Aller au contenu

Photo

Expanded Specializations


  • Veuillez vous connecter pour répondre
1 réponse à ce sujet

#1
Red.Murder1

Red.Murder1
  • Members
  • 38 messages
I was annoyed at how few skills each specialization got. So I decided to add my own

I will not remove any of the existing skills, just rearrange them

Reaver:
They get 2 new trees flame and unholy. I wanted to make reaver a fun and unique class to play, so most abilities are magical and scale off spellpower

Flame:

Dragon Strike - Strike your opponent doing bonus damage. If you have Fiery Soul then it haas a Fire DoT and if you have Unholy Lore it has a Spirit DoT

Dragon Slave - Cone of Fire. Fiery Soul increases damage, Unholy Lore gives it a spirit DoT

Flaming Weapons - Ignites the Reavers weapons with flames. Unholy Lore adds spirit damage and Fiery Soul makes the effect partywide. Maximum 12 damage

Fiery Soul - Slightly increases health regen and grants 20% fire resistance, Enhances many of the reavers abilities with fire

Unholy:

Death Coil - Sacrifice 35 of your health to heal an ally or damage an enemy. Unholy Lore increases amount healed/damaged and Fiery Soul decreases health cost

Blood Bond - Siphon blood from an enemy to heal you. Unholy Collusion increases damage and fiery soul adds a fire DoT

Blood Boil - All enemies near the caster have their blood boil. If the target is being affected by dragon slave, dragon strike or death coil then the damage they take from this is increased

Unholy Lore - Grants 20% spirit resistance and 5 defence. Enhances many of the reavers abilities with spirit damage.

Shapeshifter:
I always thought Shapeshifters would be better if they were druid like primal casters

Elemental  Mastery Tree:
Nature Mastery - Increases Nature Damage by 20% of your spellpower

Electricic Mastery - Increases Electric Damage by 20% of your spellpower

Cold Mastery - Increases Cold Damage by 20% of your spellpower

Fire Mastery - Increases Fire Damage by 20% of your spellpower

Primal Tree:

Wrath - Fire a bolt of earth at an opponent, dealing nature damage

Entangling Roots  - Trap the target in roots. They take nature damage over time and are unable to move or attack

Natural Weapons - Party's weapons deal bonus nature damage with every hit. Maximum 12 damage

Call of the Wilds - Increases allies stats by 10% of your spellpower and grants 50% nature resistance 2 minute cooldown 5 minute duration

Templar:

Buffs:

Blessed Weapons - Your party member's weapons drain mana from casters with each hit while this mode is active

Blessing of Wisdon - Increases stamina/mana regen for 10 minutes

Blessing of Might - The templar lends his strength to an ally, granting him bonus damage based on the templar's strength

Blessing of Kings - Increases the stats of a party member by 20% of the templar's willpower

Combat:

Smite - Instantly strike an enemy

Heroic Strike - Strike an enemy doing bonus damage based on willpower

Hammer of Justice - Stun an enemy for 5 seconds

Rage - The templar focusses his hatred of evil into his weapons, increasing his attack speed by 10% of his willpower for 15 seconds
Blood Mage:
Affliction:
Shadow Bolt - Attack an enemy using darkness

Corruption - An unholy DoT

Immolate - A fire DoT

Conflagurate - Instant attack that consumes any Corruption or Immolate effects on the target, turning them into damage

Curses:

Curse of Weakness - Reduce the targets Attack and Defence by 15 for 20 seconds

Howl of Terror - Player based AoE fear

Curse of Agony - An unholy DoT

Curse of the Elements - Lowers the targets Fire, Spirit and Electricity resistances by 25% for 5 minutes

I'm going to do berserker next

Modifié par Red.Murder1, 13 février 2010 - 01:26 .


#2
Red.Murder1

Red.Murder1
  • Members
  • 38 messages
Updated with blood mage