This choice - between destroing heretic geth and reprogramming them - seemed to be the hardest for me. Even harder then
destroing/saving Collectors' base. So, pluses and minuses.
Reprogramming Heretic Geth.
Marked as "Paragon", seems more Renegade to me.
Pluses:
+: Strengthening of Possible Help.
As Reapers approach and Geth seemingly don't like them (especially after finding plans of heretics' attacks on them), the latter are possible allies in the forthcoming battle.
Minuses:
-: Not Safe.
As Shepard states, nobody can ensure that they don't come to the same conclusion again. Geth have reputation for overcoming hacking, programming and re-programming. What if they overcome repurposed virus? Then you have gained nothing and lost the chance to destroy Reapers' allies.
-: Immoral.
Wait, we were battling the Reapers and killing their indoctrinated/"repurposed"("reprogrammed") slaves and talking about "killing being the better option for them" (in Collectors' case it is stated directly by Mordin, for example), and now we are indoctrinating sentient beings ourselves? In fact, millions or billions of them. Doesn't seem right. It was their choice to side with the Reapers, and now we are trying to strip them of their free will.
Destroing Heretic Geth.
Marked as "Renegade", and... well, it is still Renegade, but did we come to this base to give our enemies funny bunnies?
Pluses:
+: Secure.
Reverse of the "Not Safe" minus of reprogramming. Dead enemies are dead, they can't suddenly nuke you in the back.
+: Possible Diplomatic Bonus.
As Geth space will be more vulnerable, it will be more logical for them to negotiate. As they are creatures of logic, after all, it can be even more effective than zombifying... er... reprogramming their brethren in case you want to bring them under your banner.
Minuses:
-: Weakening of Possible Allies.
Reverse of the Strengthening of Possible Help plus of reprogramming.
Modifié par AlNahar, 13 février 2010 - 06:38 .





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