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Hardest Mission / Fight on insanity?


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#101
ShadowWolf_Kell

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Empiro wrote...

ShadowWolf_Kell wrote...

Empiro wrote...

The proper way of balancing is to allow players to heal only at certain checkpoints in the middle of a battle (for example, picking up a shield battery pack) or after the battle. Never let players heal based on anything related to time at all.



That's a FPS mechanic that died out years ago.  I doubt it'll make a comeback.


It died out, but just because something else popular comes along doesn't mean it's the right choice. I think regenerative health is the lazy choice for game designers, because you don't have to worry about balancing checkpoints and things like that. But look at the problems it leads to -- Vanguards being way more of a challenge, hordes and hordes of enemies, respawning enemies, and so on.


Perhaps, but that becomes more of an AI issue and level design rather than a rush to the next ammo/health cache checkpoint, which is why the system has been dying out.  Valve is still stuck in the past, but most other companies have moved onwards.  The reason most have moved onwards is that it's a gameplay decision that gives them more latitude on what they can do, rather than build things solely around the caches.

Things will keep evolving I'm sure.  Every game design system has it's pros and cons.

#102
Gunzwei

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Mordin's recruitment with the vorcha/krogan. It's only hard because you have to do three things without dying or screwing up.



I never found any other spot to be consistently hard.


#103
ZennExile

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The hardest fight without doubt in the entire game is the 8 Krogan stampeed during Mordin's Loyalty mission. If you choose the renegade option to shoot the fuel tank below the Bloodpack you get run on by a herd of Krogan. You have to perfectly time and position the fight or you die. And you have to change positions mid fight.

Other than that every mission in the game is easy on Insanity. The recruit Tali mission was actually pretty pathetic on Insanity if you use the correct squad. I know the Colosus is scary and all but I rush the left side with Miranda + Garrus for double Heavy Overload and this whole encounter becomes trivial.

Some of the more challenging battles aside from the Krogan train the game trys to run on you in Mordin's mission are the Mass Effect Core on the derilict reaper (so Armored Husk and Abominations from two different directions at once ... good times), and the end of Legion's Loyalty mission where you have to fight off 3 waves of geth from two different directions at once.

Really after writing this I'm of the firm opinion that Insanity was much too easy and the only challenge it brought me was memory based. The only time I even felt under pressure was when the fight was coming from two different directions with no way to cover from both.

I realise this game might be hard for some of you and I don't mean to offend, but I completely raped the game 100% complete, all saved, all sidequests, on Insanity, with a Vanguard. It really wasn't a signifigant challenge.

Modifié par ZennExile, 13 février 2010 - 03:52 .


#104
TcheQ

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I realise this game might be hard for some of you and I don't mean to offend, but I completely raped the game 100% complete, all saved, all sidequests, on Insanity, with a Vanguard. It really wasn't a signifigant challenge.

What level did you finish it on?
It's all well and good to say "i raped", but if you have to complete all side missions in order to get extra powers and the toughest guns in game etc, that's a different story. I think i was level 25(44 hours, first run). The lower the more hardcore you are :>.

If you were below level 25, did everyone survive, and what tactic did you use for the collector ship protecting the tech engineer?  Or the abomination/scion/husks before the reaper core/IFF

#105
RighteousRage

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Shutters in Garrus recruitment. Everything else killed me one time at most, this killed me 4-5 times.

#106
Champion_of_Tzeentch

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One of my toughest fights so far was against the Yahg in LotSB. You only have Liara left and she's too fragile for an effective distraction. So I ended up cheesing my way through it, circling pillars and shooting him in the foot repeatedly. But even that wasn't as easy as you'd expect because of course he proceeds to smash every piece of cover in the damn room.
Currently on the Collector ship... Had to give up yesterday and will bite the bullet again today. It's so hard....

#107
Eckswhyzee

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Now that this is back from the dead...

