Did you like Mass Effect 1 or 2 better?
#226
Posté 17 février 2010 - 10:00
#227
Posté 17 février 2010 - 10:01
#228
Posté 17 février 2010 - 10:15
#229
Posté 17 février 2010 - 10:21
Costin_Razvan wrote...
I finished ONE playthrough in ME1 after doing my first ME2 playthrough, and I can safely say that ME1 sucks dick compared to ME2 in terms of gameplay ( especially on insanity ) For instance the Soldier in ME1 is utterly useless, even with the best weapons ( unless he has a biotic bonus power of his own ), compared to a biotic/tech like Kaiden/Tali/Liara.
WUT? have you ever put any point in fitness son? are you using the HMWA X assault rifle? with the proper ammos like Kinetic Coil X, Scram Rail X or even Shredder rounds VII? are you wearing the Colossus X Heavy Armor?with combat & kinetic exoskelteon X?
If not then pick one of these two reason:
1)You actually never played ME (post your GT if on 360)
2) you suck at the game but then it's your fault, not the game's fault.
Modifié par yoomazir, 17 février 2010 - 10:24 .
#230
Posté 17 février 2010 - 10:33
I like ME2, but ME1 felt much more like I was actually there and doing things that mattered and had some real choices to make as opposec to "recruit/do loyalty, do missions when forced to, then do IFF/"suicide" mission when i feel like it."
ME2 felt like a game, not a world.
And too few skills for your companions, man.
Modifié par Taritu, 17 février 2010 - 10:34 .
#231
Posté 17 février 2010 - 10:37
#232
Posté 17 février 2010 - 10:37
yoomazir wrote...
Costin_Razvan wrote...
I finished ONE playthrough in ME1 after doing my first ME2 playthrough, and I can safely say that ME1 sucks dick compared to ME2 in terms of gameplay ( especially on insanity ) For instance the Soldier in ME1 is utterly useless, even with the best weapons ( unless he has a biotic bonus power of his own ), compared to a biotic/tech like Kaiden/Tali/Liara.
WUT? have you ever put any point in fitness son? are you using the HMWA X assault rifle? with the proper ammos like Kinetic Coil X, Scram Rail X or even Shredder rounds VII? are you wearing the Colossus X Heavy Armor?with combat & kinetic exoskelteon X?
If not then pick one of these two reason:
1)You actually never played ME (post your GT if on 360)
2) you suck at the game but then it's your fault, not the game's fault.
HA! yoomazir, I think this is the first post you have written that I agree with.
#233
Posté 17 février 2010 - 10:59
Taritu wrote...
ME1 - more immersive (walking back into your ship, ship not taking off till you tell it to, Mako), better story, more open feel to the combat.
I like ME2, but ME1 felt much more like I was actually there and doing things that mattered and had some real choices to make as opposec to "recruit/do loyalty, do missions when forced to, then do IFF/"suicide" mission when i feel like it."
ME2 felt like a game, not a world.
And too few skills for your companions, man.
Yes, that's my main gripe.
The last two hours of ME1 were epic, in every sense of the word.
ME2 feels more like a game, and less immersive.
Gameplay is great, without a doubt. The plot felt as though it had taken a turn for generic game/scifi, and fell short of what I was expecting.
I still love both of them though, as the fiction Bioware has created is deep and very enjoyable. I hope it stays that way, and doesn't degrade into popular game scifi like halo.
#234
Posté 17 février 2010 - 11:05
ME2 for gameplay
#235
Posté 17 février 2010 - 11:47
No, I'm saying I explored ME2 at roughly the same pace over multiple playtrhoughs as ME1. There was a difference in that there was a little more variation in items and different worlds to explore in ME1 (but the differences rapidly became meaningless to me), whereas in ME2 the exploring was more about dialogue and the way combat played out. I will admit that I was very pleasently surprised to find the Rachni siege mission during my second ME1 playthrough.yoomazir wrote...
lumen11 wrote...
Why is it heartening?Dinkamus_Littlelog wrote...
Its really heartening to see so many folks sticking to their guns and siding with ME1.
ME2 did some things right for sure, but lets just say it is definitely the game out of the two that desperately needs a strong DLC following, because right now its a struggle to play the damn game anymore.
I exhausted almost everything in game (unless you count seeing the story from a renegade perspective) in one single playthrough of ME2, bar each individual romance obviously. With ME1, I was still getting the occasional surprise on my third playthrough.
And I have a hard time believing you exhausted everything in one playthrough. I'm in my third playthrough now and finding plenty of new stuff.
you know,it's not like there was hundreds of secondary quest, weapons & armors in ME2. Are you saying that in three playthroughs you never fully explored the game? it may be hard to believe for you but some people have discovered every location/done every side quest in only one playthrough without rushing the game.
It's not like there was so much content anyway, hell, even a moderator here said he got 1015/1015 achievements in one playthrough, something that was not doable in ME1.
The thing is, I'm feeling much more stimulated to play the game differently with ME2. The different possibilites presented by dialogue and combat feel much more plausible and worthwile to persue. For example by comparison, I always used the gas grenades on Feros in ME1 because I can't think of a reason not to (it's also more fun than killing people). In ME2, on the other hand, I feel compelled in my next playthrough to let the workers die during the Zaeed mission to see how Zaeed will react.
