left someone with him.SuperVaderMan wrote...
The Garrus recruitment mission was a little hard. It was easier after I realized that I could take my sweet time closing the shutter doors without Garrus dying
Also, I have the impression that playing NG+ is harder. Is that true? Or did I misunderstand something?
#92
Posté 12 février 2010 - 08:18
#93
Posté 12 février 2010 - 08:20
Ah! Ok. Thanks. By the way, is L30 still the cap, or does NG+ let you move higher?Creston918 wrote...
NG+ is harder, yeah, because your enemies will be level 30, while you have no upgrades at the start of the game.
#94
Posté 12 février 2010 - 08:48
#95
Posté 13 février 2010 - 02:13
I actually got myself into a spot where the Colossus couldn't hit me with his plasma beam. The real issue was hoping Garrus and Zaaeed could hold out long enough for me to put the dang thing down. In the end, they both got overrun but I was able to take the thing down before the Geth got to me.
The collector ambush was by far the worst for me so far. I probably shouldn't have taken Mordin. I thought his Incinerate would be handy against armor, but he kept getting pasted almost instantly. Garrus would go down shortly after and before I knew it, I had Collectors swarming all over my position.
I ended up finally getting through it by concentrating on the Scion right from the getgo. I actually ended up going back and replacing the Widow with the Revenant, which made it a million times easier to clean up the drones while the Scion's platform was moving around.
The way I delt with the Harbinger was alternating Concussive shot between myself and Garrus to buy time while taking out the Scion. I had to micromanage Mordin quite a bit here to ensure he hit the Scion with Incinerate rather than the Harbinger or the drones. I found a spot where Harbinger's energy blast wouldn't knock me out of cover nearly as often. The real trick was getting my squad to move into smarter positions. If they went down, I was in big trouble.
Modifié par ShadowWolf_Kell, 13 février 2010 - 02:14 .
#96
Posté 13 février 2010 - 02:38
The proper way of balancing is to allow players to heal only at certain checkpoints in the middle of a battle (for example, picking up a shield battery pack) or after the battle. Never let players heal based on anything related to time at all.
Then, harder difficulties becomes a battle of using your resources effectively. You start each fight with a limited amount of resources (health/shields), and you have to make sure that you kill all enemies before you run out. This also solves the complaint that classes like the Vanguard are much harder to play on insanity because it put close range and long range combat on equal footing.
Modifié par Empiro, 13 février 2010 - 02:38 .
#97
Posté 13 février 2010 - 02:40
#98
Posté 13 février 2010 - 02:43
Internet Kraken wrote...
So far, the Collector Ship. Harbinger is such a pain to fight. I only got through the ambush by going through medigel like candy. Though the Scions and Praetorian weren't a problem at all thanks to my combat drone. Harbinger? Not so much. I can't decide which is worse; his constant biotic spam or him never shutting up.
"This hurts you." "I know you feel this." "If I have to destroy you Shepard, I will." "This hurts you." "This hurts you." "We are the Harbinger of your destiny." "The experiments will continue." "This hurts you."
Harbinger would be a lot less annoying if he would just shut up for more than 5 seconds.
Yeah the collectors ship in the words of Jack ''p**'s me off!''
When you think about it Harbinger Sound's like a rapist ''I know you will feel this'', ''This hurts you''. Lol.
#99
Posté 13 février 2010 - 02:46
Empiro wrote...
The proper way of balancing is to allow players to heal only at certain checkpoints in the middle of a battle (for example, picking up a shield battery pack) or after the battle. Never let players heal based on anything related to time at all.
That's a FPS mechanic that died out years ago. I doubt it'll make a comeback.
#100
Posté 13 février 2010 - 03:06
ShadowWolf_Kell wrote...
Empiro wrote...
The proper way of balancing is to allow players to heal only at certain checkpoints in the middle of a battle (for example, picking up a shield battery pack) or after the battle. Never let players heal based on anything related to time at all.
That's a FPS mechanic that died out years ago. I doubt it'll make a comeback.
It died out, but just because something else popular comes along doesn't mean it's the right choice. I think regenerative health is the lazy choice for game designers, because you don't have to worry about balancing checkpoints and things like that. But look at the problems it leads to -- Vanguards being way more of a challenge, hordes and hordes of enemies, respawning enemies, and so on.
Modifié par Empiro, 13 février 2010 - 03:06 .





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