Aller au contenu

Photo

The Worst Possible Playthrough Import Guide for ME3


  • Veuillez vous connecter pour répondre
1201 réponses à ce sujet

#451
Baris

Baris
  • Members
  • 132 messages

Raphael diSanto wrote...

Baris wrote...

Ecael wrote...

Well, if you really wanted it not to be random, Miranda should be in the squad and not the biotic (since she survives every single time). I didn't have a choice, as I went with Morinth instead of a non-loyal Samara.

My last few tries of that playthrough, Grunt kept dying instead of Tali. So I don't know if it's random, but some characters seem to have a little priority over others for that part.


OK, so keeping Miranda in the squad is the only solution we have here, got it. I wanted to use her as the biotic but it would only work if I didn't mind who got taken by the bugs it seems. Thanks for the answer.


Yeah, I usually use a different non-ideal biotic and reserve Miranda and her plot immunity for allowing me to select who dies at that point


Then again, there's this: Grunt's magic trick obviously -see 4:20- that leaves no one but Miranda to be taken away by the seeker swarm there. Of course, she comes back but Grunt must be alive too. Thankfully, this glitch? didn't happen to me.

#452
Ecael

Ecael
  • Members
  • 5 634 messages

Baris wrote...

Then again, there's this: Grunt's magic trick obviously -see 4:20- that leaves no one but Miranda to be taken away by the seeker swarm there. Of course, she comes back but Grunt must be alive too. Thankfully, this glitch? didn't happen to me.

I've never been able to trigger that glitch with Grunt and Miranda. I assumed it had something to do with making Grunt die during the final wave of husks/abominations (and before reaching the door), but there aren't enough around by that point to get Grunt killed.

#453
FlyinElk212

FlyinElk212
  • Members
  • 2 598 messages
Why is everyone so positive on the seeker swarm death "being random"?

For me, the person to die has ALWAYS been the second squadmate chosen on the selection screen. Always. Is this not the same with everyone else?

The only time where this didn't occur for me was with Miranda. I never got that weird glitch shown in Haasth's, but simply instead, the other teammate got taken away.

Modifié par FlyinElk212, 26 mars 2010 - 09:45 .


#454
Ecael

Ecael
  • Members
  • 5 634 messages

FlyinElk212 wrote...

Why is everyone so positive on the seeker swarm death "being random"?

For me, the person to die has ALWAYS been the second squadmate chosen on the selection screen. Always. Is this not the same with everyone else?

The only time where this didn't occur for me was with Miranda. I never got that weird glitch shown in Haasth's, but simply instead, the other teammate got taken away.

Well, I don't think most people want to test it to see if it isn't. Even setting it on Casual, the biotic barrier part of the final mission is awfully slow.

#455
FlyinElk212

FlyinElk212
  • Members
  • 2 598 messages

Ecael wrote...

FlyinElk212 wrote...

Why is everyone so positive on the seeker swarm death "being random"?

For me, the person to die has ALWAYS been the second squadmate chosen on the selection screen. Always. Is this not the same with everyone else?

The only time where this didn't occur for me was with Miranda. I never got that weird glitch shown in Haasth's, but simply instead, the other teammate got taken away.

Well, I don't think most people want to test it to see if it isn't. Even setting it on Casual, the biotic barrier part of the final mission is awfully slow.


Haha, quoted for truth. Maybe one night when I'm REALLY bored I'll test this out and post vids/results. (...and I mean, really bored.)

#456
DiatribeEQ

DiatribeEQ
  • Members
  • 253 messages
Doing all that, should only unlock a new bar. Then you'd have:

Paragon
Renegade
Butthole "King Kamehameha Supreme with Chives"

And guess which bar is pegged to the max?

Modifié par DiatribeEQ, 26 mars 2010 - 10:14 .


#457
Malysoun

Malysoun
  • Members
  • 132 messages

Ecael wrote...

Baris wrote...

Then again, there's this: Grunt's magic trick obviously -see 4:20- that leaves no one but Miranda to be taken away by the seeker swarm there. Of course, she comes back but Grunt must be alive too. Thankfully, this glitch? didn't happen to me.

I've never been able to trigger that glitch with Grunt and Miranda. I assumed it had something to do with making Grunt die during the final wave of husks/abominations (and before reaching the door), but there aren't enough around by that point to get Grunt killed.


