Dragon Age Lore, does it interest you ?
#51
Posté 07 janvier 2010 - 01:50
yes
#52
Posté 07 janvier 2010 - 02:01
Firerax wrote...
Although I'm not that far into the game, I think I know what Pocketgb means. The lore of World of Warcraft is amazing and huge! You've got such characters as Illidan and Arthas that give the game such a personality and edge. It's the same with the Baldur's Gate series, The Forgotten Realms. You had characters like Drizzt and Elminster, Halaster and Khelbun! You know about them beforehand and when you meet them it's like "WOW THAT'S SYLVANAS!" But then you have to give it time for characters to get like that. I mean before World of Warcraft there was Warcraft 1-3. This is just the first, right?
Eeek! The lore of warcraft was destroyed because of WoW. lol
#53
Posté 07 janvier 2010 - 03:27
Elanareon wrote...
Firerax wrote...
Although I'm not that far into the game, I think I know what Pocketgb means. The lore of World of Warcraft is amazing and huge! You've got such characters as Illidan and Arthas that give the game such a personality and edge. It's the same with the Baldur's Gate series, The Forgotten Realms. You had characters like Drizzt and Elminster, Halaster and Khelbun! You know about them beforehand and when you meet them it's like "WOW THAT'S SYLVANAS!" But then you have to give it time for characters to get like that. I mean before World of Warcraft there was Warcraft 1-3. This is just the first, right?
Eeek! The lore of warcraft was destroyed because of WoW. lol
I kind of agree and disagree. Warcraft led up to the moment when Arthas and the Lich King became one, then comes his wrath in WoW and... nothing, now he can be killed!? What happened to the wrath, why the big build up? Very dissapointing. And to further the rant, Illidan should never have been defeated by Arthas in the first place! Back in Warcraft 3 Illidan and Arthas were a match for each other, Arthas as a Death Knight, and Illidan as a Demon Hunter, then Illidan gets the Skull of Guldan, which makes him so much stronger! They fight again, Arthas only just getting his power back and Illidan having gained loads more... Arthas wins... dreadfull! And the fight scene was awful too! Illidan is so much faster than Arthas, yet he can't block or strike back, and he has the advantage of his double warglaives which he has mastered the use of, but doesn't fight with them very well! He should have won the fight easy, and for the fun of it if I were him, I'd have metamorphed and made Arthas suffer!
#54
Posté 07 janvier 2010 - 03:33
Part of the reason why is this newest expansion,which doesn't seem so soulless.
I'm not the type of guy who will read everything,but it seems Bioware will be able to create a world with rich and interesting lore.
#55
Posté 07 janvier 2010 - 03:45
#56
Posté 07 janvier 2010 - 03:49
#57
Posté 07 janvier 2010 - 04:05
#58
Posté 07 janvier 2010 - 04:16
#59
Posté 07 janvier 2010 - 04:18
It's an RPG; then, yes.
#60
Posté 07 janvier 2010 - 04:49
#61
Posté 07 janvier 2010 - 05:08
#62
Posté 07 janvier 2010 - 05:09
#63
Posté 07 janvier 2010 - 05:40
#64
Posté 07 janvier 2010 - 09:03
Firerax wrote...
Elanareon wrote...
Firerax wrote...
Although I'm not that far into the game, I think I know what Pocketgb means. The lore of World of Warcraft is amazing and huge! You've got such characters as Illidan and Arthas that give the game such a personality and edge. It's the same with the Baldur's Gate series, The Forgotten Realms. You had characters like Drizzt and Elminster, Halaster and Khelbun! You know about them beforehand and when you meet them it's like "WOW THAT'S SYLVANAS!" But then you have to give it time for characters to get like that. I mean before World of Warcraft there was Warcraft 1-3. This is just the first, right?
Eeek! The lore of warcraft was destroyed because of WoW. lol
I kind of agree and disagree. Warcraft led up to the moment when Arthas and the Lich King became one, then comes his wrath in WoW and... nothing, now he can be killed!? What happened to the wrath, why the big build up? Very dissapointing. And to further the rant, Illidan should never have been defeated by Arthas in the first place! Back in Warcraft 3 Illidan and Arthas were a match for each other, Arthas as a Death Knight, and Illidan as a Demon Hunter, then Illidan gets the Skull of Guldan, which makes him so much stronger! They fight again, Arthas only just getting his power back and Illidan having gained loads more... Arthas wins... dreadfull! And the fight scene was awful too! Illidan is so much faster than Arthas, yet he can't block or strike back, and he has the advantage of his double warglaives which he has mastered the use of, but doesn't fight with them very well! He should have won the fight easy, and for the fun of it if I were him, I'd have metamorphed and made Arthas suffer!Rant over!
