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Redcliff WTF?


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#1
Kreidian

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Seriously what the hell is wrong with this game? I get the sense these devs completely lost their mind when it came to difficulty settings. I'm playing normal and yet the game is just stupid in difficulty. 

Right now I'm in Redcliff during the nighttime defense against the walking dead and I'm constantly getting swarmed by these guys. It's impossible to survive this fight because no matter what I do inevitably we get overrun. Am I completely missing something? This is just stupid to even try to win this fight right now.

#2
jondore

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never had any difficulty with it, me as a 2h warrior, allistair, the dog, and morrigan cruised through it on normal. maybe try pausing the game more and being tactical with it

#3
sidion77

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Well I posted that I had a problem with this battle too. When I tried to stay and fight, eventually Morrigan fell and I decided to pull back (this was after almost 40 mins as 2 walking dead would always keep coming and add to the pile which never went down from 6) and run to the knights at the top of the hill.

When i reached there only 1 of the 6 walking dead followed my three characters and I killed him and 2 more that came from the top barrier with the knights help. At this point I ran back down as no more followed me and found only one standing next to the barriers and now lit fire pit (it wasn't lit when I first went down after being alerted by the militia guy). I killed him and immediately the screen went to cutscene.

So the other 4 walking dead mysteriously vanished and it may be a bug as others have reported that they sit there on normal getting owned after several waves, and it should not take 40 mins to beat this fight but I used over 20 lythium and poultices each, and utilized stuns, off-tanking and shapeshifting to conserve mana. So yeah you might want to run back to the knights at some point.

#4
ZippyOne

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I had the same trouble. The first wave up near the mill was easy, but then when I went down into town all the npc's died within a minute then it was just my 4 guys fighting 20 undead. There is a method you can use to make this fight ridiculously easy. After the first wave up by the mill, order 3 of your party members to stay up by the knights by the mill. Then send one guy down to the town to fight. Once all the npc's inevitably die down there, and everything turns on you just have your one guy walk all the way back up to where the knights and your other 3 friends are waiting. The group will be slaughtered with ease. Then just run back down and invite the next group of undead to your boot party at the mill.



Or maybe more Melee is needed for this. I was using mage(myself), morrigan, leliana and allistair. So maybe I had too many squishy ranged types.

#5
sidion77

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ZippyOne wrote...

I had the same trouble. The first wave up near the mill was easy, but then when I went down into town all the npc's died within a minute then it was just my 4 guys fighting 20 undead. There is a method you can use to make this fight ridiculously easy. After the first wave up by the mill, order 3 of your party members to stay up by the knights by the mill. Then send one guy down to the town to fight. Once all the npc's inevitably die down there, and everything turns on you just have your one guy walk all the way back up to where the knights and your other 3 friends are waiting. The group will be slaughtered with ease. Then just run back down and invite the next group of undead to your boot party at the mill.

Or maybe more Melee is needed for this. I was using mage(myself), morrigan, leliana and allistair. So maybe I had too many squishy ranged types.


I had a melee oriented party with Shale, pc as warrior tank, morrigan as DPS and leiliana as dual wielding/archery so I don't think it\\s necessarily a melee thing...other people have said they've beaten the fight within several mins and none of the militia have died. Then again it could just be on easy.

#6
RomanLegacy

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I beat the battle with five militia alive and both tomas and murdoc alive as well on normal. I was expecting it to be a bit more difficult from what I read on the forum, but I got through first try.



I used myself and alister, both sheild using warriors, and the bard chick and Dog. I actually only ever had to drink one potion. The main problem wasn't my guys getting damaged, it was the weak ass militia. I just stayed close to them, target the enemy that was targeting the militia, and kept using the sheild knock over powers to keep the zombies on the ground.



Thats probably why I had such an easy time of it: While they are the ground they can't attack ect. and all those seconds of them not doing damage add up. I will admit though, I was starting to get overwhelmed by the end, all the militia had pretty low HP, but fortunatly they stopped coming, and I found the ones by the dock, killed them, and then the sun rose.