One of my recent playthroughs, probably my engineer insanity run, I think Grunt was dead as the doors were opened by the tech, and when I selected him as part of the team for the barrier section, he was there and killing collectors, but wasn't part of the squad. So he wasn't present in the cutscene either.

I had other bugs that playthrough as well, had to restart the collector platforms right as they started because I had no team with me.

#458
Ecael

Ecael
  • Members
  • 5 634 messages

Malysoun wrote...

Ecael wrote...

Baris wrote...

Then again, there's this: Grunt's magic trick obviously -see 4:20- that leaves no one but Miranda to be taken away by the seeker swarm there. Of course, she comes back but Grunt must be alive too. Thankfully, this glitch? didn't happen to me.

I've never been able to trigger that glitch with Grunt and Miranda. I assumed it had something to do with making Grunt die during the final wave of husks/abominations (and before reaching the door), but there aren't enough around by that point to get Grunt killed.


One of my recent playthroughs, probably my engineer insanity run, I think Grunt was dead as the doors were opened by the tech, and when I selected him as part of the team for the barrier section, he was there and killing collectors, but wasn't part of the squad. So he wasn't present in the cutscene either.

I had other bugs that playthrough as well, had to restart the collector platforms right as they started because I had no team with me.

I'll try this out. Thanks for the info!

#459
Baris

Baris
  • Members
  • 132 messages

FlyinElk212 wrote...

Why is everyone so positive on the seeker swarm death "being random"?

For me, the person to die has ALWAYS been the second squadmate chosen on the selection screen. Always. Is this not the same with everyone else?

The only time where this didn't occur for me was with Miranda. I never got that weird glitch shown in Haasth's, but simply instead, the other teammate got taken away.


I'm not so positive it's "random" since it ended up taking away the same squadmate three times in a row for me. I thought it was supposed to be the second team member too but on my first try, Thane was the first squadmate I chose on the selection screen, second try the second mate, third try again the first squadmate - it changes nothing. Thane is dead no matter in what order I choose my squadmates.

Maybe it has to do with Samara being in the squad? Maybe the game wants to teach me a lesson for using Miranda as the biotic when Samara is right there ^^

Oh the idiotic choices I have make to make it more tragic...

#460
HikaruLing

HikaruLing
  • Members
  • 2 messages
haha this worst playthough would make a epic funny Fan-Fic where shepard will probably spend most of his time being emo about his losses.

#461
Doctor_Jackstraw

Doctor_Jackstraw
  • Members
  • 2 231 messages
Okay here's one: Can you get a dead shepard ending while still leaving the largest ammount of unrecruited squadmates? (Not awakening grunt, sending legion to cerberus, not recruiting zaeed/kasumi) Does this still allow you to skip one of the second set of dossiers? How many crewmates do you REQUIRE to be able to enter the omega 4 relay? And you get the dead shepard ending only if none of the crew you bring into the omega 4 relay survives or if only one of them survive right?

ex:
  • leave grunt in his tube
  • send legion to cerberus
  • don't recruit/download zaeed/kasumi
  • avoid recruiting one of the second set of dossiers
  • don't upgrade the ship
  • keep one squadmate alive
  • activate as many death scenes in the Omega 4 relay while meeting all prior conditions
Is that ending possible?
  • 3 mates die in the ship attack
  • 1 gets shot in the head closing the doors
  • 1 gets taken by swarms
  • 1 gets shot as fire team leader
that leaves two to go with you to fight the final boss, will the game force you to send dr chaqwas back without an escort in this case?  will you even have a hold the line group?  will miranda be your only squadmate against the final boss?  How will this scenario even work?  Can you even have this scenario with one surviving squadmember in the ending with shepard still dieing???  (Is sole survivor only possible with miranda as the sole survivor?)


Bonus: 
  • Can you get a dead shepard while keeping garrus and tali alive?
  • What about Shepard, Garrus, and Tali as sole survivors?  (I imagine this run would be wildly different than the other one so I noted it separately)

Modifié par Doctor_Jackstraw, 29 mars 2010 - 12:09 .


#462
Zulu_DFA

Zulu_DFA
  • Members
  • 8 217 messages
Ecael, What makes you think, that Kasumi is worse ending than Thane?



And is there any clue if Kasumi may be killed off on her recruitment/loyalty mission?

#463
Ecael

Ecael
  • Members
  • 5 634 messages

HikaruLing wrote...

haha this worst playthough would make a epic funny Fan-Fic where shepard will probably spend most of his time being emo about his losses.

Like Cyclops from the X-Men films?

