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Barrier, Fortification or Geth Shield Boost?


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#1
pelhikano

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I'm playing through on Insanity again, this time as an Engineer. I chose Geth Shield Boost as the bonus skill for some extra protection. Is there any real difference which one of the 3 damage resistance skills you choose? All seem to give up to 100% of max shield protection and have the same duration, so is it all just a matter of "taste" which you choose?

#2
harrier25699

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Taste I think. Personally I prefer Geth, taking the +10% extra damage bonus & 75% shields at level 4.

#3
pelhikano

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For that matter, is there any difference if you take armor, barrier or shield improvement as a *player*? Can enemies hit you with biotics as long as your shields are up?


#4
pelhikano

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bump


#5
Guest_Jack Anvil_*

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I prefer armor-piercing ammo, myself.

#6
implodinggoat

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I play as a soldier and despite my high health, I'd take the Geth shield boost since I take my shields going down as a sign that I should head for cover.   Of course I am playing on insanity right now and you can drop pretty quick on insanity.

#7
Raltar

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These are all useless skills on Insanity. Take warp ammo or armor piercing ammo instead. Offense > Defense on insanity.

#8
pelhikano

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I got so used to Sentinel's tech armor I can't imagine not playing with some sort of defense boost now. What's kinda nice about geth shield is that it refreshes your shield immediately on activation, which was fairly useful from time to time so far. I'm not very far in though, only did Mordin's quest so far.


#9
Siansonea

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As long as I have Singularity I'm good.

#10
Meat3h

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Raltar wrote...

These are all useless skills on Insanity. Take warp ammo or armor piercing ammo instead. Offense > Defense on insanity.


It really depends on what class you use.  If you are a Soldier I would suggest using Geth Shield Boost, especially if you get the 10% dmg boost, because that means you can stay out of cover for a longer period of time, coupled with Adrenaline Rush you do more damage.  The soldier doesnt really need another ammo type because Inferno is just about as good in damage as AP or Warp, not to mention it will incap enemies for a few seconds while they flail around on fire.  Which means you are taking even less damage.

The Adepts and Sentinels really benefit from Warp/AP ammo but if you can get Incediary/Inferno you probably dont need anything else.

#11
pelhikano

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Another thing, how do you deal with Barrier best when playing as Engineer?


#12
Meat3h

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Use a slow fire weapon like the Heavy Pistol, or have a squadmate that can warp it.

#13
OneBrownBear

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always thought you were meant to use rapid fire weapons on shields and barriers, then slow on armor.



probably why i die so much >.<

#14
ComTrav

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OneBrownBear wrote...

always thought you were meant to use rapid fire weapons on shields and barriers, then slow on armor.

probably why i die so much >.<


I think this is the way it's supposed to be. Doesn't the SMG get a barrier/shield piercing upgrade?

#15
AntiChri5

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Rapid for barriers.



Unless i been doin' it wrong (sure that i havent though)

#16
Empiro

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Does the Geth Shield Tech upgrade apply only to the Geth Shield Boost? If so, that's also a huge incentive to go with that, since you get more shielding for free.

#17
Cutlass Jack

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Empiro wrote...

Does the Geth Shield Tech upgrade apply only to the Geth Shield Boost? If so, that's also a huge incentive to go with that, since you get more shielding for free.


It only applies to Geth. As in only Legion. Its the same as any other squadmate upgrade.

#18
stillnotking

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SMGs and shotguns have the highest anti-shield/barrier ability. There's a thread on the Characters, classes and Builds forum that shows the data: http://social.biowar...8/index/1143264

I have had the best luck with ammo powers (AP or Warp, very similar) on Insanity. Defensive powers aren't that great because you will be behind cover most of the time, and none of them are really good enough to let you survive without cover.

#19
gr00grams

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There are a few running threads on theories of these skills, as many want to know if there are truly differences.

I am trying to run a lot of tests, to see if there is some underlying resistances system etc, which so far, seems there may be.

It seems fortification thus far in very early priliminary tests can take the largest beating.
Using it on a soldier with the 'hardened' adrenaline, I can actually maintain fortification uptime for entire fights. 540 shields for 3 minutes, 27 seconds.

It seems it depends on which weapons and attacks hit the player, which is why I'm really trying to see if there is a hidden resistance system or similar. Like some weapons take massive chunks off fortification, others very little.

It's going to take a while to get any 'true' results though, as it's very hard to do controlled testing in this game this time around. Was much easier in ME1.

It just seems so redundant to make 3 extra skills that are all identical, aside a few things. I really wish BioWare would clear this up, or perhaps someone with the know would look at the code.

EDIT* that all said, they do make incredible one point wonders. Running a full ammo build with a soldier, 1 point in fortification makes a nice getaway, or save me from death skill, and still allows me to spec all three ammo skills, full adrenaline, full soldier passive etc. They should not be underestimated for that reason alone, as any of the three will full charge your shields (or if they do give armor/barriers/shields). That can save your life, and most classes already have damage skills etc in place. Like why take another ammo skill with soldier? such a waste, even if it is a good one. 3/5's of the classes skills are already amunition skills.

Modifié par gr00grams, 17 février 2010 - 09:58 .


#20
ralphfromdk

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don't worry about wich one to pick.. the all do the same - boost to shields...



although.. i like to keep it so that the thing makes sense with my class :P



soldier - fortification...



any one tech using - geth shields



any one biotic - barrier



and... they are all instant boosts to your shield... nice to keep in reserve for when it goes down.. :3

#21
shaneho78

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gr00grams wrote...


It seems fortification thus far in very early priliminary tests can take the largest beating.
Using it on a soldier with the 'hardened' adrenaline, I can actually maintain fortification uptime for entire fights. 540 shields for 3 minutes, 27 seconds.



I hope you are right. This will make fortification more balanced as a loyalty ability. I read somewhere that unlike Barrier and Geth Shield boost, Fortification has no relevant upgrades (such as biotic duration or tech duration) associated with it.

#22
Varenus Luckmann

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As an Engineer, I'd definately take Geth Shield Boost. It's probably the best out of the lot and it fits the flavour aswell.

#23
OneBrownBear

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geth shield boost has saved my butt so many times, probably gonna get the +dmg variant later for an infiltrator like i did with stealth 'cause combining them will make me a power house MUAHAHAHA

#24
Cathaplebha

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OneBrownBear wrote...

geth shield boost has saved my butt so many times, probably gonna get the +dmg variant later for an infiltrator like i did with stealth 'cause combining them will make me a power house MUAHAHAHA


I have that on my infiltrator, but I don't think it actually stacks :/
The geth shield boost just turns off when you stealth.

#25
KadeMisae

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I think what a lot of people that call the defensive abilities 'useless' aren't considering, is that shepard and his squad are subject to the same damage bonus/penalty system as with enemies various defense types and so on.



I would predict that Barrier makes your defenses behave more like a biotic barrier, resistant to tech powers and armor piercing weapons.



Geth Shields probably makes you resistant to biotics and armor piercing weapons.



Fortification probably makes you resistant to rapid fire weapons, as if you were wearing armor.



Unfortunately, all special powers used by enemies are fire or warp based, so Fortification feels pretty useless except against standard gunfire.