So in summary, if you have characters with knock over abilities, use them. Also, take out the yellow zombies immediatly.

#7
ace_bandage

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Something is most definitely not right with this quest. Some people claim to be breezing through it while others, like me, face endless waves of undead and simply cannot hold out forever against them.


#8
Jinnth

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Did it on nightmare, lure the first big group toward the knights uphill, than kill the smaller waves. If you start being overwhelmed go back to the knights, remember to keep your team healed and make sure the aggro is on your tank.

Modifié par Jinnth, 07 novembre 2009 - 12:57 .


#9
sidion77

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ace_bandage wrote...

Something is most definitely not right with this quest. Some people claim to be breezing through it while others, like me, face endless waves of undead and simply cannot hold out forever against them.


Yep it's bugged. I posted in my thread about the issues with this game and I reloaded the battle, killed only 3 waves after running back to the knights once and it took me 10-15 mins with virtually no difficulty. Where as the first time I won after 40 mins because I ran back to the knights after thinking something was wrong with the quest and wasting 20 health poultices. This was on normal too and I've not had any trouble during the game at all.

#10
Logen9

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The waves do seem inconsistent, but I beat it no problem. For the people having problems, did you get all the townspeople to help that you could?

#11
Eislor

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I would guess that some of it is luck, the undead seem to sometimes get hung up with their pathing and you can go several minutes w/o seeing any new undead, then a HUGE wave of them hit you at once. Ouch!

#12
woofyhugger

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LOL people claiming its bugged etc are those who didn't get through it first go or easily.. do you want everything to be one hit killed or easy. Play it on easy.



It's good when you have to work your butt off to win.. don't be lazy. If this was just a 2 minute battle with a couple of waves of undead that dropped like flies.. how bloody boring. Then people would be crying, OMG Redcliffe battle was soooo easy.



Can't please everyone. If it's too hard for you, play on an easier difficulty, or USE SOME STRATEGY.

#13
Lucky_Rogue

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OK, I just got to this part on normal and I am in the "this seems incredibly hard" camp. I am on normal and I have not really had any trouble up to this point. The fight with the militia at the bottom of the hill never seems to end. It is just wave after wave. I am using potions and every other buff at my disposal and eventually I just get worn down.



Is there something I am supposed to do that stops the waves form continuously spawning? it just feels like I am not doing this like the game wants me too.

#14
Ralthan1

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I was able to defeat the camp at the bottom of the hill my first time through on normal. However; after that nothing happened. No monsters came, no cutscene.. nothing. I sat there for a couple hours waiting.. ran around and tried to find stuck.. monsters.. game seemed bugged, so I reloaded to right before the camp again. this time, I cannot get through.. wave after wave come and kill my party consistently. Not sure how to get past this part now.


Edit: I just tried the strategy of training the bottom camp up to the top and that worked. Would have liked to defeat them on my own...

Modifié par Ralthan1, 07 novembre 2009 - 11:42 .


#15
Qkrch

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lol, that is just one of the first hard battles.



The most important thing is to save just after the cutscene when that npc tells you that downtown is surrounded. If you don't go there quick you will probably find the place overrun.



Just arriving, lock target to the first yellow undead (take a look that there is an archer line there and must be defended), use morrigan to cast some dooms so the first yellow zombie can be easily beat by your two melee fighters. Then, go kill the second yellow zombie that must be fighting your soldier's boss. These two zombie yellow kills are important to defend the soldiers.



Probably at this point Morrigan will be out of mana potions. Drink one, and finish the remaining zombis.



Later, you will see random hordes coming. Defend your soldiers and do not exit the defend perimeter (most of all the AI will stuck with the wall walkmeshes :P). Do it wisely, trying to not lose men there.