Okay here's one: Can you get a dead shepard ending while still leaving
the largest ammount of unrecruited squadmates?

Just saw your other thread, but I believe you need 8 squadmates (so 3 unrecruited, 4 with Kasumi DLC).

Ecael, What makes you think, that Kasumi is worse ending than Thane?

Thane doesn't cost $7 to recruit.B)

#464
Collider

Collider
  • Members
  • 17 165 messages
Shepard isn't one to grieve that much.

#465
GuardianAngel470

GuardianAngel470
  • Members
  • 4 922 messages
Who's Moirall?

#466
Doctor_Jackstraw

Doctor_Jackstraw
  • Members
  • 2 231 messages
Ah. What's the ending like if just one squadmate survives? I can't find a youtube link of it...

edit: N/M, found one

Modifié par Doctor_Jackstraw, 29 mars 2010 - 02:35 .


#467
Sir Ulrich Von Lichenstien

Sir Ulrich Von Lichenstien
  • Members
  • 5 177 messages

Ecael wrote...

HikaruLing wrote...

haha this worst playthough would make a epic funny Fan-Fic where shepard will probably spend most of his time being emo about his losses.

Like Cyclops from the X-Men films?

Okay here's one: Can you get a dead shepard ending while still leaving
the largest ammount of unrecruited squadmates?

Just saw your other thread, but I believe you need 8 squadmates (so 3 unrecruited, 4 with Kasumi DLC).


I concur with this statement, namely because of the following situation I encountered on my first playthrough.

Legion does not count in this 8 as the 8 is required as part of the 'unlock' for the 'Collector ship' mission.

In the situation where I found this out, it was actually my first playthrough. I had intended to just have Miranda, Jacob, Garrus, Mordin, Jack, Thane and Zaeed, leaving Grunt in his tube and sending Legion to Cerberus and not recruiting Tali or Samara. After doing all the squads loyalty missions and doing most of the N7 missions I had yet to unlock the collector ship mission, so I decided to test if it was a 'squad' unlock on it by releasing Grunt and sure enough, soon as I did that, I got the message that TIM wanted to speak to me bout the collector ship.

When Kasumi becomes available am redoing the playthrough for that Shep and swapping Grunt out for her (which means I'll hopefully be coming out of the suicide mission with 1 more squaddie alive than I did on intial playthrough because I had to send Jacob to his death in the vents due to not having Tali or Legion and Thane had died due to no shield upgrade).

#468
Doctor_Jackstraw

Doctor_Jackstraw
  • Members
  • 2 231 messages
hmmm...so if you get everyone killed and only bring 8 into the ship does that mean that you are unable to send anyone with chakwas or give a motivational speech to anyone for hold the line? Will you even have anyone there to hold the line at all? If you don't download kasumi or zaeed and never awaken grunt and legion that means...or would it force you to activate legion in that case since I think it'd be possible to break some of the systems. okay lets take a look here:

Let's say you go into the mission without Legion, Grunt, Zaeed, or Kasumi...According to the death chart the priorities would end up like this:

Phase 0: 8 surviving squadmates

No Armor - Jack
No Shields - Tali -> Thane -> Garrus -> Samara
No Weapon - Thane -> Garrus -> Samara

So no matter what 3 of those 5 will die here if you don't upgrade. Let's go with Tali and Thane. That leaves you going into the mission with: Miranda, Jacob, Mordin, Garrus, & Samara. Okay...

Phase 1: 5 surviving squadmates
No matter what your tech expert will die here. It is impossible for Miranda to die before the final phase or else you could theoretically end up with NO BIOTIC in your squad.

Phase 2: 4 surviving squadmates
Make Miranda the Biotic, Samara or Mordin the Fire Team leader, take Garrus and whoever's left with you, there's no one left to send with chakwas so I imagine that you won't even get the option. one of your two squaddies will die, as will the fire team leader.

Phase 3: 2 surviving squadmates
I don't think you'll have anyone left to hold the line by this point, shepard may just give the speech still anyways even though technically he'd be talking to the people BEHIND HIM. Miranda and whoever's left die at the final boss, so does shepard. Game over. Bad End. (Will any of this stuff refuse to trigger under these circumstances?  I wonder if it'll force you to activate legion so that shepard has someone to have hold the line at the end)

Modifié par Doctor_Jackstraw, 29 mars 2010 - 09:54 .


#469
Ecael

Ecael
  • Members
  • 5 634 messages

Doctor_Jackstraw wrote...

