Earning Paragon is impossible without transferring
#1
Posté 12 février 2010 - 08:28
I'm a completionist. I want to do all the quests as soon as they become available. But at the rate I'm going, I'd have to wait until I've completed the game before I can even consider entertaining the thought of maybe being able to do all of the Paragon options I want. For me, that's not worth it.
Way to completely ruin the experience, Bioware.
#2
Posté 12 février 2010 - 08:30
And I maxed Renegade points while having an initial Paragon bonus, so... You must be doing something wrong here.
Modifié par SelphieSK, 12 février 2010 - 08:31 .
#3
Posté 12 février 2010 - 08:33
ThisSelphieSK wrote...
Uuh... There's a passive skill that gives you +100% Paragon/Renegade points.
And I maxed Renegade points while having an initial Paragon bonus, so... You must be doing something wrong here.
my bonuses from the last game seemed really insignificant when i imported. I almost wish I had a larger bonus.
Maybe NG+ will make it easier on you.
Modifié par SmilingMirror, 12 février 2010 - 08:35 .
#4
Posté 12 février 2010 - 08:34
#5
Posté 12 février 2010 - 08:37
What it's coming out to is that I either focus on Combat and end up not having the points I need to take the Paragon options, so I get fscked out of the options I want that way, or I focus on the Paragon points, but have no way to actually survive long enough to make any use of them. That's beyond stupid.
#6
Posté 12 février 2010 - 08:42
SelphieSK wrote...
Uuh... There's a passive skill that gives you +100% Paragon/Renegade points.
And I maxed Renegade points while having an initial Paragon bonus, so... You must be doing something wrong here.
Fine. I'll bite. What am I doing wrong? How can I survive in combat and still have the Paragon points I need to have the Paragon option available at all times? Because I'm obviously too stupid to see it.
#7
Posté 12 février 2010 - 08:48
swk3000 wrote...
SelphieSK wrote...
Uuh... There's a passive skill that gives you +100% Paragon/Renegade points.
And I maxed Renegade points while having an initial Paragon bonus, so... You must be doing something wrong here.
Fine. I'll bite. What am I doing wrong? How can I survive in combat and still have the Paragon points I need to have the Paragon option available at all times? Because I'm obviously too stupid to see it.
I never said that
So you basically haven't got any points in the passive skill tree?
#8
Posté 12 février 2010 - 08:50
Was able to get both Tali and Legion loyal but Jack was always a bish to me. Did not even realize it was possible until I cam to the forums (stayed away on purpose until end of my first run).
Have not finished my fulll para or full rene runs yet. Maxed out to Shock Trooper 1st for 100% bonus.
I may be missing some bonuses (like someone mentioned you have to pick the top "paragon" option for the looters before you get the better renegade option)...whatever I have better things to do then try and spend hours playing scenes over and over. It the devs want to make it tricky they are just going to turn off the casual players. DId not play ME1 and not sure if I will get ME3 or Dragon Age yet.
Other people say they have maxed out both but not sure what starting bonuses they had or if they had any at all.
#9
Posté 12 février 2010 - 08:51
#10
Posté 12 février 2010 - 08:51
#11
Posté 12 février 2010 - 08:52
lmao, both are about equally fine in combat, its just that the "aggressive" mindset of a raider or commando doesn't leave room for as much negotiation.swk3000 wrote...
SelphieSK wrote...
Uuh... There's a passive skill that gives you +100% Paragon/Renegade points.
And I maxed Renegade points while having an initial Paragon bonus, so... You must be doing something wrong here.
Fine. I'll bite. What am I doing wrong? How can I survive in combat and still have the Paragon points I need to have the Paragon option available at all times? Because I'm obviously too stupid to see it.
Why are you playing your first game on insanity anyways?
I think the real reason your complaining is you thought the game was an easy way to gain achievements or something like ME1. Guess what? things improve and this is NOT ME1.
Modifié par SmilingMirror, 12 février 2010 - 08:54 .
#12
Posté 12 février 2010 - 08:55
#13
Posté 12 février 2010 - 08:55
SmilingMirror wrote...
lmao, both are about equally fine in combat, its just that the "aggressive" mindset of a raider or commando doesn't leave room for as much negotiation.swk3000 wrote...
SelphieSK wrote...
Uuh... There's a passive skill that gives you +100% Paragon/Renegade points.
And I maxed Renegade points while having an initial Paragon bonus, so... You must be doing something wrong here.
Fine. I'll bite. What am I doing wrong? How can I survive in combat and still have the Paragon points I need to have the Paragon option available at all times? Because I'm obviously too stupid to see it.
Why are you playing your first game on insanity anyways?
I think the real reason your complaining is you thought the game was an easy way to gain achievements or something like ME1. Guess what? things improve and this is NOT ME1.