And if noone's coming but the quest doesn't finish, take a look around.. some zombies get stuck in map, probably dreaming with elves' brains.






#16
mohdhm

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lol that was a pretty hard fight, took 2 hours of being swarmed to death. It took everything i had to bring them down. i had to make sure my elemental spells affected as many undead as possible. grease + fireball ..... ....

#17
Dances with Waves

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Kreidian wrote...

Seriously what the hell is wrong with this game? I get the sense these devs completely lost their mind when it came to difficulty settings. I'm playing normal and yet the game is just stupid in difficulty. 

Right now I'm in Redcliff during the nighttime defense against the walking dead and I'm constantly getting swarmed by these guys. It's impossible to survive this fight because no matter what I do inevitably we get overrun. Am I completely missing something? This is just stupid to even try to win this fight right now.


Got to agree. Fight a battle, get overwhelmed, load from save game, get overwhelmed again, load from save game... repeat about ten times and you get past that battle, then into the castle and it's just the same.

Hey! BioWare! The point of RPGs is that they should be fun. They should be engaging. They should assist my willing suspension of disbelief. Every time I die, I've failed - and you know what? You'd failed too. Having to save after every single fight breaks willing suspension of disbelief. Having to fight through the same five chambers I've already fought through five times to get to the same bloody boss fight at which I get overwhelmed every time... this is NOT FUN. OK, so, possibly I'm playing rogue-heavy and priest-light, but the whole point of an RPG is that there shouldn't be just one way to play it. There ought to be alternative ways through.

But in Redcliff, if there are, I have not found them; and neither has any walk-through I've read. You just have to bash through and bash through and bash through. It's slogging. It isn't engaging. It isn't creative. It isn't fun.

#18
MatronAdena

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never had much problem on any of the play through " though did have a corpse who was stuck near their entry point at the bottom of the hill that I had to lure out"



to start I had gotten all the " back up" aid you can, from the little elf spy, to the dwarf, inn keep etc



At the top of the hill near the mill, I made sure the base of the hill was rigged with the exploding oil barrels, the fire does help soften the enemies a bit,



when you go to the second phase, I bounced between Morrigan, and my PC ( Morri has always had cone of cold at that point, which allowed me to freeze clustered enemies, and buy NPC troops, and my party time to finish off who they were fighting without getting swarmed too fast)



thats at least how I get through it, Less tanking, more crowed control.

#19
B33ker

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It will also help to make sure of the following......

  • Using the oil barrels from the store

  • Bribe the dwarf and his 2 bodyguards to help out

  • Get the amulets blessed and distributed to the men

  • Get the elf spy in the tavern to help

  • Pay the tavern keeper to hand out free ale

  • Get the blacksmith to repair the weapons and armor

Those all help somewhat either as far as morale, extra bodies to fight or better gear on those bodies.

Make liberal use of crowd control spells like Blizzard.  For the top part, I usually have my party hold ground and drop a Blizzard just past the barracade (which should be on fire if you are using the oil), which will stop a lot of the enemy and do damage.  Then I'll drop another AOE damage spell on them as well.  Just stack the AOE's on top of the same spot and very few if any should even get to you  This alone should make the upper half a cakewalk, especially if you have 2 mages to stack spells.

When you run to the bottom (haste helps here a LOT), drop a Crushing Prison on one yellow guy and lay into the other one and get rid of them quickly.  Keep your party back near the big fire and drop an Earthquake or another Blizzard out in the areas the enemies are coming from, and the archers will pick them off before they get to you if all goes well.  This is where you need to control your party carefully.

Spend time using and healing the townspeople.  They can't take damage like you can and the more you keep alive the easier your job is.  One time I just spent the entire fight healing with only a few other spells as needed.  That also depends on who is in your party, as a second mage helps a lot here with the extra Crushing Prison for boss types and more healing ability.

Just my 2 cents, but maybe it will help some of you.  Now go kill those damned zombies!!!  Posted Image

Modifié par B33ker, 09 décembre 2009 - 01:01 .