Ah. What's the ending like if just one squadmate survives? I can't find a youtube link of it...

edit: N/M, found one

The video with Tali has already been debunked by the author herself/himself. Samara also survived, but the cargo hold scene always shows half of your crewmates.

Phase 1: 5 surviving squadmates
No matter what your tech expert will die here. It is impossible for Miranda to die before the final phase or else you could theoretically end up with NO BIOTIC in your squad.

Phase 2: 4 surviving squadmates
Make Miranda the Biotic, Samara or Mordin the Fire Team leader, take Garrus and whoever's left with you, there's no one left to send with chakwas so I imagine that you won't even get the option. one of your two squaddies will die, as will the fire team leader.

Phase 3: 2 surviving squadmates
I don't think you'll have anyone left to hold the line by this point, shepard may just give the speech still anyways even though technically he'd be talking to the people BEHIND HIM. Miranda and whoever's left die at the final boss, so does shepard. Game over. Bad End. (Will any of this stuff refuse to trigger under these circumstances? I wonder if it'll force you to activate legion so that shepard has someone to have hold the line at the end)

The Second Fire Team Leader will automatically survive if there are that many people remaining. So you're left with 3 people (2 to bring with you, 1 to hold the line).

Modifié par Ecael, 29 mars 2010 - 10:00 .


#470
Doctor_Jackstraw

Doctor_Jackstraw
  • Members
  • 2 231 messages
the video i found was with mordin being the sole survivor, it didn't have sound though...basically he dunked into the ship after getting onboard and was never seen again...

I do kinda wish they'd switch thane and Samara's places on the third ship death if only because losing her is so much more vital to failing your mission than losing thane.  (A rushed renegade player can be expected on thier first time to make it into the base while skipping legion and grunt)  Having Jack, Tali, and Samara be the primary deaths for the normandy attack would be a much bigger hit to someone who didn't upgrade since it means that someone WILL end up dead in both the vents AND swarms.  (Surprisingly I always hear about alot of people bringing garrus with them instead of making him a fire team leader...)  


...


This is just the douchey wanna-be psychiatrist in me but: I think that if the default death list for a non upgraded ship were those 3 that it'd lead to alot more people losing garrus in the base and ending up with an anihilated squad from a rushed playthrough just by a ratio of who they'd likely pick for roles based on results of what happens in missions (the first third leads you to believe that anyone on your active team will have a greater chance of surviving, so it'd trick people into bringing garrus with them into the swarms with a poor biotic on bubble since samara and jack would both be dead in that default case.


...sorry if that was kinda assy to read but...yeah I think it would have been more effective from a gameplay perspective to stick the most effective suicide mission squadmates high on the list of ship related deaths.  Theoretically speaking if you can trick the speedy player into axing the best teammates on a rushed playthrough them the suicide mission has a better chance of actually achieving it's goal without being a TOTAL dick.


So if Samara were switched arround I see the initial run of a typical gamer that doesn't do sidequests (loyalty, upgrades) going like this:
average person will probably open grunt's chamber, send legion to cerberus (surprisingly i hardly hear about virgin players that DONT send him to cerberus, it kind of hints that that's what the game MIGHT want you to do, plus his mission isn't a dossier....and they won't download the dlc characters)
So let's say they go in with 9 characters.  3 die on the ship, that leaves them with grunt, thane, garrus, miranda, and jacob.  None of them can come back from the tech mission alive...For some reason I feel the instinctive choice for the second phase in this situation would be to take garrus and thane with you, have miranda bubble, send jacob with the hostages, and have grunt "be a distraction"  (for some reason I thought that grunt was the best man for that job initially)  provided garrus is taken by the swarms this would leave people without a reliable hold the line team for the final part of the mission, although really with just one squadmade between thane miranda and mordin there'd be no chance anyways....

Thinking about it more they probably wanted to avoid people ending up with shepard giving his speech to ONE GUY since it's KINDA REDICULOUS when that happens and that might be why thane, a useless suicide mission member, is one of the ship death punishments instead of a vital teammate.  Sorry if this post turned into a blog post i'm just so fascinated by the dynamics of this suicide mission I'd really like to hear bioware elaborate on the thought process behind building it and the choices they made for the various outcomes and heirarchies to get people to end up with the "ending that they wanted".  Maybe I should just make a seperate topic or something....since this is kinda way off topic here guy.  :unsure:

Modifié par Doctor_Jackstraw, 30 mars 2010 - 12:31 .