On my modded insanity difficulty:

1. AR Infiltrator, Opening the door to the SB's base. In retrospect, I was a bit too aggresive with my Tactical Cloak. The fact you have to restart all 5 waves from the beginning if you die was particularly annoying. Moment of dishonour? Thinking that because the wave was over I could switch weapons and change some ammo powers. Then proceed to get torn apart by drones. THE DRONES.

2.Claymore Vanguard, Purgatory, the room before the boss fight. First 2 encounters are not so bad. Then when you have to run under the bridge/take the side path, and just after YMIR shows up. After coming out of a bottleneck there are ENEMIES EVERYWHERE, and I had no long range weapons. Moment of dishonour? Charge two mercs, double kill with Claymore reload trick, feeling like king of the world, YMIR proceeds to point blank minigun me to death. Woops.

3.Revenant Soldier, Haestrom, Colossus fight. Decided to take the left path. Right when you get close to the Colossus, and you have about 2 measly crates to protect you from a geth platoon w/ heavy armour. The infinitely spawning geth made this fight very tough, even with ARush + revenant. Only survived by spamming Arc Projector. Moment of dishonour? Destroy colossus but somehow fail to notice Geth Destroyer right in my face, get stunlocked and die.

I haven't done vanilla insanity in over a year. Which reminds me, I need to do a no upgrades run, maybe even with default weapons only...

#108
Spartas Husky

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Hardest Part for me... always always always, vanguard, soldier, sentinel.

Collector "disabled" ship. When you link EDI to the ship's system and then the platform lifts. Then little "airborne" ambush is a pain. My teammates ALWAYS die withina the minute, is a pain pain pain.

Rant over :P

#109
Nicator

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From my experience having completed the game on Insanity several times, mostly as a Vanguard:
The most difficult part of the game is actually at the very beginning. Lacking any upgrades and the right teammates the battles degrade to a nervous hit and run with those charging krogan and varren/Garrus dying putting you on a timer. Things mellow out afterwards until the last part of Horizon because your team is absolutely incapable of handling husks and scions and you'll need to do a lot of running around to survive. Otherwise I can't think of anything exceptionally difficult, unless I make it so thanks to my overly aggressive play style.

#110
Golden Owl

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For my Assassin Infiltrator on Insanity...not built at all for CQC:

1.) The large room with shutter on Garrus's RM
2.) Varren on Grunts LM.
3.) Husks in last room on IFF

#111
gavgav77

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I'm currently trying to do the Data Hound achievement on the Overlord DLC. I'm at my fifth attempt now and I haven't even managed to get the first data packet (on the right, guarded by two turrets). I hated controlling the Hammerhead first time around, on Normal setting. So much so, that on my second playthrough I skipped the Overlord DLC completely, just for this reason.

Now, on my third playthough I've decided to get this achievement and I'm barely making a dent in the turrets' armour. Its incredibly frustrating and I now remember why I skipped it last time.

Oh, and the Fight for Your Life mission at Object Rho. That was tough as well and took many attempts. But at least I saw progress each time.

Its just not happening right now.:(

Modifié par winawer, 30 août 2011 - 08:18 .


#112
Crix Onako

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everything was easy except project overlord dlc last part but with some help with the arc launcher i managed to prevail and the reaper boss and the m-cain nuke dosnt even damage it half only a quater and a friendly note to people here classes i recommend for this is soldier with sniper damage upgrade and full addrenaline rush option 2, sentinel (any build as long as tech armor) and vanguard with heavy charge and charge refils shield on sucessfull hit by halfway

#113
TheNightSlasher

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Collector ship on Insanity - It was tough but I found this more irritating than tough. I was playing as a sentinel and used Garrus and Grunt for the team. What pissed me off was the fact that my team was just running straight to the collector platforms for a close-up fight. I commanded them to stay in cover from the second time, yet when Harbingers try to get close, they seem to come out of the cover and keep shooting at it. After using medigel 4 times or so, I gave up on reviving them and did it solo - took some time though :)