#236
Posté 17 février 2010 - 11:50
#237
Posté 17 février 2010 - 11:52
#238
Posté 17 février 2010 - 11:55
ME2 is too combat-focused, and it loses some good things from ME1
#239
Posté 18 février 2010 - 12:07
#240
Posté 18 février 2010 - 12:20
#241
Posté 18 février 2010 - 12:26
#242
Posté 18 février 2010 - 12:31
#243
Posté 18 février 2010 - 01:08
lumen11 wrote...
Why is it heartening?
And I have a hard time believing you exhausted everything in one playthrough. I'm in my third playthrough now and finding plenty of new stuff.
Because ME1 still did many things better than ME2, and if ME3 is going to be the grand finale and undisputed best of the trilogy, it will need both what ME1 AND ME2 excelled at in equal measure. ME2 side stepped in many areas, instead of taking steps forward. Not everything in ME3 should be about what to take from ME2. Seeing folks stating their prefence for ME1 will remind the devs of that.
Modifié par Dinkamus_Littlelog, 18 février 2010 - 01:08 .
#244
Posté 18 février 2010 - 01:09
#245
Posté 18 février 2010 - 02:03
#246
Posté 18 février 2010 - 02:05
#247
Posté 18 février 2010 - 02:16
#248
Posté 18 février 2010 - 03:33
However, ME1 suffered from technical issues, which are all well documented. It also suffered from some game design problems. I don't really blame BioWare for them (the mini-games, the Mako issues, the UI for the inventory (fixed somewhat, but not completely, with the move to PC), and so on), as these experiments had to be experimented. Sure, some of the stuff they tried didn't work, but other stuff (the dialogue wheel, the use of the Unreal engine, the character models, the level design, and so on) were inspired.
ME2 fixed a lot of the technical issues. While we still get foes stuck in walls or blown off the map, that's now extremely rare. There's no repeat of that Matriarch Benezia encounter. The texture popup stuff got fixed (it's still sorta there, but the textures pop in so fast now that you never really notice it). The focus shift away from inventory and all that fiddly stuff really helped the game, and was well worth the risk of junking it. The streamlining worked. The leap in the combat system design also worked. It's much more playable there. If only we had this system for Pinnacle Station, eh? Junking the Mako for the planet scan (another experiment) didn't quite work, but at least BioWare had another look at the concept of resource management. It was a bit better, but lacked the drive to explore and, in the end, became rather tedious (and, in some cases, physically painful). The storyline suffered slightly as well, in that the move to a Dirty Dozen idea junked the trajectory of the previous game. It was a little disjointed. But that also paved the way for closer attachment to the characters. A vital element for ME2's finale, which (I think, at least) was beyond amazing - a real edge-of-the-seat event.
In the end, ME2 (as BioWare states) is the best game they've done to date. It really is better than ME1, and anything else they've done. It's not faultless, but it's better. It looks better, it plays better, it has less technical issues, it's far more accessible. It's a worthy sequel. And it also brings something new to the CRPG genre - the concept of bringing your past game to the new one, and that making a difference. It's a major achievement. Sure, it's different. It has to be different. And ME1 remains a great game - I'd still recommend it, it's still well worth playing. But ME2 is, as it should be, a better all-round game.
Of course ME2 is better, of course ME2 is different. Alas, it's also not perfect. But then, nothing is perfect. And I'm sure BioWare will experiment again for ME3 to address the main issues of ME2 (just as they tried to do when moving on from ME1). They obviously listened before, I'm certain they'll listen again. The franchise is getting better with each game so far, and BioWare is improving with each game.
In terms of story development, that's something a little more subjective and personal. ME1's story suited ME1 and set up the playing field. ME2's story was geared to the game (or, arguably, the game was geared to the story). Either way, the game and the story married well to the game in both cases, I feel. I love both games, but I find it hard to deny that ME2 moved things forward to become the better overall product. It -is- better. But, then again, KOTOR and Jade Empire are still great games and fun to play. It's all a matter of degrees.
#249
Posté 18 février 2010 - 03:45
#250
Posté 18 février 2010 - 03:57
ME2 does a lot of stuff better, but they just culled or dumbed-down far too much for my liking. ME2 also doesn't feel quite as polished as the original game... it has fluff like buying fish and model ships, yet doesn't integrate its sidequests as well as ME1 did, hasn't got as many of them and there are far too many samey substitutions for your import decisions rather than actual different consequences that have any real meaning. Too much import related stuff is either merely an easter egg with no real bearing on the story or is relegated to a news report or email. ME1's inventory and looting system may have been a cluttered mess, but I still prefer it to ME2's almost non-existent joke of a system.
I'll fully admit that ME2 has some great writing, presentation and smoother combat. The interrupts are awesome too, and the loyalty missions are all fantastic. I also liked the new Normandy, that characters had more to say and the splitting of skills at the 4th level. But BioWare went to far with their streamlining, and for that, despite it's problems, ME1 is, to me, the superior game. If ME2 hadn't cut too much and had consequences from imports that actually felt like they had an impact on the universe, I'd probably have found it the superior game. Seems like BioWare were more concerned about bringing in the new audience rather than making the game for the existing one, and that seems to include import stuff. The game was supposed to be designed as a trilogy, but ME2 felt too far removed from the original to quite pull that off, and was made far too newcomer-friendly.





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