effeminate men and masculine women
#26
Posté 17 octobre 2009 - 05:55
#27
Posté 17 octobre 2009 - 06:29
Yes it does. I'm not trying to say it makes them look better, but it makes them looks less masculine.SnakeStrike8 wrote...
It doesn't help matters much that all female characters have arms the size of toothpicks...
#28
Posté 17 octobre 2009 - 06:33
Hey! Do you really think my avatar looks like a fairy?her ladyship wrote...
Is it just me or is it very difficult to get an Elven Male to not look like a fairy?
Also the human female body is a bit butch.
#29
Guest_QuanziZ_*
Posté 17 octobre 2009 - 07:02
Guest_QuanziZ_*
As far as the bodies though, I like them, but I guess if you're used to a certain aesthetic for females in video games you could be disappointed...
#30
Posté 17 octobre 2009 - 07:03
#31
Posté 17 octobre 2009 - 07:13
Modifié par invisiblezero123, 17 octobre 2009 - 07:13 .
#32
Posté 17 octobre 2009 - 07:29
Sims 3 has two of emKorva wrote...
A "body type" slider from thin to normal to well-muscled would really be good to see in a game.
But I will tell you, based on observation of a lot of Sims 3 mods, there are massive technical challenges with clipping when you do this (considering that the same armor has to fit everybody, and the animated interactions with world objects have to work properly). Which would be why Sims 3 has no height slider... I've played with a mod which added this, and it is a challenge
As for the faces, I agree that the presets are all too pretty, and I've gone out of my way to make my characters look a little more distinctive and individual, and haggard. ALL the origin stories are more or less harrowing.
Modifié par Srikandi715, 17 octobre 2009 - 07:32 .
#33
Posté 17 octobre 2009 - 10:23
That's a point, true. Still, it chafes on me every time I see a female character with no real muscle on her bones, especially since I have a strong preference for melee types and want them to look credible.Srikandi715 wrote...
But I will tell you, based on observation of a lot of Sims 3 mods, there are massive technical challenges with clipping when you do this (considering that the same armor has to fit everybody, and the animated interactions with world objects have to work properly).
Many of the presets look too "pretty" in my book as well, but then I don't go for such characters so I'm admittedly biased. Your gal there does look haggard, just the makeup distracts a bit from it IMO. And "distinctive" is definitely the way to go.As for the faces, I agree that the presets are all too pretty, and I've gone out of my way to make my characters look a little more distinctive and individual, and haggard. ALL the origin stories are more or less harrowing.
She looks great! I tried the same with my two warriors though it could probably have turned out better. The Expression slider can help, but only for the avatar, and a smirk wouldn't really suit this one's personality.QuanziZ wrote...
Hmm, I actually find the women to be extremely feminine. I purposely tried to make my avatar's face more masculine because that's what I find most attractive.
Modifié par Korva, 17 octobre 2009 - 10:25 .
#34
Posté 17 octobre 2009 - 10:39
#35
Posté 17 octobre 2009 - 10:41
/ramble
Modifié par Deviija, 17 octobre 2009 - 10:43 .
#36
Posté 17 octobre 2009 - 10:42
If they took those resources and put them to good use, I don't mind the lack of body sliders.
#37
Guest_Bio-Boy 3000_*
Posté 17 octobre 2009 - 10:46
Guest_Bio-Boy 3000_*
Zevran: "Hello my stocky little friend!"
Oghren: "Huh. You got small breasts for a gal."
Zevran: "Ah. This is where we begin the typical dwarven/elven rivalry, is it?"
Oghren: "Nahhh."
#38
Posté 17 octobre 2009 - 11:06

I rate her 7/10 on the butch scale.
#39
Guest_QuanziZ_*
Posté 17 octobre 2009 - 11:15
Guest_QuanziZ_*
HOTMaria Caliban wrote...
Here we go. The most butch woman I could make with the CC:
I rate her 7/10 on the butch scale.
#40
Posté 17 octobre 2009 - 12:40
I think KOTOR and Mass Effect did a good job on female models, it's really sad this part hasn't worked out in DA
#41
Posté 17 octobre 2009 - 02:23
I noticed that too, it's like there is no difference between the size of the body and the size of the clothing/armor that covers it. It's like when they apply the armor on top there is no extra meshes it's just the body with different textures and pauldons for the shoulders...Rivie wrote...
I think the manly women thing is more a result of them using the male skeleton to make the women. It's like how the mage hands are humongous because they are merely gloves/gauntlets that are fleshcolored.
That's why like you said the hands, and the middle, looks completely disproportionate. It has nothing to do with whether the body is waif like or manly it's just not anatomically right.
Looking forwards to a body mod myself.
#42
Posté 17 octobre 2009 - 06:16
Bah. Ashley was the most disgusting hag I've ever seen in my life (and I've played Mask of the betrayer, so I've seen computer modelled hags before) and everytime I saw Liara, I kept expecting her brain fluids to pop out of her tentaculous head.Kalle88 wrote...
I think KOTOR and Mass Effect did a good job on female models, it's really sad this part hasn't worked out in DA.
Modifié par SnakeStrike8, 17 octobre 2009 - 06:16 .





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