sinosleep wrote...
Dannok1234 wrote...
Every class has some special ability that they use over and over and over. Thats the skill that sets them apart from the other classes usually.
Cloak, Charge, Drone, Tech Armor, Adrenaline rush, Singularity. Might as well really call the classes by those names.
I don't know how many times I've said the same thing. Soldiers go pew pew pew adrenaline rush pew pew pew, infiltrators go cloak sniper cloak sniper cloak, vanguards go charge shotgun charge shotgun charge shotgun. Every class must be broken.
Just one note, as a 3rd insanity playthrough engineer I can tell you that as an engineer, having the drone a so short cooldown you end up casting as many incinerates-overload-cryos-bonus power(depends on build) as drones. Maybe that's why I'm in love with this hated class, It's the only one where you use every button frecuently without spamming anything (again, depends on build, playstyle, map etc)
The only class I'm founding so engaging is the vanguard thanks to the incredible charge, bit I still find it a less open class. Now I'll have to try the adept seriously
And still I don't understand this constant bashing against:
a)Squad Usage on insanity: there are certain maps like the first Harbinger encounter on Horizon where it's very difficult to keep them alive ok, but usually they add a lot!
b)Powers Vs Weapons/Ammo Powers: I fail to understand the "biotics are lame, I have to use my weapons!" logic. I find perfectly coherent that a member of a military force uses weapons in addition to non weapon powers; I never expected to play this game like an MMO Mage class. I've beaten the game as an engineer, the other "magician" class without warp (obviously)-reave and even warp ammo!! The engineer doesnt have any natural tool to strip barriers and with barriers you cannot cryo-pain_incinerate, and I haven't spammed drones ever! But I use weapons, of course!
...Funny forums
Conclusion, thanks for the video, gr00grams, and keep up the good work!