Proficiencies
#1
Posté 16 octobre 2009 - 05:52
Personally, I consider myself a bit of a jack of quite a few trades with scripting as a strong point. The question is, do I call myself proficient only in scripting, or in everything I could possibly do? What line do I need to cross in order to call myself "proficient" in something?
Thoughts?
#2
Posté 16 octobre 2009 - 06:51
Here I'm mostly thinking from the perspective of a project manager who needs to go forth and hire folks, though. I suppose one good way of separating the sheep from the goats is to be upfront and specific about one's expectations and themes for the module. For example, if I make it clear that I'd like to collaborate with the kind of writers and thinkers who would be interested in crafting an authentic, complex, non-Eurocentric multicultural universe along the likes of Ursula Le Guin (fantasy writer, anthropologist and feminist), that's establishing quite a standard which would deter a lot of people but also possibly draw in folks who are interested in that stuff.
As for people like the OP, I don't know. Maybe one easy way would be for everyone to rank themselves against a scale of 1 to 10, though you'll get people who underestimate or overestimate their talents in return. Or folks could be encouraged to make available 'resumes', records of past projects, and samples (writing, scripting, voices etc) on their profile page, so that recruiters can tell at a quick glance what they're up against. Otherwise, it's hard to tell just how capable you are, with nothing to distinguish yourself from another person on the Site. (Sounds depressingly like real-life job applications, eh?)









Modifié par Amberyl Ravenclaw, 16 octobre 2009 - 06:55 .
#3
Posté 16 octobre 2009 - 08:08
You do your homework. You ask people for samples, find out what their experiences are, and evaluate how good they are at what they do.Lathaon wrote...
I'm making this topic because I had no idea how to fill them in. It would be nice (whether it's feasible or not is another matter) if we could establish some kind of standard for these. The options are only checked or unchecked, so how can you distinguish between for example, someone who has a good voice, is talented and has a good quality microphone, from someone who has a cheap microphone and little to no voice acting talent?
No different than what you'd do in the real world.
#4
Posté 17 octobre 2009 - 11:36
so it's not like real life. well it is if you own a company and want to pay for the work. but I doubt that.
the better you are, the more picky you will become when it comes to who you want to work with and on what kind of project.
#5
Posté 18 octobre 2009 - 08:11
I worked on a project in NWN1 and the 'help' was a waste of time. Project died from inconsistent to inadequate help.
Now I make smaller projects
#6
Posté 18 octobre 2009 - 05:48
It comes down to this: I want to make a good quality module, and I want to waste as little time as possible finding out who could and would fill in the gaps. There is nothing special about this.CID-78 wrote...
hey people work for free so be glad if you can get anyone onboard. YOU and your team must be very special if you get the oppertunity to pick and choose. if it's your first game modding experience don't expect to beable to get just anyone on your team. and make sure you advertise exactly what your module is about so the team members can decide if it's what they want to work on.
so it's not like real life. well it is if you own a company and want to pay for the work. but I doubt that.
the better you are, the more picky you will become when it comes to who you want to work with and on what kind of project.
I also don't want to waste other people's time by saying I can do something when I can't or won't. I could design an area but do I want to? No. Could I do it as quickly or spectacularly as a specialist? Probably not.
Do you not see my point?





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