AtreiyaN7 wrote...
You forget that the Council was always like this throughout 90% of ME1. They ignored Shepard, nay-sayed him/her and refused to listen at all. They're politicians, so don't you think it's possible that what you saw at the end of ME1 was lip-service? I think it was meant to placate Shepard and humanity in general. If you recall, at the beginning of ME2 the Alliance has basically sent the Normandy out to the boonies to eliminate geth stragglers. They're ignoring the Reapers, and they want to hide Shepard away too. The behavior of the Council seems comparable to that of the average slimy politician as far as I'm concerned. It seems realistic to me and is not bad story wrting.
Totally. The Council was so ridiculous in the first game that I never considered wasting resources on them when it might mean the end of the universe. I just felt there had to be better examples of their species than those three ignorant bastards. The way they were written made me compare them to real life politicians and hate their guts for being the worst example of how they can be.
The Council doesn't want to believe something so horrific and apocalyptic as the Reapers, so they dismiss it all as a Cthulhu story, a superstition. They rationalize it all away until you can find actual incontrovertible evidence that there are more creatures like Sovereign out there.
Thomas_R_Roy wrote...
I have to agree with the OP, that
bugged me. Obviously the writers are cool talented dudes but I don't
think that part makes any sense... like doesn't Shepard have a Polaroid
camera or something? Sensor logs on the normandy? Carbon-dating on the
wreckage of Sovereign? I thought it was kind of laughable.
And
as for the theories that the council does know and is covering it up...
sure, that's possible, but that makes them either stupid or evil, and
then shouldn't Shepard sorta see that? As it is, Shepard looks stupid
for accepting it.
Bioware's environment should be such that you can tell them this and they listen to you. It just makes for better games.
Skeptics on the team make a writer ask himself or herself the hard questions, which leads to explanations, which make the audience feel more drawn into the world. When you hear a character asking, "Why isn't there any evidence in our high-tech age?" and somebody answers, "because the Reapers have software that scrambles all sensors and screws all detection," or something remotely plausible, then you feel like you're in a world where the characters are as intelligent as you, rather than banging your head against the wall because something doesn't make sense. It makes the fiction better.
For example, I have trouble understanding why the future can cure DEATH for Shepard, and implant bone and skin weaves to make every part of her body that much stronger, but it can't seem to cure Joker's brittle bones. That's a WTF I am still having after two games. I can understand the Thane thing because it only affects drell and it's being cured, just not fast enough... but
brittle bones? There's nothing they can do to make his bones stronger, just Shepard's? Come ON. That's not working for me. That's a double standard, future, and I don't like it. I approve of there being real problems and disease still in the ME world, but all he's got is a case of weak bones. If there's a solid reason why that can't be cured, then I want to hear it explained to me. Lampshading soothes many ills.
I don't think the Council is really stupid or evil if they're covering it up, though. Well, to be fair, I think they're stupid and evil, but not because of this. Wanting to keep the public from panicking and throwing the stock market and colonization and all of that into an uproar... that's a politician's job, keeping stability. So either they know and are covering it up because they think the threat ended with Sovereign and the public knowing more would bring needless panic as bad as any invasion, or they are rationalizing it away because reality just couldn't be that scary.