#20
taliefer

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the town is being overrun by waves and waves of undead....is there supposed to be an off switch? its supposed to be a slog. its supposed to be hard. these people are fighting for their lives, if it was a cakewalk, or some cheesy way to make it easy, it wouldnt do a real good job of making you feel like these people are actually in danger, would it?



that being said, if it is bugged, thats an entirely different story~ i found it to be challenging, and i relaoded several times myself. not cause i lost, but i heard you get a bonus if you manage to get through it with no militia or townspeople dying. never could manage that feat tho~

#21
back pain

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Just did this battle today on normal and I did not lose a single militia member or knight. It was a hard fight and I ended up using allot of potions (because I had to use Morrigan's heals on the the militia).

#22
Sir Ulrich Von Lichenstien

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Am just curious as not tried this yet and not at stage where can on my current playthrough but if set tactic on a healer to "ally: health < 25% = heal" will they recognise the NPC allies as well? or is it a case of only being able ot heal them manually?

#23
B33ker

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Sir Ulrich Von Lichenstien wrote...

Am just curious as not tried this yet and not at stage where can on my current playthrough but if set tactic on a healer to "ally: health < 25% = heal" will they recognise the NPC allies as well? or is it a case of only being able ot heal them manually?


Nope they don't recognize the militia as "allies" for tactics purposes, you need to watch the health and heal them manually.

#24
nuculerman

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Dances with Waves wrote...
 Every time I die, I've failed - and you know what? You'd failed too. Having to save after every single fight breaks willing suspension of disbelief. Having to fight through the same five chambers I've already fought through five times to get to the same bloody boss fight at which I get overwhelmed every time... this is NOT FUN. OK, so, possibly I'm playing rogue-heavy and priest-light, but the whole point of an RPG is that there shouldn't be just one way to play it. There ought to be alternative ways through.


Umm...

How has bioware failed?  Half its customers are claiming they're soloing nightmare and this game is way too easy and half its customers are claiming they're wiping on easy and this game is way too hard.  Bioware can't satisfy everyone.  They already have four difficulty settings.  If this game is too hard for you on easy, go get another game.  As for redcliffe, you don't have to partake in that battle.  It's an RPG.  It's realistic.  You just agreed to help an ill equipped town made up of mostly common citizens holding second hand weapons or weapons forged by a super drunk black smith against fully armed darkspawn hell bent on killing them all.  And now you're complaining that it's breaking your immersion because it's actually difficult?  Clearly we have a different view on "immersion" breaking.  If you don't like challenges, don't help them.  Leave.  Allistair will hate you for it but you don't have to fight their fight for them.

Honestly I found this game to be slightly too difficult on normal my first playthrough and too easy on easy.  I didn't complain about it though.  Half way through the game I thought normal was just right.  By my fourth playthrough I started thinking nightmare was way too easy.  And again, I'm not going to go post about it and whine and claim bioware doesn't know how to make a good RPG because I'm a slow learner.  


As for redcliffe, I quickly realized the trick is to protect the militia.  Your goal should be keeping all of them alive by drawing a few darkspawn away from them when they're swarmed, and quickly killing any darkspawn in one on one duels with them.  Because 99% of the time you're wiping because they all died and you can't kill one wave fast enough before the next one comes and overwhelms you.  This is done pretty easily with Morrigan and a CoC, darkness and force field.  Everyone else in your party should be DPS.  So Allistair with precise striking and taunt, Sten with threaten up, and Dog with Dread Howl chosen since that's another CC ability.  Lelianna's DPS is just crap early on so bringing her isn't helping you.

#25
naledgeborn

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I let my PC n Sten hack them and Leliana was on ranged. I took control of Morrigan n stuck to the Hex n Primal spells. Didn't have any problems on this one. The Fade part of Circle of Magi gave me problems till I got all the transformations.