How to stop squad members from changing ammo type?
#1
Posté 12 février 2010 - 05:44
#2
Posté 12 février 2010 - 05:46
#3
Posté 12 février 2010 - 05:49
#4
Posté 12 février 2010 - 05:59
I even looked through the .ini to find some way to stop it, either by preventing them from activating ammo powers, or just preventing them from using a power, but no luck.
Modifié par GCreature, 12 février 2010 - 06:00 .
#5
Posté 12 février 2010 - 07:09
GCreature wrote...
I take it either Shepard or your other squaddie has squad ammo? The AI will always try to put it's own ammo type on it's weapon. You can't even take two AI with the abilities, they'll just constantly be swapping ammo every time the cooldown is up
I even looked through the .ini to find some way to stop it, either by preventing them from activating ammo powers, or just preventing them from using a power, but no luck.
This seems like a prett huge design flaw, how could the devs not have seen this? It seems unlikely that with all that testing they would never have a squad with more than 1 suad ammo ability.
#6
Posté 12 février 2010 - 10:22
kennyme2 wrote...
GCreature wrote...
I take it either Shepard or your other squaddie has squad ammo? The AI will always try to put it's own ammo type on it's weapon. You can't even take two AI with the abilities, they'll just constantly be swapping ammo every time the cooldown is up
I even looked through the .ini to find some way to stop it, either by preventing them from activating ammo powers, or just preventing them from using a power, but no luck.
This seems like a prett huge design flaw, how could the devs not have seen this? It seems unlikely that with all that testing they would never have a squad with more than 1 suad ammo ability.
I would imagine it was a design decision. You know like with the "no toggle for helmets".
Bioware don't make mistake's, this is how they wanted it.
/Sarcasm.
#7
Posté 12 février 2010 - 10:50
I suspect that at one time squad ammo stacked, but then the devs decided that was to powerful so they "fixed" it... and by doing that introduced this.
I can't imagine they playtested this as it is now and found it working as desired.
#8
Posté 12 février 2010 - 04:32
I used Squad Incendiary Ammo on Grunt while mainly playing with Miranda as an Engineer using Barrier as my bonus power and that works very well. Because the was only one ammo power in the whole group.
Still, on my Insanity Run right now as a Sentinel with Warp Ammo, I dont plan on give out Squad Ammo powers.
Modifié par IceSavage, 12 février 2010 - 04:33 .
#9
Posté 12 février 2010 - 05:23
Modifié par konfeta, 12 février 2010 - 05:24 .
#10
Posté 12 février 2010 - 05:40
Modifié par Divine Flame, 12 février 2010 - 05:41 .
#11
Posté 12 février 2010 - 05:49
#12
Posté 12 février 2010 - 08:29
Atmosfear3 wrote...
Does your teammates use squad ammo constantly even if you switch your own ammo after they've used theirs?
What happens is I turn on squad incendiary and if someone in my squad also has squad ammo, they cast it and it overwrites the one I put up. They don't even look to see if it is helpful eg I am fighting armored enemys and Zaeed will still throw on disruptor squad ammo for no reason.
Oops, forgot to answer you question haha. Yes, they still activate squad ammo even if I have switched mine to something else.
Modifié par kennyme2, 12 février 2010 - 08:29 .
#13
Guest_KorPhaeron11_*
Posté 12 février 2010 - 09:58
Guest_KorPhaeron11_*
And if you turn squad powers off the ammo power use stays on
#14
Posté 12 février 2010 - 10:07
IMO, it's the only poor design choice (if it is a choice and not just something that slipped past QA, which is much more likely) in ME2. Sure there's decisions that not everyone likes, but at least there's good reasons for them and they actually enrich gameplay in one way or another.
Watching your squadmates have some sort of territorial pissing contest with their ammo powers is just bizarre.
#15
Posté 12 février 2010 - 10:57
#16
Posté 12 février 2010 - 11:00
If you don't want him to, why did you give it to him?
#17
Posté 12 février 2010 - 11:04
#18
Posté 12 février 2010 - 11:12
xedgorex wrote...
Turn off the ability for your Squad to have minds and control their moves for them, it's easier than that once you get used to it.
You.
Can.
Not.
Do.
That.
#19
Posté 12 février 2010 - 11:17
And I've only played normal yet so it wasn't that big of a deal.
#20
Posté 12 février 2010 - 11:23
Oh hmm, I actually didn't realize it was "defensive and ammo" skills. That's the problem.
Modifié par Graunt, 12 février 2010 - 11:24 .




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