2h arcane warrior =lost cause?
#1
Posté 12 février 2010 - 07:46
Has anyone had any luck with one that they'd like to share?
#2
Posté 12 février 2010 - 08:15
To fix missing you can do 1 or more of the following:
* Add Dex
* Pump Magic really high
* Max out Combat Training
* Use items & spells that increase Spellpower before casting Combat Magic (I use The Final Reason staff when casting at low to mid levels on the PC ... +10 Spellpower = +2 Attack)
* Cast or have another mage cast Heroic Offense on you (I have Wynne set to do this if the hero is being attacked by type melee)
* Have a Bard companion use Song of Courage
* Have a Champion companion use Rally
#3
Posté 12 février 2010 - 09:58
The second problem is that the two handers are yes, slow. Couple this with the fact that the Arcane Warrior typically has a hard time hitting, and ya it doesn't work too well.
A lesser problem is that there are one handed swords with better bonuses for AWs. Spellweaver, Maric's Blade, and Duncan's Sword have much nicer bonuses than nearly all two handed weapons with the exception of Starfang and Chasind Great Maul. Even then, Starfang and CGM are more geared for warriors.
#4
Posté 12 février 2010 - 10:13
Lantern wrote...
The second problem is that the two handers are yes, slow. Couple this with the fact that the Arcane Warrior typically has a hard time hitting, and ya it doesn't work too well.
If you have the same accuracy, slower, harder hitting weapons are still equal to faster, less damaging ones (assuming the weapons are relatively balanced). Faster weapons swing more often and miss more hits. People just notice when slower weapons miss more. If you have a weapon swinging every 2 seconds for 100 and a weapon swinging every 1 second for 50 with the same accuracy, the faster weapon will miss twice as often, so you end up losing the same amount of damage with either one.
#5
Posté 12 février 2010 - 10:46
Weakens nearby darkspawn + Miasma(weapon drawn) + Affliction Hex(weapon drawn)
#6
Posté 13 février 2010 - 12:01
#7
Posté 13 février 2010 - 01:10
Modifié par mosspit, 13 février 2010 - 04:18 .
#8
Posté 13 février 2010 - 09:42
Matheau wrote...
Lantern wrote...
The second problem is that the two handers are yes, slow. Couple this with the fact that the Arcane Warrior typically has a hard time hitting, and ya it doesn't work too well.
If you have the same accuracy, slower, harder hitting weapons are still equal to faster, less damaging ones (assuming the weapons are relatively balanced). Faster weapons swing more often and miss more hits. People just notice when slower weapons miss more. If you have a weapon swinging every 2 seconds for 100 and a weapon swinging every 1 second for 50 with the same accuracy, the faster weapon will miss twice as often, so you end up losing the same amount of damage with either one.
You assume that the damage is perfectly balanced between 1 handed a 2 handed weapons without active abilities.
Regardless, you are not considering a time component and the impact of misses on a fight that lasts say, 10 seconds. If a one hander swings for 50 damage every 1 second whereas a two hander swings for 100 damage every 2 seconds, there is a higher penalty for misses by the two hander than the 1 hander since you only get 5 swings versus 10 swings.
The one hander brings more consistent and reliable damage (and if you have runes this equals more damage).
Modifié par Lantern, 13 février 2010 - 06:58 .
#9
Posté 13 février 2010 - 09:43
#10
Posté 14 février 2010 - 11:03
Lantern wrote...
You assume that the damage is perfectly balanced between 1 handed a 2 handed weapons without active abilities.
Regardless, you are not considering a time component and the impact of misses on a fight that lasts say, 10 seconds. If a one hander swings for 50 damage every 1 second whereas a two hander swings for 100 damage every 2 seconds, there is a higher penalty for misses by the two hander than the 1 hander since you only get 5 swings versus 10 swings.
The one hander brings more consistent and reliable damage (and if you have runes this equals more damage).
If you read the first line of my post, I specifically pointed out the damage wasn't balanced. I was just pointing out that simply swinging slower does not make the weapon miss more.
Your point about swing speed doesn't actually make sense. The one hander is still missing twice as much, which means that unless you only make 1-2 swings the entire duration of the fight, it will ultimately even out. The bigger bursts of damage will cause some enemies to die faster, and the longer duration between swings will cause some enemies to live slightly longer if you miss. Bosses are long fights, which means it will equalize.
Again, you are just reiterating the first point I made anyways. One handed weapons do nearly the same, if not more damage for an Arcane Warrior, regardless of the setup of runes.
#11
Posté 14 février 2010 - 02:06
#12
Posté 15 février 2010 - 01:51
#13
Posté 15 février 2010 - 02:06
#14
Posté 21 février 2010 - 07:11
#15
Posté 21 février 2010 - 10:20
#16
Posté 21 février 2010 - 11:25
Fighting a high dragon is very difficult because before you can hit the dragon, the dragon pushes you back everytime.
#17
Posté 22 février 2010 - 09:42
#18
Posté 22 février 2010 - 01:12
#19
Posté 23 février 2010 - 06:12





Retour en haut