Yeah! I was pissed as well when Arthas defeated Illidan! I mean what the hell?! And then Elves siding with orcs and undead?!?! Even if its for "convenience" its too farfetched. High fantasy became Sci-fi (hello BC). And now i hear trolls having druidic magics (bad enough taurens had it). Werewolves siding with the alliance?!?! They just kept shifting things to make the game "Balance" and some new content. Some were good and is still interesting but some where obviously forced lol
P.S. Loving DA lore. But i was hoping they make the elves taller! Like the one in the wallpaper. Why does elves always have to be short? C'mon bioware its not too late! Make em tall! lol They are already a misbegotten race.
Anyway loving the novel The Calling. I just can't find the first one anywhere!
Modifié par Elanareon, 07 janvier 2010 - 09:08 .
#65
Posté 07 janvier 2010 - 10:27
relhart wrote...
Eh, it seems to be the typical 2 dimensional fantasy setting to me, it seems to go against steryotypes just for the sake of doing so, not for any really compelling or orginal reasons. I wouldn't say I find it INTERESTING but I find it entertaining enough to be enjoyable as a backdrop to the game mechanics. Game mechanics (as I see it BG3) being what drew me to the game in the first place.
The first thing I heard about DA:O was the many choises you have for your character (roleplaying wise) and I was immediately interested. Didn't care much about the other mechanics and didn't want to read much about the lore before getting the game.
Anyway, I find the lore very interesting. I have read all the codex entries and I listen to the dialogues very carefully.
#66
Posté 07 janvier 2010 - 11:17
Will I read books? I still have like a 20 books from forgotten realms and at least 10 star wars novels I want to read, so not in a near future.
And guys for everyone thinking the way that dwarves and elves are any different, they are not. Its been done many times before. DAO can make a difference by beign complex and dark lore-wise, but originality is something I fear we will never see.
#67
Posté 07 janvier 2010 - 12:26
#68
Posté 07 janvier 2010 - 12:38
However, even though TST was entertaining, there wasn't as much additional info as I hoped for, the game itself contains far, far more, lorewise. I'll give the 2nd book a shoot in the next few weeks, just to stay "in touch" with DA until Awakening arives, but there is a pile of books I should read first, especially the ME books - wanted to do that before ME2 -.-
#69
Guest_simfamUP_*
Posté 29 juin 2010 - 09:34
Guest_simfamUP_*
#70
Posté 03 juillet 2010 - 01:54
#71
Posté 03 juillet 2010 - 03:34
#72
Posté 03 juillet 2010 - 03:38
#73
Posté 03 juillet 2010 - 04:06
SOLID_EVEREST wrote...
To tell you the truth, I thought Oblivion and Dragon Age both suffer from a brick wall because the Darkspawn (main enemy) are overshadowed by the politics, and Oblivion's Daedra (main enemy) are overshadowed by the guilds. As for the world they created, yes, I am interest in finding out the secrets behind every little open-ended detail like how the Darkspawn were created and whatnot. I just wish both these games found a sort of middle ground between the actual enemy and the overall world that is created.
What do you mean by brick wall?
Modifié par monkeycamoran, 03 juillet 2010 - 04:06 .
#74
Posté 03 juillet 2010 - 05:11
monkeycamoran wrote...
SOLID_EVEREST wrote...
To tell you the truth, I thought Oblivion and Dragon Age both suffer from a brick wall because the Darkspawn (main enemy) are overshadowed by the politics, and Oblivion's Daedra (main enemy) are overshadowed by the guilds. As for the world they created, yes, I am interest in finding out the secrets behind every little open-ended detail like how the Darkspawn were created and whatnot. I just wish both these games found a sort of middle ground between the actual enemy and the overall world that is created.
What do you mean by brick wall?
I don't know if brick wall was the right term to use, but you should understand my message with that taken out. Maybe I should say they suffer from overwhelming themselves because they try to create an open world full of different scenarios/religions/races/backgrounds in one game.
We hardly find out anything about the darkspawn, yet they are ultimately the main enemies of the game. I would think everyone was paying more attention to the whole political dilemma that Loghain created than when and where we were going to fight the darkspawn. I know I was bearly even thinking about the whole blight when I played the game.
This is exactly what happened to my experience with Oblivion. I couldn't care less about the whole king situation, and started building up my reputation in the guilds. Saving the main quest for last, I got caught up in the guilds (they are long) and never finished the main storyline.
I just started thinking that maybe these open world games should find some middle ground in keeping the player more focused on the main storyline. I thought I saw a sort of flaw in both Oblivion and Dragon Age that I wanted to point out. Maybe these writers should make the main enemies/lore involving them more interesting, or point them out better. They did do a good job in keeping the game open-ended, though--even the lore.
#75
Posté 03 juillet 2010 - 04:10





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