Jeremy Winston wrote...
DuffyMJ wrote...
Jeremy Winston wrote...
DuffyMJ wrote...
Ashley was great and it makes a great deal more sense to be suspicious of aliens than haphazardly-trusting of aliens. Jack is ridiculous, though. Typical scumbag who blames social conditions and determinism/predestination for his/her problems instead of his/her choices. Being abused and tortured isn't a license to break laws.
Upbringing is important, but it's still simply a weight on outcome, not a key stone. Shepard can be Earthborn and Ruthless but still can manage to be a paragon, after all.
He can manage to be a paragon because you, the player, force him to be. As you can see from the canon ME2 initial condition, Shepard is no paragon.
Upbringing and environment is almost everything. You learn from experiences, and if you have no experiences that allow you to decide that paragon-type choices are good, then why would you go that way? Do you feel that some sort of morality is built into the human psyche?
There is no canon Mass Effect play-through. That's a mute point.
Upbringing and environment are only "almost everything" from the perspective of university educated social science-indoctrinated post-1960s western post-modernists.
And yes, certain mores are built into the human psyche, most notably fairness which can be observed as a value in human babies even before the acculturation process begins.
There is a canon ME play-through. It's what you get when you don't import ME1. It's how BioWare sees the natural development of the character.
I am not well versed in university social sciences. What else do you think comes into play? As for the inherent fairness, it's not because of "being fair." But in cooperation. What would an infant do when, while being 'fair' was always stepped on everytime it was fair? It would learn, pretty damn quickly, that 'fair' means that it suffers.
Na, Bioware did not choose default non-import circumstances for that reason, that was picked due to the fact that it was the situation which had the least ties to Mass Effect 1, thus reducing confusion for new players to the game (who, for examlpe, would be like "who the hell are these guys?" when talking to the old Citadel council).
It has nothing to do with your specific education, it has to do with the mass inertia of society, what would be called a philosophical paradigm. Hardly anyone in the 19th Century went to college, yet society in general was highly utilitarian, mercantile, bought the idea of eugenics, and believed in social grand narratives and "empire". No one in the world approached ideas or interpreted events through psycho-analytic perspectives. Since the post-modern age, however, even little kids play with ideas of lay-psychology "reverse psychology" "he's just projecting", etc... Intellectual discourse spills into popular culture and ideas.
Many other things come into play. We are social animals, but we are also individualists with free will, unless you also believe in pre-destination in which case we don't have free will. Social upbringing is one factor, present circumstance is a factor, emotional state of mind, consequence, cost/benefit, parochial social mores, state-level social mores/civic duties, family mores, extended family mores, utility, vindictiveness, rehabilitatation (atonement for example), biological determinism (hormone levels causing high crime rates in the 18-25 male demographic for example)... these are all variables in any given decision.
Social factors are simply one of a plethora of factors that effect people. Factors are just factors, though, and every person alive no matter what they internalize or allow themselves to be influenced by codify their decisions and take on responsibility for their actions through choice.