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2h arcane warrior =lost cause?


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18 réponses à ce sujet

#1
Zecele

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I don't know why but I'm fairly obsessed with getting a good 2 handed arcane warrior build worked out.  It just seems like I hit almost as hard with a 1 hander (which also swings faster) as I do with a two hander for some reason.  Maybe I'lll be an animal when I get chasind Great Maul?  And of course, I'm missing the 2 hand skills that give 2h warriors their "utility".  Paired with misses etc...it just doesn't seem to jibe very well.

Has anyone had any luck with one that they'd like to share?

#2
Vanderbilt_Grad

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Chasind Great Maul should help some.



To fix missing you can do 1 or more of the following:

* Add Dex

* Pump Magic really high

* Max out Combat Training

* Use items & spells that increase Spellpower before casting Combat Magic (I use The Final Reason staff when casting at low to mid levels on the PC ... +10 Spellpower = +2 Attack)

* Cast or have another mage cast Heroic Offense on you (I have Wynne set to do this if the hero is being attacked by type melee)

* Have a Bard companion use Song of Courage

* Have a Champion companion use Rally

#3
Lantern

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You have already hinted at one of the problems with a two handed arcane warrior: No active melee abilities. Anecdotal evidence would seem that these abilities have a higher chance of hitting in addition to nice effects such as auto criitical and knockdown. (Auto critical abilities are what really make two handers shine).



The second problem is that the two handers are yes, slow. Couple this with the fact that the Arcane Warrior typically has a hard time hitting, and ya it doesn't work too well.



A lesser problem is that there are one handed swords with better bonuses for AWs. Spellweaver, Maric's Blade, and Duncan's Sword have much nicer bonuses than nearly all two handed weapons with the exception of Starfang and Chasind Great Maul. Even then, Starfang and CGM are more geared for warriors.

#4
Matheau

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You end up trading a shield for what amounts to a very minimal increase in damage. The reason a 2-Handed Warrior does more damage than a 1-Hand-Sword Warrior isn't because 2-Handed weapons are stronger. It is because of the active skills, which Mages don't get. That pretty much nullifies the advantages.

Lantern wrote...

The second problem is that the two handers are yes, slow. Couple this with the fact that the Arcane Warrior typically has a hard time hitting, and ya it doesn't work too well.


If you have the same accuracy, slower, harder hitting weapons are still equal to faster, less damaging ones (assuming the weapons are relatively balanced). Faster weapons swing more often and miss more hits. People just notice when slower weapons miss more. If you have a weapon swinging every 2 seconds for 100 and a weapon swinging every 1 second for 50 with the same accuracy, the faster weapon will miss twice as often, so you end up losing the same amount of damage with either one.

#5
AlgolagniaVolcae

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I could see Ageless being useful for a AW also.



Weakens nearby darkspawn + Miasma(weapon drawn) + Affliction Hex(weapon drawn)

#6
Faffnr

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I've used Starfang and Nug-crusher for one of my AWs. But I also had two Haste spells running so I had no problem hit things fast and hard. I only increased my Magic points and damage was through the roof, but that's probably more due to the high Magic.

#7
mosspit

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If you have problems with hitting but reluntant to improve your dex score, add a point in Heroic Offence. It scales with magic score. At 50mag it give ~15atk. It is substantial.

Modifié par mosspit, 13 février 2010 - 04:18 .


#8
Lantern

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Matheau wrote...

Lantern wrote...

The second problem is that the two handers are yes, slow. Couple this with the fact that the Arcane Warrior typically has a hard time hitting, and ya it doesn't work too well.


If you have the same accuracy, slower, harder hitting weapons are still equal to faster, less damaging ones (assuming the weapons are relatively balanced). Faster weapons swing more often and miss more hits. People just notice when slower weapons miss more. If you have a weapon swinging every 2 seconds for 100 and a weapon swinging every 1 second for 50 with the same accuracy, the faster weapon will miss twice as often, so you end up losing the same amount of damage with either one.


You assume that the damage is perfectly balanced between 1 handed a 2 handed weapons without active abilities.

Regardless, you are not considering a time component and the impact of misses on a fight that lasts say, 10 seconds. If a one hander swings for 50 damage every 1 second whereas a two hander swings for 100 damage every 2 seconds, there is a higher penalty for misses by the two hander than the 1 hander since you only get 5 swings versus 10 swings.

The one hander brings more consistent and reliable damage (and if you have runes this equals more damage).

Modifié par Lantern, 13 février 2010 - 06:58 .


#9
hexaligned

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Give nugcrusher a whirl, the +100 extra mana is more usefull to an AW than a bit higher auto attack, imo anyways.

#10
Matheau

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Lantern wrote...

You assume that the damage is perfectly balanced between 1 handed a 2 handed weapons without active abilities.

Regardless, you are not considering a time component and the impact of misses on a fight that lasts say, 10 seconds. If a one hander swings for 50 damage every 1 second whereas a two hander swings for 100 damage every 2 seconds, there is a higher penalty for misses by the two hander than the 1 hander since you only get 5 swings versus 10 swings.

The one hander brings more consistent and reliable damage (and if you have runes this equals more damage).



If you read the first line of my post, I specifically pointed out the damage wasn't balanced. I was just pointing out that simply swinging slower does not make the weapon miss more.

Your point about swing speed doesn't actually make sense. The one hander is still missing twice as much, which means that unless you only make 1-2 swings the entire duration of the fight, it will ultimately even out. The bigger bursts of damage will cause some enemies to die faster, and the longer duration between swings will cause some enemies to live slightly longer if you miss. Bosses are long fights, which means it will equalize.

Again, you are just reiterating the first point I made anyways. One handed weapons do nearly the same, if not more damage for an Arcane Warrior, regardless of the setup of runes.

#11
DJ0000

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I always play 2h AW's and find that they do much more damage than W+S. Remember, higher spellpower=higher attack so just take dex to about 23 and add a few bonuses from items, max magic, use spell might and combat magic. This should increase hit rate. You can also use haste and debuffs on enemies.

#12
Faffnr

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I completed a game with an AW using 2h as soon as I got to level 7 and have a 86% hit rate. Not fantastic but I still dealt 40% party damage (spells included though). I never noticed missing too much once I turned on Combat Magic. My final Magic stat was 87 (83+4).

#13
beancounter501

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Attack wise if you use 2Hand Starfang you will have the best too hit possible. Since it gives a +8 to hit. Which is the best to hit bonus in the game.

#14
BewareTheDrow

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I personally have fallen in love with two handed arcane warriors with double haste. Starfang + Wynne Haste + My Haste + usual buffs = atrociously fast attack speed and high damage strikes. Enemy two handed opponents generally are dead from my attacks before they finish swinging.

#15
Axekix

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After playing a 2h warrior, I just can't get into 2h AWs. The damage isn't even close, and they don't have anywhere near the kind of utility you get from the warrior 2h line.

#16
Vaylemn

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2h is too slow for an arcane warrior that has no melee skills to spam.

Fighting a high dragon is very difficult because before you can hit the dragon, the dragon pushes you back everytime.

#17
Happy-Yeti

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I'm playing as an arcane warrior with a 2h great sword and i find the best way to make it useful is to add heaps of dexterity, if you have Wynne get haste for her and have it active constantly, that's my strategy

#18
Ken555

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Dude how about trying that sword called the Spellweaver

#19
BewareTheDrow

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On a side note, Death hex with double haste on a two handed AW is amazingly funny to watch.