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Reasoning Behind Helping T.I.M


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#1
Guest_Jack Anvil_*

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 Giving The Illusive Man the Collector technology is probably the best way to ensure success in the future. When you beat the game after destroying the Collector Base, sure, your crew says you did the right thing, but Jacob also mentions that Cerberus will be out for your blood. It is in your best interest to make as few enemies as possible, least of all, the people who brought you back to life and built your ship. 
Considering the fact that Normandy 2.0 is a Cerberus vessel, it is guaranteed that there is some sort of tracking beacon, as well as surveillance on board, so in the future, Cerberus could prove a problem that you may have never had to deal with.

Thoughts?

#2
SL22

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E.D.I has full control of the ship, if there was a beacon she would have detected it.

#3
Sphynx118

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You are an enemy of the blue suns, eclipse, blood pack, reapers, collectors and batarian terrorist cells. I doubt that the illusive cry-baby and his totall of 154 cerberus members are gonna be a problem. Jacob is just being silly

#4
RattleSnake08

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I would think the Alliance would have to be on your side for ME3 .. after all that has happened

#5
Gaudion

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I'm with Joker: "I don't trust anyone who makes more than me."



I spent the entire game working for The Illusive Man without trusting him a single step of the way. He didn't bring me back as a charity either; I accomplished most of what he wanted me to do (or at least the parts he told me he wanted me to do) so I didn't feel like I owed him anything by the end of the game.



As far as Cerberus being a problem in ME3... this excites me both from a meta-game perspective and from an RP perspective. I play ME from the gut, the way I play all Bioware games. Always have, always will. I told the Captain Baily to leave me dead on the official record, and avoided presenting myself to the council and Al-Jalani's news interview. I'm actually looking forward to an ME3 where my Shepard and his crew are alone with nearly the entire civilized galaxy turned against them. Nothing to stand on but past Alliances with Wrex, the rachni, etc.

#6
Sir Ulrich Von Lichenstien

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I like how it can allow you to go both ways really. Either sticking with Cerberus and TIMs plan or at the end basically telling him where to shove it. The thing that makes the latter option good is that you've pulled some of their members away from them. One of them considered to be very loyal to the cause.



I'm currently on a playthrough where I am actually siding with TIM and Cerberus. Way my Shep figures it out, the human council whom he helped put in place are to some extent and purposes even worse than the alien one was. The Alliance left him for dead, Cerberus is one of the only ones taking the Reaper threat seriously.



Regarding EDI but if I remember right, near the start she does state there are a bunch of protocols embedded into her system that she doesn't have access to and believes will only come online at a given time/date/choice. Maybe that could come kick us in the arse in ME3, I can't quite remember it being referenced again?

#7
FlyinElk212

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Sir Ulrich Von Lichenstien wrote...

Regarding EDI but if I remember right, near the start she does state there are a bunch of protocols embedded into her system that she doesn't have access to and believes will only come online at a given time/date/choice. Maybe that could come kick us in the arse in ME3, I can't quite remember it being referenced again?


Are you talking about the questions Shepard has about Cerberus that EDI "has a block" on? Those questions can be answered later once EDI takes control of the whole ship after your crew gets abducted.

Personally, I too am in the party that sides with keeping the base alive. It seems as though Bioware set up game 3 so that players may choose to align w/ either the Alliance or Cerberus again. Maybe neither. Who knows.