ShadowXOR wrote...
It doesn't appear as if I can make a Poll here so:
1. ME1
2. ME2
3. Both equal.
4. Not sure.
I'm sure this thread may have been done before (can't find a search feature) if so please link me to it, I'm very curious to get the communities thoughts...
Mass Effect 1
At not so off chance I get attacked and flamed by the "everything is perfect " crowd, here is why.
1) Mass Effect 1 had a urgency to it, from opening sceen you were always 1 step behind Saren and looking over your shoulderwhile chasing him. On the opening planet, Noveria, Feros, Liaras planet (2:11 am so forgetting planet names at moment) I had to literally force myself to slow down and take my time so I didnt miss anything.
As I said, there was a sence of Urgency to the game and you felt it from start to finish that if you didnt hurry up something bad was going to happen.
The ONLY time I felt that same urgency was on collectors ship with Thane in the duct work. And thats because you were on the clock and bad things were going to happen if you didnt hurry up! ME2 failed completely with the immersion of the story. For the most part you didnt rush because you knew the game wasnt going to let you make a mistake that would have repercussions.
Heck, even when Collectors took your crew and you should feel urgency, along comes Miranda and TIM to kill any chance of that feeling telling you to slow down and make sure everything in place.
2) Choices mattered in Mass Effect 1 so it was almost a new game every time you played it.
Do you kill Wrex?
Who do you sacrafice?
Do you kill the Rachni?
Do you give information to Shadow Broker?
Do you kill the settlers on Feros?
on and on and on.
Everytime you tyrned around you were making a game effecting choice in ME1 and it made the game replayable on a grand scale.
In ME2 you have 1 choice at end of game. Everything else is laid out for you in a nice linear path for you to follow and events going to happen regardless of what you say (covered more in #3).
ME2 has no real replayability other then harder difficulty setting. Even classes so watered down there not a huge difference between them all in ME2 (covered more on #4)
3) As stated above, choices mattered in ME1 but beyond that, you had to raise your paragon/renegade levels as you leveled which in effect opened new chat/communication options. Not high enough and a important communication might not happen between characters.
For the record, ME1 "influence system" was not perfect. But it was better then ME2.
ME2, there are no influences to raise really. In fact I can think of only
ONE situation where I wasnt offered the paragon and renegade chat options. Otherwise the choices were always there for you to pick when needed in a nice linear fashion. Which also greatly effected replayability as every communication was exactly the same in ME2 where as in ME1 you chould change it up by going paragon or renegade or neither if you so choose.
Note: ME1 and ME2 both faulter in comparrison to DA:O influence system which is the system that should have been used in ME2. No excuses for it not to be. This game would have been 100 times better if you had to work for some stuff mentally and not just solve every problem with a pull of the trigger.
For example, the Loyalty quests which in ME2 you get 100% of the time should have only been available after you
EARNED INFLUENCE with the different characters through conversations and actions during travels. This would have greatly effected the final mission and you wouldnt be reading easy to follow templates for everyone to survive the final mission.
4) Replayability. As mentioned above, in ME1 things changed and you effected things to such a extent that one play through could be drastically different then the next play through, keeping ME1 fresh and exciting!
I replayed Mass Effect 1 8-10 times and can honestly say I didnt start to feel bored till the final play through
ME2 is to linear, everything is going to happen in the exact same way at the exact same time because nothing you do (minus final choice of final mission) matters.
As stated above, the final mission is suppose to be this grand suicide mission where all your crew might not survive but because of the linear fashion of game, there is easy to follow walk throughs already that
GUARENTEE 100% survival.
Hell, you shouldnt even be able to guarentee 100% loyalty, forget 100% survival.
The end mission is not this grand suicide mission and as I read many times on this very forum, I dont know how anyone doesnt survive the mission? Its that linear.
I tried to reload a new character and replay game after finishing it once but ended up putting it aside and loading up DA:O for my 7th play through instead.
5) Emotional connection. I had grand emotional connection to my squad mates in ME1. I could NEVER bring myself to kill Wrex, even on my renegade play throughs as that character was so well fleshed out and a strong emotional connection was created between him and Sheppard.
I hated Kaiden that I always suicided him yet I can honestly say I know more about Kaidens backstory and what made him tick then any ME2 squadmate with the exception of Thane.
Its no surprise to me that the 2 favorite and most loved Love Interests in ME2 are ME1 carry over characters.
Oh the people can post till their blue in the face about how this connection was made in ME2, fact of matter is, if old forums were up you could see those same people begging for Tali and Garrus love stories since ME1 released.
ME1 had the above discribed influence system that made you learn and feel closer to squad mates but also had elevator rides where squadmates talked to each other so you learned more about them. In ME1 if you did something that was objectable (or agreeable) to a squadmate, they told you so building greater connections and relationships.
ME2 had none of this other then the odd click on point on Illium and Citidel. Far from a fair compromise IMO.
I could go on and on about inverntory (or lack of), different armor looks and stats creating greater individualism for you and squadmates, terrible ammo system in ME2, and yada yada yada but its all been said before by a over welming majority of people in these and other forums spread out accross the internet.
In the end, ME1 was a sci fi adventure that challenged you mentally and combat wise and you felt apart of the story as it unfolded around you!
ME2 was a shooter with a grand story but you were not apart of it, you didnt influence it, you simply played the role set out for you long before you ever layed eyes on the game.
Brilliant graphics. strong combat (minus the ammo system).
I summed it up elsewhere with this.
In ME1 I was apart of the story and felt the adreniline rush as my actions caused reactions and consequenses the universe wide and no two game plays were the same
In ME2 im simply sitting in a theater watching events unfold at the developers own pace. ME2 would have made a
GREAT novel or movie where you sit and watch or read about the happenings of others. As a RPG (of any kind, be it 100% or 50/50 hybred as it was advertised as) it simply fails and doesnt live up to Bioware standards.
Modifié par Kalfear, 14 février 2010 - 07:58 .