Sorry for that giant post but (oops another giant post my bad...) I really do find it so fascinating how they set this up...thinking about it all...
From a perspective they're intending to set the clueless player up so that they won't get Legion, will lose Jack, Thane, and either Garrus, Tali, or Samara (all 3 of those are vital to various roles in the final mission in that case, losing any of them totally messes up your chances of making it out alive) As this kind of player is organizing the final mission really it's kind of an interesting setup because they'll probably lose half of whoever is left from that bunch.
Okay let's say someone just saw jack die, who for the average person won't be one of their "favorites" but going into the oculus battle they'll notice that her icon is red-dead so they'll end up picking thier two favorite characters out of fear of losing someone, which is probably why the heirarchy of the second two deaths are so complicated...Therefore they're almost sort of choosing without realizing it between a successful tech expert, biotic, or fire team leader to lose, amusingly enough because garrus's aptitude at fire team and holding the line isn't evident yet he's probably someone most people kept with them through 90% of the game after recruitment...this will severely cripple the surviving members later on no matter who they pick. The second ship related death is really the most vital one. I kinda wish they made the ship upgrades WAY MORE EXPENSIVE just to cause more average players to skip them outright)
Okay so now I want to explore the potential shifts that result of the 3 second deaths and how they radically split the choices someone CAN MAKE in the following sections...
So if tali dies that leaves them without someone to man the vents, meaning they'll end up losing a good team leader or even garrus, who is also able to hold the line. they might still make it through the biotic wave since they'll be so paranoid by that point that they'll pick samara for the bubble and probably make it through without losing anyone to the swarms, but if they, like me, thought grunt was going to be a good "distraction member" then they'll probably lose him in the second phase too. Leaving them probably with just 5 members, so in this scenario it depends on if garrus is still alive or not and if miranda is loyal for whether or not they'll make it out of the final boss alive
(more people actually did loyalty quests but skipped upgrades since they thought the mining was just too tedious, and if they did either miranda and jack's quests too late then they'll probably end up siding with one or the other, combining that with whether garrus dies in the vents in this hypothetical playthrough is the key factor in whether or not enough people hold the line to make it out alive....also ALOT of people seem to mess up samara's mission so that's another ball up in the air...)
If garrus dies then it's the same situation but with tali probably dieing while holding the line instead, it also means that you'll defenitely end up losing someone for the distraction team unless you sent miranda as a distraction, which I doubt many people thought to do...tali would die holding the line...most people wouldn't bring mordin along to the final boss...so yeah, they'd probably be screwed if any of thier final boss team or the person sent on the escort die along the way....
Samara dieing is probably the worst case scenario because you'll end up without a good biotic and will probably lose someone really good to the swarms.
Yeah seriously thinking about it more and more the way they set up the deaths is really f-ing genious. The only problem is that it was too easy to fully upgrade the ship I think. If upgrading the ship was just a little more "too much work"...that's really the only thing I think they could have done better with the suicide mission....sorry again for just ranting and going off but as I said this is just such an amazingly constructed gameplay segment it just tickles my fancy as a prospecting "designer" to even think about it...
Yeah, the miranda/jack fight, whether or not to send legion to cerberus, and the viability of upgrading the ship are really the biggest factors in surviving the final mission here and probably could have been amped up even more than they were. Kinda blindsiding really when those 3 are able to come together like that....
It would have been interesting if sending legion to cerberus gave you a non-loyalty variant of Legion's mission where the only outcome is "blowing up the geth that have gathered on this station." (I imagine the sequence playing out like....you send legion away, the reaper iff is activated immediately, after the crew is kidnapped you recieve a message from TIM about this alternate version of the legion loyalty mission (they could extract said data for instance), that way doing it in this situation instead of immediately saving the crew should trigger kelly's death...This is all pointless but
so interesting)
Modifié par Doctor_Jackstraw, 30 mars 2010 - 01:04 .