This is not an RPG.
#26
Posté 12 février 2010 - 04:15
Heck if you could make a strategy / shooter / football game and have it sell 2 million copies why does it matter?
Seriously, EA and BioWare are in it to sell units. Objective Achieved!
Now BioWare cant please everyone and I guess the OP doesnt like the game. Still for EA and BioWare that doesnt matter, because they have sold 2 million copies already.
So run along.
#27
Posté 12 février 2010 - 04:17
#28
Posté 12 février 2010 - 04:18
#29
Posté 12 février 2010 - 04:18
Oh snap... it's on now!newcomplex wrote...
ur face isn't a rpg.
#30
Posté 12 février 2010 - 04:25
What is an RPG for you then? It's called role playing game, thus playing a role should be of main importance. That many so-called 'RPG' of old are more inventory management games with random battles (IMGWRB?) does not change that. Pen and paper RPG underwent an evolution away from stubborn fixation on rules, items and statistics quite some time ago. There are plenty of PnP RPG where the story and the players choices are central focus. This is pretty much what ME is all about. Plus shooting aliens in the face. That's where your examples fall flat, since GoW, Halo and pretty much every shooter limit your interaction with the game world. In Halo you don't decide what you do next, you just follow a path to the next objective, which is already determined by the character you supposedly control.Archereon wrote...
Though ME is an RPG in the sense that the player takes on the role of a character in a story, GoW, Halo, and pretty much every shooter does that (putting you in the role of Master
Before you say "Its different because Mass Effect gives you choices", realize that a lot of RPGs, especially older ones, had linear storylines, its not choices that makes an RPG in the sense most of the "whinners" think of it.
#31
Posté 12 février 2010 - 04:29
I thought ME did fine with different controls for each.
2) Does it bother you that equipment upgrades have been replaced as skills?
I especially loved upgrading a weapon to the point where it never overheated.
3) Can't I have a few of the powers I used to have?
Changing the name of Lift to Pull doesn't make it a new power.
4) Try and generate some interesting feedback rather than Forum Hate.
The world has enough trolls.
Nothing is perfect and I miss bits of ME in ME2, but it is a worthy sequel that falls into the "Not quite as good as the original" category. Hope for the best for ME3!
#32
Posté 12 février 2010 - 04:39
BW just cleared out all the unnecessary and antiquated systems ME1 still had.
The loot system is by far better. The only problem here is, that there are only about 3 different weapons per class (Assault Rifle, Heavy Pistols, etc.) and the Armor customisation lacks patterns and parts. But there will be new stuff via DLC.
The combat makes fun and is by far more tactical this time around because of the new defenses and heat sink systems.
Its just overall better / smoother.
IF a RPG for you is just stats, stats, stats, then please do not force your explanation on other people. Just go play VtMB.
#33
Posté 12 février 2010 - 04:41
#34
Posté 12 février 2010 - 04:45