I'm not. This is my second run. However, as I said before: I'm a completionist. The fact that I've already done it on my first run through doesn't change my desire to do it all. In fact, it's a matter of pride: I want to complete not just the story on Insanity, but the entire game, including all of the side-missions.
#14
Posté 12 février 2010 - 08:55
swk3000 wrote...
As I said: I'm doing an Insanity run. I'm rather more interested in staying alive, but I'm royally pissed (as you can probably tell) that staying alive is costing me the conversation options I would like to take. I hate having to choose one or the other. I should be able to do both.
Well I suppose the only solution is to research Retrain Powers and put a few points in the passive skill tree... That's the only way to boost your points. You'll have to neglect another skill for a few levels though...
#15
Posté 12 février 2010 - 09:00
that way you'll have that 70% straight from the start.
you could also try what SelphieSK suggested, retrain your powers.
also, try to be either as paragon or renegade as you can, don't go inbetween if you want to have a complete master playthrough.
Modifié par SmilingMirror, 12 février 2010 - 09:02 .
#16
Posté 12 février 2010 - 09:00
#17
Posté 12 février 2010 - 09:04
I don't like the idea of a New Game+ for an Insanity run. Things are already hard enough without making my enemies massively powerful on top of it.
I'll probably end up doing what Selphie suggested, but I'm still going to have to redo the end of the Horizon mission. That's going to be a **** and a half.
Anyway, I apologize for all the anger. Horizon was a ****, and then I got hit with this, so I'm not exactly in a patient mood at the moment. Thanks for the help.
#18
Posté 12 février 2010 - 09:06
brgillespie wrote...
How about playing through on Normal and saving the Insanity run for after you cruise through the story?
The Insanity run requires me to start the game on Insane difficulty, then keep it there for the entirety of the game. Otherwise, it's not an Insanity run.
#19
Posté 12 février 2010 - 09:13
#20
Posté 12 février 2010 - 09:15
#21
Posté 12 février 2010 - 09:36
swk3000 wrote...
brgillespie wrote...
How about playing through on Normal and saving the Insanity run for after you cruise through the story?
The Insanity run requires me to start the game on Insane difficulty, then keep it there for the entirety of the game. Otherwise, it's not an Insanity run.
Right ... the suggestion was that not do an insanity run yet. Focus on dialog playing Normal, Veteran, or Hardcore, and do Insanity run later once you have a leveled character ready to import for New Game +.
I don't see how this is any different from Mass Effect 1, by the way. Same deal, you either put puts into Charm/Intimidate, or you put points into combat skills. I always opt for points toward dialog on my first playthrough, and then play higher difficulty on another character later. Also, by the time I've beaten it once or twice, I am good enough that I can still survive the hardest difficulty levels even though I wait to put points into combat skills...
Another possibility you may want to consider: Go do as many light- or non-combat missions as possible early in the game, like the N7 missions (when you hear "Anomaly Detected" while exploring planets) and the Normandy Crash Site DLC so you level up quickly outside of combat. That way you can put some points into passive skills before you do the "real" stuff.
#22
Posté 12 février 2010 - 09:44
1. Do everything. By that, I mean all available side stuff before major plot stuff.
2. Always, regardless of what you want to say, choose the high left option if present, if not, choose the high right.
For renegade, choose the low left options, if none present, choose low right.
This will ensure you have enough points for every conversation option. It's quite simple to do without starting with any import.
#23
Posté 12 février 2010 - 09:54
I was a Renegade and I accomplished this 1st time. Hardy-har. Course, on replays I tended to choose different responses which is how I discovered this in the first place.
Modifié par Peer of the Empire, 12 février 2010 - 10:43 .
#24
Posté 12 février 2010 - 09:56
gr00grams wrote...
For renegade, choose the low left options, if none present, choose low right.
Oh, and I would advise against this. As a renegade, you have to be a little more mindful than that. For instance, when you get to the looters during Mordin's recruitment on Omega, you have to pick the up-left options of "I don't like looters." and the next up-left option before you are given the chance to intimidate and earn renegade points. Also, if you do stuff like blow off Conrad instead of helping him, you may gain a few renegade points, but not as much as if you accepted the quest and intimidated the merchant.
Being a renegade doesn't mean just blowing off everyone when you get the chance (such as choosing down-right options whenever you are presented with them, because many of them involve flat out declining a quest). It means getting the job done your own way, whatever the cost, through intimidation or whatever.
#25
Posté 12 février 2010 - 10:06
The assignments/missions are also built up so that you can rarely successfully talk/intimidate your way out of every conversation with blue or red. My guess is that they do this to encourage replay by making secondary runs unique by having the player switch up the order they do the missions. Example) You have three recruitment quests that you can do, all three involve a blue/red test at some point. The first quest you try won't have blue/red unlocked, but if you played smart the second and third quest will have either blue/red unlocked. So next time you play through the game you do the 'first' quest last to see what you missed out on with the blue/red check.




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