Is this covered somewhere in the wiki or elsewhere on what the predefined areas (the list of areas we can choose to utilize when creating a new area), actually mean?
For example: Looking at these names:
brc000d
den502d
lgt101d
really don't hold a lot of information for me to know what they actually are, and choosing only to find out it's nothing like what I have in mind is a bit cumbersome.
Yeah I'm probably going about doing this all wrong, but for the moment Im just following along with the tutorial in the wiki about the starting area, placing a door to the interior hut, and so looking to choose the interior hut area (or better yet just create my own from a scratch floor and walls) so looking at the list of areas listed doesn't exactly tell me anythign at all about the areas and leaves me wondering if there is some sort of code for the names or if there is a description of all the areas listed somehwere that I can simply look up to see what areas are what.
Thanks,
Is there definitions of what the area names represent?
Débuté par
Jalida
, nov. 06 2009 10:43
#1
Posté 06 novembre 2009 - 10:43
#2
Posté 06 novembre 2009 - 10:52
Also, are we limited to using the areas already included with the toolset, or does the toolset have the ability to allow us to create completely new areas to reuse as we see necessary.
As you can tell Im not far into this, but I seem to remember in NWN toolset that I could choose a size for an area, choose a base template look to it (forest, city interior, house interior etc) and then add in everything else (trees, barrels, campfires, boats etc, whatever). Is that sort of thing still possible, like terraforming of the ground etc within the toolset, or must those sort of things be done outside of the toolset in another program? Maybe stupid questions for all you old hats, but inquiring minds want to know.
Why would I ask this? Simply because I select a predone area to use, and notice that I can't change anything existing on it. So If i like the landscape I have chosen but the thieves den in the center of it doesn't appeal to me I might want to select the campfire, or the cheese wheel and remove them or move them but that doesn't seem possible to do (atleast it won't let me click on anything, it's like the predesigned areas are a backdrop that I can add to, but can't change what is already there which makes me think that maybe completely new areas will need to be designed which Im all for, just need to know if it's possible in the toolset itself or if I need to go get another program to do it.
Thanks veyr much for your time.
As you can tell Im not far into this, but I seem to remember in NWN toolset that I could choose a size for an area, choose a base template look to it (forest, city interior, house interior etc) and then add in everything else (trees, barrels, campfires, boats etc, whatever). Is that sort of thing still possible, like terraforming of the ground etc within the toolset, or must those sort of things be done outside of the toolset in another program? Maybe stupid questions for all you old hats, but inquiring minds want to know.
Why would I ask this? Simply because I select a predone area to use, and notice that I can't change anything existing on it. So If i like the landscape I have chosen but the thieves den in the center of it doesn't appeal to me I might want to select the campfire, or the cheese wheel and remove them or move them but that doesn't seem possible to do (atleast it won't let me click on anything, it's like the predesigned areas are a backdrop that I can add to, but can't change what is already there which makes me think that maybe completely new areas will need to be designed which Im all for, just need to know if it's possible in the toolset itself or if I need to go get another program to do it.
Thanks veyr much for your time.
Modifié par Jalida, 06 novembre 2009 - 10:56 .
#3
Posté 06 novembre 2009 - 10:54
http://social.biowar...hp/Level_models
As for creating areas from scratch ive been trying...with little luck so far.
As for creating areas from scratch ive been trying...with little luck so far.
Modifié par Nightblazerrr, 06 novembre 2009 - 10:56 .
#4
Posté 06 novembre 2009 - 11:22
Ok, I see how to create new "levels" which are basically an area from scratch, it's either terrain or it's interior. Choose a size and away you go.
However when trying to edit a level, it's dark as midnight. I don't see anyway to get more light on the scene so that I can actually see the terrain or interior, I've been checking through the menus in hopes of finding a way to render the scene in the toolset so that it's bright as daylight and so that I can see what it is exactly that I'm doing, but no luck thus far.
However when trying to edit a level, it's dark as midnight. I don't see anyway to get more light on the scene so that I can actually see the terrain or interior, I've been checking through the menus in hopes of finding a way to render the scene in the toolset so that it's bright as daylight and so that I can see what it is exactly that I'm doing, but no luck thus far.
#5
Posté 07 novembre 2009 - 03:03
Click on the plus sign at the top of the level editor and 'define' the area of your level and things will lighten up a fair bit.





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