This for once isn't directed at the OP.
#35
Posté 12 février 2010 - 04:48
#36
Posté 12 février 2010 - 04:51
Archereon wrote...
Its amazing that RPG players need a TL;DR version...
Okay then...
TL;DR: Mass Effect two needs to make a choice: Shooter or RPG. Trying to combine them is like trying to mix oil and water by shaking them up: IT DOESN'T WORK!
It works perfect!
It's a good balanced mix i would say.
Bioware know how to do this...
#37
Posté 12 février 2010 - 04:51
It would make my life simpler, at least.
EDIT: You can't say "female dog". *shrug*
Modifié par Lord Exar, 12 février 2010 - 04:53 .
#38
Posté 12 février 2010 - 04:52
And am I correct in stating your argument against this game being an RPG is that it plays too fast? Would you consider Ghost Recon Advanced Warfighter 1 and/or 2 to be an RPG then, since they both play slower than ME2?
You also state that combining a Shooter and an RPG is like dividing by zero. Err, how exactly is that? Since dividing by zero is clearly impossible and combining the Shooter genre with the RPG genre is not only possible, but it's been done more than once, I fail to see how your argument has any merit.
Why is the bow and arrow so different from the gun and bullet?
According to Wikipedia.com, an RPG is characterized as such:
"Generally, the player controls a small number of game characters, usually called a party, and achieves victory by completing a series of quests. Players explore a game world, while solving puzzles and engaging in tactical combat. A key feature of the genre is that characters grow in power and abilities, and characters are typically designed by the player. RPGs rarely challenge a player's physical coordination, with the exception of action role-playing games.[1]
These games usually have a highly developed story and setting, which is divided into a number of quests. Players control one or several characters by issuing commands, which is performed by the character at an effectiveness determined by that character's numeric attributes. These attributes increase each time a character gains a level, and a character's level goes up each time the player accumulates a certain amount of experience.[2]"
I think we've just generally characterized Mass Effect 2 with the above statement. Argue if you must...
#39
Posté 12 février 2010 - 05:01
#40
Posté 12 février 2010 - 05:01
synergys2k wrote...
I think we've just generally characterized Mass Effect 2 with the above statement. Argue if you must...
Yes. That´s about it! ^^
#41
Posté 12 février 2010 - 05:03
I mean, take romantic roleplaying, if you will. You and your significant other dress up like pirates and place cardboard boats around the bedroom. You seduce each other in words that involve things like "Young lad!" and "Fare me hearty!"
That's roleplaying too.
Modifié par Paxcorpus, 12 février 2010 - 05:05 .
#42
Posté 12 février 2010 - 05:04
However I think ME2 works very well, Bio has created and extended an already awesome and believable world and although I am saddened by the loss of the Mako and the full planet exploration that came with it (although new system is very good, but would be much better with a couple of ME1 type planets too) ME2 is greater than the sum of its parts.
I don't think it would be fair to compare with Gears etc because there's a lot more going on and a lot more to do in the game as a whole than any of those out together!
#43
Posté 12 février 2010 - 05:05
I apologize for saying GoW 2 and ME2 have nothing in common. I was mistaken.
I should have stated they are both the second game of a trilogy.
Just had to clear that up.
Modifié par synergys2k, 12 février 2010 - 05:07 .
#44
Guest_XxTaLoNxX_*
Posté 12 février 2010 - 05:06
Guest_XxTaLoNxX_*
#45
Posté 12 février 2010 - 05:08
A role-playing game (RPG) is a broad family of games in which players assume the roles of characters, or take control of one or more avatars, in a fictional setting. Actions taken within the game succeed or fail according to a formal system of rules and guidelines


Everything else is subject to diversity and change.
#46
Posté 12 février 2010 - 05:11
#47
Posté 12 février 2010 - 05:12
Its been said countless times, inventorys and that kind of stuff is not what defines RPG
Its the ability to roleplay your character wich defines RPG.
Many games wich claim themselves as RPGs fail at this while Mass Effect 2 clearly fulfills this.
Eshaye wrote...
A role playing game:
A role-playing game (RPG) is a broad family of games in which players assume the roles of characters, or take control of one or more avatars, in a fictional setting. Actions taken within the game succeed or fail according to a formal system of rules and guidelinesimages/spacer.gifimages/spacer.gif
Everything else is subject to diversity and change.
Well said Eshaye
Modifié par Ekido, 12 février 2010 - 05:13 .
#48
Posté 12 février 2010 - 05:13
#49
Posté 12 février 2010 - 05:15
StreetlightEagle wrote...
Though I love ME2, it is pretty much fact that they removed a lot of the RP from the RPG.
As compared to ___________? Fill in the blank, please.
#50
Posté 12 février 2010 - 05:16
StreetlightEagle wrote...
Though I love ME2, it is pretty much fact that they removed a lot of the RP from the RPG.
In which part of ME2 are you not roleplaying?




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