#471
Ecael

Ecael
  • Members
  • 5 634 messages

Doctor_Jackstraw wrote...

the video i found was with mordin being the sole survivor, it didn't have sound though...basically he dunked into the ship after getting onboard and was never seen again...

Ah, that.

Yes, if you manage to only have one squadmate survive (this is probably the hardest to trigger, actually), they disappear and Shepard dies anyway.

Same ending as no squadmates surviving.

#472
Doctor_Jackstraw

Doctor_Jackstraw
  • Members
  • 2 231 messages
Sorry for that giant post but (oops another giant post my bad...)  I really do find it so fascinating how they set this up...thinking about it all...
From a perspective they're intending to set the clueless player up so that they won't get Legion, will lose Jack, Thane, and either Garrus, Tali, or Samara (all 3 of those are vital to various roles in the final mission in that case, losing any of them totally messes up your chances of making it out alive) As this kind of player is organizing the final mission really it's kind of an interesting setup because they'll probably lose half of whoever is left from that bunch.

Okay let's say someone just saw jack die, who for the average person won't be one of their "favorites" but going into the oculus battle they'll notice that her icon is red-dead so they'll end up picking thier two favorite characters out of fear of losing someone, which is probably why the heirarchy of the second two deaths are so complicated...Therefore they're almost sort of choosing without realizing it between a successful tech expert, biotic, or fire team leader to lose, amusingly enough because garrus's aptitude at fire team and holding the line isn't evident yet he's probably someone most people kept with them through 90% of the game after recruitment...this will severely cripple the surviving members later on no matter who they pick. The second ship related death is really the most vital one. I kinda wish they made the ship upgrades WAY MORE EXPENSIVE just to cause more average players to skip them outright)


Okay so now I want to explore the potential shifts that result of the 3 second deaths and how they radically split the choices someone CAN MAKE in the following sections...

So if tali dies that leaves them without someone to man the vents, meaning they'll end up losing a good team leader or even garrus, who is also able to hold the line. they might still make it through the biotic wave since they'll be so paranoid by that point that they'll pick samara for the bubble and probably make it through without losing anyone to the swarms, but if they, like me, thought grunt was going to be a good "distraction member" then they'll probably lose him in the second phase too. Leaving them probably with just 5 members, so in this scenario it depends on if garrus is still alive or not and if miranda is loyal for whether or not they'll make it out of the final boss alive
(more people actually did loyalty quests but skipped upgrades since they thought the mining was just too tedious, and if they did either miranda and jack's quests too late then they'll probably end up siding with one or the other, combining that with whether garrus dies in the vents in this hypothetical playthrough is the key factor in whether or not enough people hold the line to make it out alive....also ALOT of people seem to mess up samara's mission so that's another ball up in the air...)

If garrus dies then it's the same situation but with tali probably dieing while holding the line instead, it also means that you'll defenitely end up losing someone for the distraction team unless you sent miranda as a distraction, which I doubt many people thought to do...tali would die holding the line...most people wouldn't bring mordin along to the final boss...so yeah, they'd probably be screwed if any of thier final boss team or the person sent on the escort die along the way....

Samara dieing is probably the worst case scenario because you'll end up without a good biotic and will probably lose someone really good to the swarms.


Yeah seriously thinking about it more and more the way they set up the deaths is really f-ing genious. The only problem is that it was too easy to fully upgrade the ship I think. If upgrading the ship was just a little more "too much work"...that's really the only thing I think they could have done better with the suicide mission....sorry again for just ranting and going off but as I said this is just such an amazingly constructed gameplay segment it just tickles my fancy as a prospecting "designer" to even think about it...


Yeah, the miranda/jack fight, whether or not to send legion to cerberus, and the viability of upgrading the ship are really the biggest factors in surviving the final mission here and probably could have been amped up even more than they were.  Kinda blindsiding really when those 3 are able to come together like that....


It would have been interesting if sending legion to cerberus gave you a non-loyalty variant of Legion's mission where the only outcome is "blowing up the geth that have gathered on this station."  (I imagine the sequence playing out like....you send legion away, the reaper iff is activated immediately, after the crew is kidnapped you recieve a message from TIM about this alternate version of the legion loyalty mission (they could extract said data for instance), that way doing it in this situation instead of immediately saving the crew should trigger kelly's death...This is all pointless but so interesting)

Modifié par Doctor_Jackstraw, 30 mars 2010 - 01:04 .


