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First Time as a Pro-Human Renegade Shepard. Oh Boy....


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#1
Guest_Lunarionsilver_*

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I've beaten the game countless times. Oddly enough none of them have ever been a Pro-Human Renegade. My main Shepard has always been a Paragade; Pro-Unity, charaismatic and savvy in diplomacy. Though Renegon is always fun, as is Pro-Unity Renegade.

I decided that I wanted to go all the way and play a Pro-Human Renegade. I have to say that after beating it I feel a little disgusted with myself. No wonder I've never done it before. At the end of the game I usually swell with pride as the Arturus fleet swoops in the save the day as well as the Council's lives, proving Humanity can make the greatest sacrifice. Watching the Ascension get destroyed seemed wrong. Even Udina's speech afterwards and Shepard's responses made me feel dirty, and not in the good way.

I was trying to see content I never had before, so I played a Male!Shep. First time for that too. Killing Wrex was like a punch in the gut. I felt a bit numb for the rest of Virmire. Watching Kaidan get left behind however; my heart sank. Screwing Ashely was not worth it.

All that said I have to say that Bioware does well with their games. The experiance as Dean Shepard, Earthborn, Ruthless, Pro-Human, and by far the biggest douche this side of the galaxy was so vastly different than my main Shepard. It felt like an entirely different game. Honestly I really wanted him to get crushed at the end, it would have served him right. Right now I can't decided if I want to load up a new game as Ta'Sharra Shepard, my main, or import Dean into Mass Effect 2 just so I can make sure he gets exactly what he deserves.

Just wanted to share my thoughts. I love this game so much. <3

#2
JGray

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I know exactly how you feel. I've never been able to bring myself to support the Terra Nova political party because, honestly, all I can think is "gee, these guys think just like the damn Clan. We're not racist. We're just looking out for our own!"

#3
Devos

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Lunarionsilver wrote...

All that said I have to say that Bioware does well with their games. The experiance as Dean Shepard, Earthborn, Ruthless, Pro-Human, and by far the biggest douche this side of the galaxy was so vastly different than my main Shepard. It felt like an entirely different game.


I've never really got how there is any parity among the back grounds. Survivor sounds more like they should have given them a big early retirement package and a lot of therapy, not put them forward as the first human spectre. Ruthless' great achievement after the invasion was repelled managed to get most their troops killed in an incident that generated so much bad blood that humans are likely to suffer as a result of it for generations. They deserve a medal? The person who got three quaters of their troops killed in a fight that reduced security. Really? War hero means held off an invasion, while on holiday. On the hop creating and motivating an effective fighting force and putting themselves at risk and avoiding heavy casulaties.

The survivor background is some one who was very unlucky but it clearly tough. War hero, you basically have a back ground saying they're just awesome. Ruthless to me sounds like some one who shouldn't be trusted with a knife and fork let alone be given near limitless authority.

Colonist, Earth Born and Spacer are all pretty decent. My favourite background pair is Colonist, War Hero then playing Parenegade. Gives them a sort of Batman quality... just with more guns.

#4
Karstedt

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Some of the Renegade stuff is great, some of it is just uhgg.

#5
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Devos wrote...

The survivor background is some one who was very unlucky but it clearly tough. War hero, you basically have a back ground saying they're just awesome. Ruthless to me sounds like some one who shouldn't be trusted with a knife and fork let alone be given near limitless authority.

Colonist, Earth Born and Spacer are all pretty decent. My favourite background pair is Colonist, War Hero then playing Parenegade. Gives them a sort of Batman quality... just with more guns.


I suppose it depends on how much you actually 'roleplay' your character. My main Shepard, Ta'Sharra, is a Colonist Sole Survivor. I really enjoy it because those two together can really go either way. After witnessing so much death Shepard could become hard and cold, realizing that the only person she can count on is herself. The other is also true however. So much death around her has made her realize the true value of life. She will go to great lengths to preserve it; human and alien alike.

I try and stay true to my character's personalities, so I found the two vastly different. Still though, I don't think I could bring myself to play Pro-Human again. Makes me feel so icky.

#6
nikki191

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ive never been able to force myself to play a character thats so well anti me. but this has inspired me to give is a try, play that male pro-humans renegade shepard and see what its like, i suspect like you i will have a traumatic experience

#7
Zaxares

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On my current playthrough, I'm trying to go it as mostly Renegade (that is, picking Renegade for all the major choices in the game), although I still can't help being nice to some people. *casts a fond gaze in Tali's direction* Image IPB Personally, I find myself quite disgusted at the xenophobist attitude that a lot of the Renegade options seem to imply. However, I'm gritting my teeth and bearing it simply because I want to see how the story plays out with Renegade choices.

