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#26
Halfcab

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BW rpgs are different from, lets say, Blizzard rpgs (Diablo 2)

While a campaign and boss encounters as epic as D:AO would be awesome to co-op, the game wasn't built from the ground up to be multiplayer.  I think it would be great to have a multiplayer rpg with story, epic scale, and boss battles, and text etc.  But we'll have to wait for that... At least until SW:TOR comes out.

#27
Jab0r

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AClockworkMelon wrote...

DA:O has ten times as much dialogue as any of the games you listed. This game is far more NPC-centric than any of those games were. You're going to constantly be engaged in dialogue. If you played the campaigns co-op for BG or NWN, that second player doesn't get ANY dialogue with NPCs. It's just a ghost character who walks along with you killing stuff.

You made another PC for player 2?

The way we always did it is that additional players took control of NPCs.

#28
Whist Darkblade

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Okay.....uh....

Fallout 3 anybody???

obviously as has been said, there cant be an RPG w/ Co-op as a result of the story being built around the PC-NPC-WORLD interactions. It would be like Final Fantasy X having a co-op option, just doesnt sound right?


Now, what Bioware could and in my opinion should do, is since they allready have the basis of "uploading" characters, they should develop a seperate either patch or platform to host Co-op/multiplayer action.

Something where you can play offline in the main objective of DA, and then upload your character and continue your adventure with other PC's. Obviously this could present problems with the people who will play the 100 or so hours straight through, but i can foresee numerous people willing and able to go online or console to play with other PC's

They could have something along the lines of Guild wars (rogues vs. Mages--------obviously the rogues would win ;)) or develop quests or game-content that involves other PC.


All in all, either way this game sets the bar for future RPG's and Bioware has outdone themselves yet again

Join this group and maybe we can do something about it -------------> social.bioware.com/group/176/





Modifié par Whist Darkblade, 17 octobre 2009 - 12:11 .


#29
Adrigaar

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personally i would like the option to play this in a co-op style mode with my friends. i understand why that isnt in this game and i agree with the reasoning but it is something i look forward to in sequels etc. especially seeing as you will have groups of builders building one module, it would be nice for them to explore said module together..

#30
Whist Darkblade

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honeslty, what is better than sitting next to your friend (girlfriend in my case - she loves DA almost more than I do, and im not sure if that is possible) Mountian Dew with in reach, and facing the Darkspawn together?

#31
LdyShayna

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Whist Darkblade wrote...

honeslty, what is better than sitting next to your friend (girlfriend in my case - she loves DA almost more than I do, and im not sure if that is possible) Mountian Dew with in reach, and facing the Darkspawn together?

I love my husband, but trust me playing alone is much preferable to me.  We just don't have the same sort of play styles, and tend to tick each other off when playing.

#32
Tsargaris

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I still have the hopes that the dev team will bring in multiplayer client like the one NWN has. Someone mentioned earlier that a new client should be created and that is right on the spot since that is what basically neverwinter nights was built upon. You had 3 different clients for the game which were:



- Singleplayer

- Multiplayer client

- Dungeon Master Client



All those three selectable from the launcher.



After a few months with the singleplayer campaign I hope they release an expansion or even a patch that will address the multiplayer features. With them you could do the singleplayer original campaign co-op, create persistent worlds or share online moduled adventures with your buddies.

#33
Toronous

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I agree that it would be a lot of fun with co-op, although it will still be fun without it, but I enjoy playing cooperative games with my brother so we can have fun and fight side-by-side (like in Fable II and other games like it).

#34
PsychoMunkys

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this is the thing i gonne mis the most , at least let him play as one of my party members. if poeple don't wanne play co-op thats oke but give us the option

#35
Whist Darkblade

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what would be sweet is if Bioware or the Devs came up with Co-op content that DID NOT require the PC's to stick together. So they could wander the world and do what they want

#36
Tsargaris

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Whist Darkblade wrote...

what would be sweet is if Bioware or the Devs came up with Co-op content that DID NOT require the PC's to stick together. So they could wander the world and do what they want

That would be doable with the toolset. If they created a multiplayer client then you could modify the modules (modules being the worlds where the characters play) so that they allow freedom for every player in a multiplayer session.

Its not like it hasnt been done before. As I said .... neverwinter nights had this implemented and it worked just fine.