#473
nilamu

nilamu
  • Members
  • 77 messages
Yeah, I tried to get the suicide mission to actually seem like a suicide mission. The only survivors I had were Garrus and Grunt. I wanted thane instead of Grunt, but in order to only have two survivors he had to die in the ship. This was my favorite ending so far since it really seemed like a suicide mission.

#474
Ecael

Ecael
  • Members
  • 5 634 messages

nilamu wrote...

Yeah, I tried to get the suicide mission to actually seem like a suicide mission. The only survivors I had were Garrus and Grunt. I wanted thane instead of Grunt, but in order to only have two survivors he had to die in the ship. This was my favorite ending so far since it really seemed like a suicide mission.

This should work (after Kasumi DLC is released, anyway). If Mordin happens to survive, switch Miranda and Thane (so that Thane and Garrus are at the final boss).

All 12 loyalty missions completed. Normal recruitment mission order.

-----------------
Final Squadmates: Thane and Garrus
-----------------


Loyals: Jacob, Grunt, Garrus, Mordin, Thane, Kasumi, Jack, Legion
Non-loyals: Miranda, Tali, Samara
Normandy Upgrades: Thanix Cannon (Weapons)
Chakwas & Crew: ???

Before the Omega-4 Relay
----Leave these quests for after the final mission:
----Zaeed Recruitment (*avoid him like the plague*)
----Zaeed Loyalty
-Side with Jack during the Miranda/Jack fight
-Hand over the evidence and traumatize Tali for her loyalty mission
-Mess up Samara's loyalty quest by scaring Morinth away
-Bring Kasumi and Tali to fight the Oculus (so Legion dies)
-After the final mission, recruit Zaeed and kill him during his loyalty mission

Assignments
Vents - Jacob (dies)
Fire Team Leader - Any
Biotic - Thane (bring Miranda and Kasumi, Kasumi should die)
Second Fire Team Leader - Grunt (dies)
Escort - Samara (dies)
Final boss squadmates - Miranda and Garrus (Miranda dies)
Distraction Team - Thane, Mordin, Tali (Mordin and Tali die)

Deaths, before landing
Jack - No Armor Upgrade, laser'd
Legion - No Shield Upgrade, incinerated

Deaths, after landing
Jacob - Died by rocket to face
Kasumi - Died by seeker swarm
Grunt - Died while closing second door
Samara - Died escorting the crew
Mordin - Died holding the line
Tali - Died holding the line
Miranda - Died at final boss
Zaeed - Died in a fire

-----------------
Final Squadmates: Thane and Garrus
-----------------


#475
Ecael

Ecael
  • Members
  • 5 634 messages
Dabull1014 requested a 'Women only' playthrough in another thread, so I'm posting the playthrough I made here:

All 12 loyalty missions completed. Normal recruitment mission order.

-----------------
Final Squadmates: Kasumi, Jack, Miranda, Tali, Samara (Girl power!)
-----------------


Loyals: Jacob, Grunt, Garrus, Mordin, Kasumi, Thane, Jack, Legion, Miranda, Tali, Samara
Non-loyals: Zaeed
Normandy Upgrades: Silaris Heavy Ship Armor (Jack survives)
Chakwas & Crew: Dr. Chakwas survives?

Before the Omega-4 Relay
-Do Zaeed's loyalty, save the workers but don't Charm Zaeed's loyalty back
-You MUST resolve the Jack/Miranda argument successfully
-Side with Tali during the Tali/Legion argument
-Do side missions and others if you want the crew to die (except Chakwas)
-Bring Kasumi and Tali to fight the Oculus (so Legion dies)

Assignments
Vents - Jacob (dies)
Fire Team Leader - Any
Biotic - Miranda (bring Tali and Garrus, make sure Garrus dies)
Second Fire Team Leader - Grunt (dies)
Escort - Zaeed (dies)
Final boss squadmates - Samara and Jack
Distraction Team - Miranda, Kasumi, Tali, Mordin (only Mordin should die)

Deaths, before landing
Legion - No Shield Upgrade, incinerated
Thane - No Weapons Upgrade, impaled

Deaths, after landing
Jacob - Died by rocket to face
Garrus - Died by seeker swarm
Grunt - Died while closing second door
Zaeed - Died escorting the crew
Mordin - Died holding the line

-----------------
Final Squadmates: Kasumi, Jack, Miranda, Tali, Samara (Girl power!)
-----------------

Modifié par Ecael, 14 mai 2010 - 11:40 .