My personal favourite style of play is a Paragonade; somebody who's upright and virtuous, protects the innocent, upholds the law, but understands that sometimes laws need to be bent, or people need to look the other way. He knows that overzealousness can breed as many problems as it solves.

As to the backgrounds and service histories, well, I like expanding on them further as a basis for roleplaying. For Dimitri, who's a Colonist Ruthless, the experience on Mindoir changed him. He sees it as his mission in life, as he put it so perfectly to Ashley, "to put hyper-velocity rounds through the heads of bad guys." As a result, he's completely and utterly merciless to anyone whom he sees as "evil", and will stop at nothing to bring them down, yet he's not rude or an **** to ordinary people on the street. (That said, I DID shove a gun in Conrad's face, punch out Manuel, and punched Khalisah. Image IPB)

While he's not completely xenophobic (heck, Wrex and Garrus are his top-preferred squadmates!), he absolutely LOATHES Batarians and would gladly see them exterminated from the galaxy. In this way, he's not very different from Saren at all, and he realises this on Virmire. It's why at the final confrontation in the Citadel, he still offers Saren the chance to turn away from his misdeeds.

#8
Kr0gan

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I have a Renegade character and is a good gaming experience but what i don't understand is why for Bioware being a Renegade is equal to be a jerk to everybody?



I can be ruthless, human supremacist but that doesn't mean i can't be polite.



In Dragon Age i could be me, but in Mass Effect i can't.


#9
MrGooberMan

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Being a Renegade is lots of fun...Just don't kill your possible allies such as Wrex and Rachni queen :-D

#10
DPSSOC

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Devos wrote...

Ruthless' great achievement after the invasion was repelled managed to get most their troops killed in an incident that generated so much bad blood that humans are likely to suffer as a result of it for generations. They deserve a medal?


I dunno Douglas Haig got a promotion for a similar situation in WWI and he didn't even win.  The military's funny that way.  Maybe they put Ruthless forward so they don't have to take responsibility for his/her actions anymore and avoid the numerous War Crimes Tribunals.

Now I actually usually play a Pro-Human (Ruthless Colonist) Shepard but I usually end up being Renegon rather than full Renegade, helping and being nice to the various humans you run into gets a lot of Paragon points.  I mostly end up with a character who's Pro-Human not Anti Alien (has nothing against aliens, but puts his own people first).

So I'm essentially the OP's opposite cause I tried playing a Pro-Unity Paragade Shepard and I essentially had the same reaction they did to Pro-Human Renegade.  Just thinking about it makes me feel dirty.

And in defense of Pure Renegade Shepard he/she is not the biggest douche in the galaxy, that's Udina.

#11
thegreateski

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I believe these videos are appropriate.

www.youtube.com/watch

www.youtube.com/watch

#12
Shadowfire67

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Pro-Human was how I wanted my main Shepard to be, and I succeeded at it. And I kind of feel proud about it to.

#13
Adian Merci

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i understand ya.
i just cant play as a renagade period, execpt when interrogating that crimenal dude where you punch him in Thane's loyalty mission.
....what?
he deserved it.Image IPB

#14
Raphael diSanto

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For some reason BioWare tend to think that good=polite and bad=rude. They fixed it a little in Dragon Age, but it first started in NWN. The evil choices aren't evil. They're just flat out rude. Chaotic Stupid, to coin a DnD alignment. You don't have to be rude to be evil. And politeness isn't always the hallmark of good. It's one of the things that annoys me about cRPGs, but eh, I keep playing 'em ;)



Paragonade is my favored choice - Chaotic Good. Han Solo. Indiana Jones. John McClane. Martin Riggs. A good guy who does good stuff, but isn't beyond ruffling some feathers and bending a rule or two (or seven) to do it.

#15
Marbazoid

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In ME1, playing a renegade Shepard was really inconsistent. For example on the Normandy at the beginning, you tell everyone that its just a normal shake-down run, then when you talk to Anderson you say that you already knew that it was more than a shake-down run. (Selecting bottom dialogue wheel choices at every opportunity.)



Also, you can tell Ashley off for being a racist zealot and then you support the Terra Nova Party. (Both renegade choices.)



Imo, there should be NO alignment tracking, just consequences for your choices (even the altruistic and/or diplomatic choices.)



Dragon Age nailed it.

#16
somebody99000

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Marbazoid wrote...

In ME1, playing a renegade Shepard was really inconsistent. For example on the Normandy at the beginning, you tell everyone that its just a normal shake-down run, then when you talk to Anderson you say that you already knew that it was more than a shake-down run. (Selecting bottom dialogue wheel choices at every opportunity.)


This actually makes sense, in a backwards way. Publicly (to the crew) you say it's just a normal shake-down run, but you have your suspicions, and in private you're willing to express them to your commanding officers. It's the kind of thing I can actually see a fairly high-ranking officer (which Shepard is) doing. Like Anderson said, need-to-know and all that.